Please fix this kabam

Greed_ExodusGreed_Exodus Member Posts: 469 ★★★
So the spider man 2099 relic prevents the dex from activating yet it still gets nullified by the bg nodes when no buff activated to be able to be nullified, it’s broken.

Comments

  • DNA3000DNA3000 Member, Guardian Posts: 20,769 Guardian

    So the spider man 2099 relic prevents the dex from activating yet it still gets nullified by the bg nodes when no buff activated to be able to be nullified, it’s broken.

    The S2099 relic provides immunity to the precision buff. It does not prevent the buff from triggering. This is how all immunities work on the game. Immunities block effects, it does not prevent them from triggering. Anything that happens when effects are triggered will affect champions that are otherwise immune to those effects.

    A bulletproof vest can protect you from bullets. It does not cause all guns pointed at you to misfire.
  • MaskedLegendMaskedLegend Member Posts: 124 ★★
    DNA3000 said:

    So the spider man 2099 relic prevents the dex from activating yet it still gets nullified by the bg nodes when no buff activated to be able to be nullified, it’s broken.

    The S2099 relic provides immunity to the precision buff. It does not prevent the buff from triggering. This is how all immunities work on the game. Immunities block effects, it does not prevent them from triggering. Anything that happens when effects are triggered will affect champions that are otherwise immune to those effects.

    A bulletproof vest can protect you from bullets. It does not cause all guns pointed at you to misfire.
    I think you're referring to neutralize. Buff and dex immunes have and shouldn't have a problem with nullify. If you use a buff immune or dex immune this meta they won't trigger the node. Its specifically a bug with the relic since it came out which kabam still haven't looked into yet.
  • DNA3000DNA3000 Member, Guardian Posts: 20,769 Guardian

    DNA3000 said:

    So the spider man 2099 relic prevents the dex from activating yet it still gets nullified by the bg nodes when no buff activated to be able to be nullified, it’s broken.

    The S2099 relic provides immunity to the precision buff. It does not prevent the buff from triggering. This is how all immunities work on the game. Immunities block effects, it does not prevent them from triggering. Anything that happens when effects are triggered will affect champions that are otherwise immune to those effects.

    A bulletproof vest can protect you from bullets. It does not cause all guns pointed at you to misfire.
    I think you're referring to neutralize. Buff and dex immunes have and shouldn't have a problem with nullify. If you use a buff immune or dex immune this meta they won't trigger the node. Its specifically a bug with the relic since it came out which kabam still haven't looked into yet.
    I haven't been following Battlegrounds chatter this season, so I don't know if there is an acknowledged bug in the nodes or not. I was thinking about the VT node which states "Any Buff activated by the Attacker has a 15% chance to be Nullified and grant the Defender 15% of Max Power over 2 seconds." My plain text read of that node is that the S2099 relic cannot prevent that node from granting power, because the node triggers on activation, not on the nullify (the buff immunity would prevent the buff from taking effect, which means it can't be nullified).

    The GC node Buffet Over Time has the same issue: "When the Attacker triggers a Buff, it is immediately Nullified and the Defender gains a Regeneration Buff..." The plain text of this node also explicitly states that it takes effect on "triggers" which is generally synonymous with activation. In both the VT node and the GC node the precision buff would not take effect and thus cannot be nullified, but in both cases the node doesn't require the nullify to happen. In both cases the node explicitly states that two separate things happen: the buff is nullified, and some other effect happens (power or regeneration).

    I don't know if this was the developer's intent, but that's what the plain language of the nodes specifies according to the rules of the game as they currently exist.

    The way the game currently works, for both Buffs and Debuffs (and any other effects for that matter) the game has a multistep process to decide what happens. First, the game determines if the Buff or Debuff is triggered. This requires checking if any triggering conditions are met, and if the Buff or Debuff is affected by ability accuracy then an ability accuracy roll is made. If and only if the Buff or Debuff is triggered, the game then determines if the effects of that Buff or Debuff take effect and to what degree. It is at this point that immunities are consulted to see if the effect actually sticks or not. By this time, the Buff or Debuff has already been triggered or activated, and anything that depends on triggering has itself already been triggered.

