Kabam, we are all begging you here
Milan1405
Member Posts: 952 ★★★★
Kabam, PLEASE update the t5b and t2a inventory cap or just let us sell them. It physically pains me seeing so many of these in my overflow and expire. The t6b and t3a inventory update was great, so why not update for the 'less valuable' resources too? Even with the sigil, the cap for these items is far lower than what they need to be.
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In the beforetime you could actually manage your own resources.
But then came a lazy support system that didn’t like the odd tickets coming in saying they made a mistake selling something,
And now, we all suffer.
“In a wooorrrlllld, where a swipe and tap game rules.
Comes one man (or person) that will challenge the shape of the universe”
I happen to know that Kabam has heard these comments from the playerbase and has also discussed it with CCP members, and I know they are considering and/or working on ways to address these issues, but beyond that they won't say and I can't say.
But that's okay, because you can add a lot of it for the players who need a lot, and the players who get a lot can just sell it. But wait, this is a valuable resource. If you allow players to sell it, you now have to account for those players no longer getting an excess of a resource, but just plain getting more stuff. That's unintentional. The trade in value of that stuff can't be significant. But you can just make it trivially small. Except if you do that, players will complain that the trade in value is ridiculous, and you don't want to generate those complaints.
So it is either a) make the resource constrained, such that some players get exactly enough and everyone else faces severe shortages or b) make the resource more available, and some players will simply get a lot more than they need and won't be able to use it.
Real game economy designers deal with more complex versions of this decision all the time, and often times large excesses are the result of the designer trying to balance things towards players with shortages without disrupting the rest of the game economy. I'm not saying Kabam is structured this way, but I've seen games where a designer can design in an excess of a resource when that resource will have no knock down impact on the rest of the game economy, but if they want that excess to be convertible into anything else then they have to justify that excess to a set of other designers, producers, and other managers, and it is simply not worth it, so they are operating within the a) or b) choice most of the time.
This isn't dumb, this is just the reality of working on a little thing in a bigger picture, and it happens all the time everywhere.
They literally excluded those items from the player base/progression level that needed it the most. So yea, a lot of people are frustrated, and very rightfully so. Kabam apologist or not, I find it hard to believe that you don't see the issue.
I've suggested at the very least to have the items auto sell when they expire. What's the harm in that? Give us literally anything so that those items aren't completely useless to us, because that's exactly how it feels when we get those, basically the same as getting nothing at all.
1) raise the capacity to a reasonable amount.
2) let us sell them
3) have them auto sell when they expire
There's no excuse to not implement one of those. And I'll reiterate, they just implemented changes and specifically excluded the player base and items that are by far the largest issue. Makes zero sense, and I would love to hear their explanation for it.
Players want inventory caps raised because of t5b and t2a in overflow -> Okay lets discuss this -> We have decided to raise the inventory caps because the players were right -> Lets raise the inventory caps for the players that weren't begging for it.
It just feels like a weird disconnect, same with the potions thing. We know they know what we are saying so when something completely comes out of let field with no explanation it just feels bad. Like with the time gated rewards we were talking about the other day. It's not a bad system, it just feels bad.