Thanks for letting us know that something else is time locked! As if the timelocked Side Quest wasn't enough 😑 They know that they need to stop the nonsense.
Thanks for letting us know that something else is time locked! As if the timelocked Side Quest wasn't enough 😑 They know that they need to stop the nonsense. Time locked side quests or rewards are a way to lure non daily or rare logging in players, into more frequent logging.It's an effective practice amongst online games to maintain or increase activity.But, as most things it has it's downsides.In this case, the downside is that as a side effect the timers are annoying to the daily active players that would log in anyway.Kabam probably weighted things out and estimated that is worth "annoying" a bit the community, in order to keep or raise the playerbase.I can understand where they come from, but that doesn't make the time locks less frustrating 😠 You can essentially say the same thing about dying in content. No one likes having their champions die, but removing dying would only make some players happy for a short period of time. It would also quickly make the game pointless for the vast majority of players, to the detriment of the game as a whole.The fact that the players want those rewards is not a bad thing. The fact that most players want those rewards immediately is also not a bad thing. If the game didn't create things players wanted no one would play it. But a good game doesn't give players everything they want. A good game doesn't accede to all of its players demands. Frustration, at least to some degree, is inevitable in any reasonably good game, because frustration is when you want but can't have. And all good games have things players want but can't have, at least in the short term.Player frustration is not a good thing unto itself. But it is an unavoidable side effect of other things good games try to achieve.
Thanks for letting us know that something else is time locked! As if the timelocked Side Quest wasn't enough 😑 They know that they need to stop the nonsense. Time locked side quests or rewards are a way to lure non daily or rare logging in players, into more frequent logging.It's an effective practice amongst online games to maintain or increase activity.But, as most things it has it's downsides.In this case, the downside is that as a side effect the timers are annoying to the daily active players that would log in anyway.Kabam probably weighted things out and estimated that is worth "annoying" a bit the community, in order to keep or raise the playerbase.I can understand where they come from, but that doesn't make the time locks less frustrating 😠
Thanks for letting us know that something else is time locked! As if the timelocked Side Quest wasn't enough 😑 They know that they need to stop the nonsense. Time locked side quests or rewards are a way to lure non daily or rare logging in players, into more frequent logging.It's an effective practice amongst online games to maintain or increase activity.But, as most things it has it's downsides.In this case, the downside is that as a side effect the timers are annoying to the daily active players that would log in anyway.Kabam probably weighted things out and estimated that is worth "annoying" a bit the community, in order to keep or raise the playerbase.I can understand where they come from, but that doesn't make the time locks less frustrating 😠 You can essentially say the same thing about dying in content. No one likes having their champions die, but removing dying would only make some players happy for a short period of time. It would also quickly make the game pointless for the vast majority of players, to the detriment of the game as a whole.The fact that the players want those rewards is not a bad thing. The fact that most players want those rewards immediately is also not a bad thing. If the game didn't create things players wanted no one would play it. But a good game doesn't give players everything they want. A good game doesn't accede to all of its players demands. Frustration, at least to some degree, is inevitable in any reasonably good game, because frustration is when you want but can't have. And all good games have things players want but can't have, at least in the short term.Player frustration is not a good thing unto itself. But it is an unavoidable side effect of other things good games try to achieve. This makes no sense. The right solution is to not let players earn rewards they cannot claim.
Many players will get done with it on the very first day it's released and then they will complain there is nothing to do in game anymore whole month.That's why they had to come up with this.