    There are people who believe that it shouldn't work that way; that if a target is immune to an effect the game shouldn't even bother triggering it. That's the "common sense" logic. However, consider this: suppose a Buff has multiple effects, which is possible. Aptitude, for example, increases the potency of Fury, Armor Up, and Precision Buffs. It does three things. If a Buff were to increase regeneration rate and critical rate, say, then what happens if the target is immune to regeneration rate modifications? Does this Buff activate or not?

    In the general case, there's no way to know in advance whether a target will "ultimately" be affected by effects before they are triggered, so the game engine processes these steps in the most logical order: first we check if the effects are triggered, then we check if each of the triggered effects encounter immunities, resistances, or other preventative effects. Then we resolve those.

    Again: I don't know what the devs intended here. I don't know if there is an acknowedged bug or not. What I do know is that if the S2099 is not preventing the power gain or regen, that's correct behavior according to the node descriptions. If that wasn't intended, then on top of correcting the behavior, the devs would also have to correct the descriptions to state that the power gain and regeneration effects happen when the precision buff is nullified, not when the precision buff is activated.
  • PikoluPikolu Member, Guardian Posts: 8,530 Guardian
    Iirc, I think the s2099 relic has been under investigation for awhile. It is annoying how it applies the immunity to dex, but still counts the buff as having ended for MD, and champions such as Dormammu and Mojo just laugh in your face as you start degenning. It really is one of the most useless relic features in its current state.
  • DNA3000DNA3000 Member, Guardian Posts: 20,769 Guardian
    Pikolu said:

    Iirc, I think the s2099 relic has been under investigation for awhile. It is annoying how it applies the immunity to dex, but still counts the buff as having ended for MD, and champions such as Dormammu and Mojo just laugh in your face as you start degenning. It really is one of the most useless relic features in its current state.

    That would be a bug according to the way the game mechanics should work, but I don’t think that’s what’s happening here. These kinds of interactions do have consistency problems in general though.

    I have *an idea* of what might cause that, but what I’m thinking of shouldn’t percolate up to being visible to the player, although it sometimes does.
  • SirGamesBondSirGamesBond Member Posts: 7,071 ★★★★★
    Nah mate, s99 relic has been bugged since the start. It doesn't does what it supposed to.

    We understand neutralise will prevent it,
    But an actual buff is needed for it to get nullified.
  • Graves_3Graves_3 Member Posts: 1,767 ★★★★★
    DNA3000 said:

    DNA3000 said:

    So the spider man 2099 relic prevents the dex from activating yet it still gets nullified by the bg nodes when no buff activated to be able to be nullified, it’s broken.

    The S2099 relic provides immunity to the precision buff. It does not prevent the buff from triggering. This is how all immunities work on the game. Immunities block effects, it does not prevent them from triggering. Anything that happens when effects are triggered will affect champions that are otherwise immune to those effects.

    A bulletproof vest can protect you from bullets. It does not cause all guns pointed at you to misfire.
    I think you're referring to neutralize. Buff and dex immunes have and shouldn't have a problem with nullify. If you use a buff immune or dex immune this meta they won't trigger the node. Its specifically a bug with the relic since it came out which kabam still haven't looked into yet.
    I haven't been following Battlegrounds chatter this season, so I don't know if there is an acknowledged bug in the nodes or not. I was thinking about the VT node which states "Any Buff activated by the Attacker has a 15% chance to be Nullified and grant the Defender 15% of Max Power over 2 seconds." My plain text read of that node is that the S2099 relic cannot prevent that node from granting power, because the node triggers on activation, not on the nullify (the buff immunity would prevent the buff from taking effect, which means it can't be nullified).

    The GC node Buffet Over Time has the same issue: "When the Attacker triggers a Buff, it is immediately Nullified and the Defender gains a Regeneration Buff..." The plain text of this node also explicitly states that it takes effect on "triggers" which is generally synonymous with activation. In both the VT node and the GC node the precision buff would not take effect and thus cannot be nullified, but in both cases the node doesn't require the nullify to happen. In both cases the node explicitly states that two separate things happen: the buff is nullified, and some other effect happens (power or regeneration).

