Omega sentinel - increase debuff duration and potency. Capiw:- sp2 is guaranteed crit anr can't be evaded auto blocked and missed at 5 charges Domino:- sp2 is guaranteed crit while domino is bleeding (except double edge bleed). Only.once per fight.
Also galan His signature ability should increase harvest damage per charge by at max of 100%. Catch: this triggere only when harvest ends at 999 charges. It makes no difference in bgs as 999 is overlill anyways But a max ascended galan deals around 300k damage at max charges, with sig ability, he can do around 600k damage at max charges, which makes him really op for questing but makes no diff in bgs
Aegon relic which gives Aegon ability to start fight with 50 combo, with every level added to the relic he gets +50 combo increase at start of the fight
Claire Voyant: A special 3 that's actually valuable. The only champ I can think of who's L3 is completely useless. As my number 1 used mystic I can tell you I actually get upset when I accidentally hit her L3
She has a pretty useful sp3 imo with the immortality mechanic.
I would like Valkyrie to have the ability to reverse her combo when hitting into the opponent's block. It can be a little annoying that you can only build and build and build your combo if you're in an "only hit block" fight.
I also wish it was a bit easier to juggle Vox's Vigilance buff and his damage output. Perhaps that's solved by his awakened ability that allows him to pause his degens slightly, but right now, I just find it a bit too stressful to constantly have to reach two new bars of power every 13 seconds.
I would like Valkyrie to have the ability to reverse her combo when hitting into the opponent's block. It can be a little annoying that you can only build and build and build your combo if you're in an "only hit block" fight.
I also wish it was a bit easier to juggle Vox's Vigilance buff and his damage output. Perhaps that's solved by his awakened ability that allows him to pause his degens slightly, but right now, I just find it a bit too stressful to constantly have to reach two new bars of power every 13 seconds.
As far as I know, Valk can, but it's sub optimal if you don't have any evade charges because they will smack you in the face if you end the combo into the block
Claire voyant: Prefight ability for her different forms
As someone who's favourite Champion is Claire, this would be amazing. Doesn't change much, but it would still be really useful in specific matchups or nodes
I would like Valkyrie to have the ability to reverse her combo when hitting into the opponent's block. It can be a little annoying that you can only build and build and build your combo if you're in an "only hit block" fight.
I also wish it was a bit easier to juggle Vox's Vigilance buff and his damage output. Perhaps that's solved by his awakened ability that allows him to pause his degens slightly, but right now, I just find it a bit too stressful to constantly have to reach two new bars of power every 13 seconds.
You can reverse her combo by just doing a combo that whiffs I believe.
Odin: Would be able to use his pre fights on himself.
Venom: heavy attack can't replace the same damn buff I just had.
Too many times I've thrown a heavy to get rid of Armour up or physical resistance buff to have it replaced with exactly the same buff... Plus as said above, if the chamo is bleed immune he causes ruptures instead would be super cool!
Give Herc permanent immortality Let groot have death touch on every hit let both cyclops beam things deal 20000% of their base dmg as passive degeneration dmg
Comments
Capiw:- sp2 is guaranteed crit anr can't be evaded auto blocked and missed at 5 charges
Domino:- sp2 is guaranteed crit while domino is bleeding (except double edge bleed). Only.once per fight.
Immortality buff can't be removed by a special 3 if he has an indestructible buff.
His signature ability should increase harvest damage per charge by at max of 100%.
Catch: this triggere only when harvest ends at 999 charges.
It makes no difference in bgs as 999 is overlill anyways
But a max ascended galan deals around 300k damage at max charges, with sig ability, he can do around 600k damage at max charges, which makes him really op for questing but makes no diff in bgs
I also wish it was a bit easier to juggle Vox's Vigilance buff and his damage output. Perhaps that's solved by his awakened ability that allows him to pause his degens slightly, but right now, I just find it a bit too stressful to constantly have to reach two new bars of power every 13 seconds.
Venom: heavy attack can't replace the same damn buff I just had.
Too many times I've thrown a heavy to get rid of Armour up or physical resistance buff to have it replaced with exactly the same buff...
Plus as said above, if the chamo is bleed immune he causes ruptures instead would be super cool!
That will make his ramp up slightly less tedious, without making the champ broken.
Let groot have death touch on every hit
let both cyclops beam things deal 20000% of their base dmg as passive degeneration dmg
If power cosmic is on cool down, heavy steals one buff (this will give him more damage based on how his kit works and interesting utility).