When will the generosity end?!

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Comments

  • ChaosMax1012ChaosMax1012 Member Posts: 3,113 ★★★★★

    Sarah245 said:

    Really tho. I don't even know what to do with the ropes after collecting all the crate rewards. Repeated runs are not worth it.

    You answered your own question.

    No one is forcing you to do anything in this game. I skip content all the time, if I don't find it fun.
    That response is being excessively used. Its an event quest. It should feel, well, eventful. Something you wouldn’t wanna miss.
  • DNA3000DNA3000 Member, Guardian Posts: 19,658 Guardian
    Heruzu369 said:

    I don’t know, am I being reasonable(agree) or unreasonable/greedy(disagree)?

    I don't think so, not really. You just have to understand that games, particularly games as a service, are not about giving you everything you want. They are about creating things you want that require you to play the game to get. And some things are easy to get, and some things are difficult to get, and some things take a lot of time to get. You're not wrong to want more, you just have to understand that wanting more is the deliberate intent. The game wants you to want more than you can conveniently get, to give you an incentive to push harder than that, and to reward those players that do.
  • DNA3000DNA3000 Member, Guardian Posts: 19,658 Guardian

    Sarah245 said:

    Really tho. I don't even know what to do with the ropes after collecting all the crate rewards. Repeated runs are not worth it.

    You answered your own question.

    No one is forcing you to do anything in this game. I skip content all the time, if I don't find it fun.
    That response is being excessively used. Its an event quest. It should feel, well, eventful. Something you wouldn’t wanna miss.
    If only there was a way to do that for everyone, without completely breaking the game, they would write that one down in all the game design textbooks.
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