    I don't know if this was the developer's intent, but that's what the plain language of the nodes specifies according to the rules of the game as they currently exist.

    The way the game currently works, for both Buffs and Debuffs (and any other effects for that matter) the game has a multistep process to decide what happens. First, the game determines if the Buff or Debuff is triggered. This requires checking if any triggering conditions are met, and if the Buff or Debuff is affected by ability accuracy then an ability accuracy roll is made. If and only if the Buff or Debuff is triggered, the game then determines if the effects of that Buff or Debuff take effect and to what degree. It is at this point that immunities are consulted to see if the effect actually sticks or not. By this time, the Buff or Debuff has already been triggered or activated, and anything that depends on triggering has itself already been triggered.

    There are people who believe that it shouldn't work that way; that if a target is immune to an effect the game shouldn't even bother triggering it. That's the "common sense" logic. However, consider this: suppose a Buff has multiple effects, which is possible. Aptitude, for example, increases the potency of Fury, Armor Up, and Precision Buffs. It does three things. If a Buff were to increase regeneration rate and critical rate, say, then what happens if the target is immune to regeneration rate modifications? Does this Buff activate or not?

    In the general case, there's no way to know in advance whether a target will "ultimately" be affected by effects before they are triggered, so the game engine processes these steps in the most logical order: first we check if the effects are triggered, then we check if each of the triggered effects encounter immunities, resistances, or other preventative effects. Then we resolve those.

    Again: I don't know what the devs intended here. I don't know if there is an acknowedged bug or not. What I do know is that if the S2099 is not preventing the power gain or regen, that's correct behavior according to the node descriptions. If that wasn't intended, then on top of correcting the behavior, the devs would also have to correct the descriptions to state that the power gain and regeneration effects happen when the precision buff is nullified, not when the precision buff is activated.
    I think you may be misinterpreting this. If the buff trigger is what causes the buffet over time or the power gain and not the actually nullify then why doesn’t it happen with nullify immune champs like galan and Viv Vision? They trigger buffs but not the power gain or regen buff on opponent. This seems like a bug.
  • GroundedWisdomGroundedWisdom Member Posts: 37,278 ★★★★★
    Graves_3 said:

    DNA3000 said:

    DNA3000 said:

    So the spider man 2099 relic prevents the dex from activating yet it still gets nullified by the bg nodes when no buff activated to be able to be nullified, it’s broken.

    The S2099 relic provides immunity to the precision buff. It does not prevent the buff from triggering. This is how all immunities work on the game. Immunities block effects, it does not prevent them from triggering. Anything that happens when effects are triggered will affect champions that are otherwise immune to those effects.

    A bulletproof vest can protect you from bullets. It does not cause all guns pointed at you to misfire.
    I think you're referring to neutralize. Buff and dex immunes have and shouldn't have a problem with nullify. If you use a buff immune or dex immune this meta they won't trigger the node. Its specifically a bug with the relic since it came out which kabam still haven't looked into yet.
    I haven't been following Battlegrounds chatter this season, so I don't know if there is an acknowledged bug in the nodes or not. I was thinking about the VT node which states "Any Buff activated by the Attacker has a 15% chance to be Nullified and grant the Defender 15% of Max Power over 2 seconds." My plain text read of that node is that the S2099 relic cannot prevent that node from granting power, because the node triggers on activation, not on the nullify (the buff immunity would prevent the buff from taking effect, which means it can't be nullified).

    The GC node Buffet Over Time has the same issue: "When the Attacker triggers a Buff, it is immediately Nullified and the Defender gains a Regeneration Buff..." The plain text of this node also explicitly states that it takes effect on "triggers" which is generally synonymous with activation. In both the VT node and the GC node the precision buff would not take effect and thus cannot be nullified, but in both cases the node doesn't require the nullify to happen. In both cases the node explicitly states that two separate things happen: the buff is nullified, and some other effect happens (power or regeneration).

    I don't know if this was the developer's intent, but that's what the plain language of the nodes specifies according to the rules of the game as they currently exist.

