**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
Comments
WE. DO. NOT. WANT. 7R3. GEMS. IN. MILESTONES.
stop using that as an excuse to give us dogwater rewards.
Thanks
The actionable item is to separate rewards by progression. Sure, maybe the 5 star nexus will be great for a conquerer account but for all of us who haven't touched a 5 star this year, it's as close to nothing as you can get. So you can't make rewards that aren't too busted for new accounts but also feel satisfying for deep accounts, then don't. Make a tier of rewards (and crystals, while you're at it, because if I get t2A or t5b for 300 units then I will have to take a break from MCOC for a while) for Thronebreaker+ and one for everyone below. Or make drop rates of better items proportional to progression level - something as simple as giving meta items a player_title_int_val - 3% boost and vice versa for "bad" drops. As is, I see no incentive to spend many units or much cash this year because these rewards are great for Uncollected and terrible for Paragon.
Unhappy/unwilling consumers won't spend on anything.
The company feels the effects of the loss of revenue.
They do better ASAP to ensure they don't continue to lose money or a loyal consumer base that is their primary source of income.
Summary: There should have been some consideration for the demographic that have a reason to spend more, not pretending act 1 players will have 6* R5s tomorrow because of rewards updated for the current meta.
Regardless of this the concern is fair in terms of the business perspective so its upto us to offer actionable suggestions in the forums as Mike said. So
Number 1 on that list would be to make the points system back to how it was. The point nerf is unnecessary and doesn't make sense if Kabam's concern was on the oversupply of 7 stars or their mats. And Mike's comparison and logic of relic vs abyss nexus fails here because 4k units was enough to give you all the top rewards last time whereas that same 4k units don't even get you halfway this time around and the fun fact is you get nearly the exact same rewards as last time for this range so how is it more worthy in terms of the game's progression. Even double that and put 8k units still only gets u the abyss nexus which is also not close to the top.
Number 2 would be to reduce the crystal cost to 150-200 units if points system remains the same. This can be more the profitable option for them since opening free GBC won't give as much points.
Bonus changes they can do which the top players have also suggested is to add some exclusive progression gated milestones too along with this at least from Cav or Tb. This is harder to implement so no hopes for this time around but can be a good idea for next year. But they should at least implement ideas 1 or 2 if they truly want to make some changes for the best of players and the event.
Now I’ve 100%ed EoP vol 3, Carina 7 for 7, and both story chapters released this year. I’ll get my 16th 6r5 during the next level up and I have a 7r3 and 3 more 7r2 among 22 7-stars.
I get 2 t6b and 2 t3a per week with BG trophies and glory (combined). WHY would I possibly be excited about one of each placed most of the way through the milestones for this event?
Things that are meaningful to me: t6b, t3a, t6cc, ascension dust, 7-star shards. Notice how I didn’t list t4a here. I’m perfectly fine deepening the top of my roster instead of raising the ceiling.
Things that aren’t meaningful: t5b, t2a, t5cc, and portions of 6-star shards that’ll inevitably turn into random dupes for a pittance of 7-star shards.
Kabam miike is honestly a W
https://forums.playcontestofchampions.com/en/discussion/336683/rank-up-resources-are-becoming-obsolete#latest
The reason I felt it was important to highlight these catalysts (T4B, T2A, T5B) was because they were considered high value - more on value later. That is showing here today in these Banquet event rewards. The moment a new rarity appears, the previous top rarity slowly starts losing its value. This is proportional to the new rarity pool developing. I think Ascension really helps with that. For anyone that doesn't have a top 6 star already ranked up, will surely use the rank up materials (T4B, T2A, T5B) and look to ascend them as well. This keeps 6 stars relevant and competitive for far much longer. It is a little too late for 5 stars when it comes to end game players or whales but still gives a longer shelf life to 5 stars for the progressing players. There are still a lot of players that join the game today that can benefit from these catalysts and Ascension.
Value - The value of the catalysts, as expected, has been shifting with the progression of the game too. Newer rarity, higher rank, less use of previously coveted catalyst. However, value takes a little more hit when there are multiple ways of acquiring said catalysts. We can acquire catalysts via Units, Loyalty, Battleground Tokens, and Glory. This just speeds up ranking up of champs (limited by Gold and ISO of course).
Speaking of acquiring catalysts via Units, the VALUE of a T2A is 20 Units. Greater Banquet Crystal will most likely have the highest chance of acquiring 5x T2A. This is an equivalent Unit value of 100 Units. It will cost 300 Units for a GBC with likely return equivalent to 100 Units. Increasing the number of T2A to 10 or even a 100 wouldn't matter since we can't sell T2A.
I understand that this is not the right place to ask this question, however, it is about time T4CC and T2A be allowed to be sold. They cannot be used after taking a 6 star to R3 and neither has any use for a 7 star. It can be locked by progression to impede newer summoners jumping through content faster with champs too strong for content tailored to their progression level so they don't hit a wall. For many of us, there will be a plethora of T2A in overflow after the Banquet this year and that is a huge turn-off.
In addition to enabling selling some catalysts, the Banquet should be progression gated. We have solo events gated by progression, crystals gated by progression, sales gated by progression, arenas gated by progression, and so on. Why can we not have Banquet gated by progression when it is an event and a crucial one at that similar to July 4th and Cyber Weekend sales?
It is a easy fix, it's just matter of if Kabam wants to listen or not.
The gifting crystals appear to stink, so that’s going to be a low participation event for me - get the dust and bail. Maybe the first 7-star.
It’ll take time to replenish revives to consider another path. I don’t know of exploration is really in my future or not.
Using units to explore feels…not great. Like each death would be its own failure. And yet there’s nothing else to do. 8.4 is probably what…Mar/April?
The livestream that announced Valiant listed act 8 exploration as “spring 2024”