    The way the game currently works, for both Buffs and Debuffs (and any other effects for that matter) the game has a multistep process to decide what happens. First, the game determines if the Buff or Debuff is triggered. This requires checking if any triggering conditions are met, and if the Buff or Debuff is affected by ability accuracy then an ability accuracy roll is made. If and only if the Buff or Debuff is triggered, the game then determines if the effects of that Buff or Debuff take effect and to what degree. It is at this point that immunities are consulted to see if the effect actually sticks or not. By this time, the Buff or Debuff has already been triggered or activated, and anything that depends on triggering has itself already been triggered.

    There are people who believe that it shouldn't work that way; that if a target is immune to an effect the game shouldn't even bother triggering it. That's the "common sense" logic. However, consider this: suppose a Buff has multiple effects, which is possible. Aptitude, for example, increases the potency of Fury, Armor Up, and Precision Buffs. It does three things. If a Buff were to increase regeneration rate and critical rate, say, then what happens if the target is immune to regeneration rate modifications? Does this Buff activate or not?

    In the general case, there's no way to know in advance whether a target will "ultimately" be affected by effects before they are triggered, so the game engine processes these steps in the most logical order: first we check if the effects are triggered, then we check if each of the triggered effects encounter immunities, resistances, or other preventative effects. Then we resolve those.

    Again: I don't know what the devs intended here. I don't know if there is an acknowedged bug or not. What I do know is that if the S2099 is not preventing the power gain or regen, that's correct behavior according to the node descriptions. If that wasn't intended, then on top of correcting the behavior, the devs would also have to correct the descriptions to state that the power gain and regeneration effects happen when the precision buff is nullified, not when the precision buff is activated.
    I think you may be misinterpreting this. If the buff trigger is what causes the buffet over time or the power gain and not the actually nullify then why doesn’t it happen with nullify immune champs like galan and Viv Vision? They trigger buffs but not the power gain or regen buff on opponent. This seems like a bug.
    I suspect it's because they're different mechanics. One is triggered when the Ability is proc'd. The other prevents the Nullify, ergo the Buffet.
  • DNA3000DNA3000 Member, Guardian Posts: 20,769 Guardian
    Graves_3 said:

    DNA3000 said:

    DNA3000 said:

    So the spider man 2099 relic prevents the dex from activating yet it still gets nullified by the bg nodes when no buff activated to be able to be nullified, it’s broken.

    The S2099 relic provides immunity to the precision buff. It does not prevent the buff from triggering. This is how all immunities work on the game. Immunities block effects, it does not prevent them from triggering. Anything that happens when effects are triggered will affect champions that are otherwise immune to those effects.

    A bulletproof vest can protect you from bullets. It does not cause all guns pointed at you to misfire.
    I think you're referring to neutralize. Buff and dex immunes have and shouldn't have a problem with nullify. If you use a buff immune or dex immune this meta they won't trigger the node. Its specifically a bug with the relic since it came out which kabam still haven't looked into yet.
    I haven't been following Battlegrounds chatter this season, so I don't know if there is an acknowledged bug in the nodes or not. I was thinking about the VT node which states "Any Buff activated by the Attacker has a 15% chance to be Nullified and grant the Defender 15% of Max Power over 2 seconds." My plain text read of that node is that the S2099 relic cannot prevent that node from granting power, because the node triggers on activation, not on the nullify (the buff immunity would prevent the buff from taking effect, which means it can't be nullified).

    The GC node Buffet Over Time has the same issue: "When the Attacker triggers a Buff, it is immediately Nullified and the Defender gains a Regeneration Buff..." The plain text of this node also explicitly states that it takes effect on "triggers" which is generally synonymous with activation. In both the VT node and the GC node the precision buff would not take effect and thus cannot be nullified, but in both cases the node doesn't require the nullify to happen. In both cases the node explicitly states that two separate things happen: the buff is nullified, and some other effect happens (power or regeneration).

    I don't know if this was the developer's intent, but that's what the plain language of the nodes specifies according to the rules of the game as they currently exist.

    The way the game currently works, for both Buffs and Debuffs (and any other effects for that matter) the game has a multistep process to decide what happens. First, the game determines if the Buff or Debuff is triggered. This requires checking if any triggering conditions are met, and if the Buff or Debuff is affected by ability accuracy then an ability accuracy roll is made. If and only if the Buff or Debuff is triggered, the game then determines if the effects of that Buff or Debuff take effect and to what degree. It is at this point that immunities are consulted to see if the effect actually sticks or not. By this time, the Buff or Debuff has already been triggered or activated, and anything that depends on triggering has itself already been triggered.

    There are people who believe that it shouldn't work that way; that if a target is immune to an effect the game shouldn't even bother triggering it. That's the "common sense" logic. However, consider this: suppose a Buff has multiple effects, which is possible. Aptitude, for example, increases the potency of Fury, Armor Up, and Precision Buffs. It does three things. If a Buff were to increase regeneration rate and critical rate, say, then what happens if the target is immune to regeneration rate modifications? Does this Buff activate or not?

    In the general case, there's no way to know in advance whether a target will "ultimately" be affected by effects before they are triggered, so the game engine processes these steps in the most logical order: first we check if the effects are triggered, then we check if each of the triggered effects encounter immunities, resistances, or other preventative effects. Then we resolve those.

    Again: I don't know what the devs intended here. I don't know if there is an acknowedged bug or not. What I do know is that if the S2099 is not preventing the power gain or regen, that's correct behavior according to the node descriptions. If that wasn't intended, then on top of correcting the behavior, the devs would also have to correct the descriptions to state that the power gain and regeneration effects happen when the precision buff is nullified, not when the precision buff is activated.
    I think you may be misinterpreting this. If the buff trigger is what causes the buffet over time or the power gain and not the actually nullify then why doesn’t it happen with nullify immune champs like galan and Viv Vision? They trigger buffs but not the power gain or regen buff on opponent. This seems like a bug.
    Given the plain text description of the effects and how the terms have always been defined, I would say that it is those situations that are the ones that are bugged, in the sense of not following the mechanical descriptions as stated.

    Or, alternatively, it is the descriptions themselves that are in error.
  • xLunatiXxxLunatiXx Member Posts: 1,501 ★★★★★
    DNA3000 said:

    So the spider man 2099 relic prevents the dex from activating yet it still gets nullified by the bg nodes when no buff activated to be able to be nullified, it’s broken.

    The S2099 relic provides immunity to the precision buff. It does not prevent the buff from triggering. This is how all immunities work on the game. Immunities block effects, it does not prevent them from triggering. Anything that happens when effects are triggered will affect champions that are otherwise immune to those effects.

    A bulletproof vest can protect you from bullets. It does not cause all guns pointed at you to misfire.
    Wrong. Take masochism and let's say NF vs colossus. Are you triggering masochism when trying to apply bleeds to an immune champ? The answer is no. As it should be.
    The relic is bugged
  • Vegeta9001Vegeta9001 Member Posts: 1,713 ★★★★★
    edited December 2023
    DNA3000 said:

    So the spider man 2099 relic prevents the dex from activating yet it still gets nullified by the bg nodes when no buff activated to be able to be nullified, it’s broken.

    The S2099 relic provides immunity to the precision buff. It does not prevent the buff from triggering. This is how all immunities work on the game. Immunities block effects, it does not prevent them from triggering. Anything that happens when effects are triggered will affect champions that are otherwise immune to those effects.

    A bulletproof vest can protect you from bullets. It does not cause all guns pointed at you to misfire.
    Thats a stupid response from a person who usually delivers pretty good takes. It should not trigger regens from the BG Buffet node, because you don't trigger masochism when you bleed a colossus or Ultron. If you are immune to said buff or debuff, it should never trigger power snack, masochism, buffet, conflictor etc, Rintrahs power gain Vs titania is one thing I don't agree with but have come to accept, but this one makes 0 sense.

    Edit: just saw the guy above me made the same point, never mind. But point Still stands.
  • AshacekarAshacekar Member Posts: 2,443 ★★★★★
    That's spiderman 2099 relic so it's not broken, that's just cannon event
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