How (not) to attempt a necropolis path

So I decided I wanted to finish off the paths on the left side before the end of the year, so I jumped in with my remaining stash. I hadn’t farmed revives since the first path so I wasn’t working with much. This was just a funny experience so I decided I’d share the pain of the wall damage path.
As you’ll see, my biggest mistake was going in with 0 health potions
Team: Kate (r5 ascended), Shuri (r4 ascended), Adam (7* r1), Chavez (7* r1), and Juggs (r4)
Revive stash was 20 lv 1 and 12 lv 2 + around 600 units
No health potions at all other than free ones I opened every 4 hours and 3 level 5 ones I bought
Only had 30% boosts for the first half, then I had to use 10% boosts for the rest with no attack and health boosts left
Ended up using all the units and had 5 lv 1 revives left at the end. Units were used for team revs x4 and 4 lv 2 ones
Path 2 (3 for me):
Mr F.: 0 revives. Got him to about 15% with Kate and decided I’d just throw Shuri at it and got him down
Namor: 1 revive. Super easy fight even with a r4 Shuri. Got him down to 35% in one try and then revived Shuri for the remainder of the fight. Played past the charges expiring for a bit until I got clipped by a special.
Attuma: 6 revives. Screw this guy. Constant unstoppable and even playing perfectly, Shuri at r4 can’t do this fight super cheap. I’m sure it’s easier with a 7*, but the 6* was a pain. 2 revives were for Kate (one to try her out and the other so she’d be alive for the next fight). I want a 7* Shuri so bad
Air Walker: Solo with Kate! Thank goodness I managed this. Never had to spend a revive on him and I’m glad that he’s done with for good. Tranquilize and coldsnap till he’s dead
Cap Britain: 0 revives. So close to a solo but I was playing with 0 charges and had to refresh my effects (got her to 6%). Took in Shuri to finish up the rest
Wiccan: 3 revives. I brought Kate back and then realized that it was a terrible idea. I would have to keep 7 effects up to mitigate his healing while dealing with wall damage and decided that it wasn’t worth the trouble. Took in Shuri and melted him down slowly. 2 revives with her and some help from Chavez
Psycho Man: 1 team revive + 1 individual revive. This should’ve been an ok fight, but his AI was not cooperating. Lost with Kate and Shuri once because he wouldn’t throw a special and I took damage from his prompts
At this point I was glad to be done with the wall damage stuff so I could go back to playing Kate normally but well…Apoc
Apocalypse: 2 team revives + 4 individual revives. Dear god I played this horribly. Kate actually works here if you can dex his specials but I suck at dexing them lmao. Should’ve brought Guilly 2099 or something. Had to chip him down with Shuri and time her untouchable with his specials but this fight sucked since I was playing with 20-40% health. It’s completely on me but I’m still mad at apoc now
Tigra: 2 revives. Pretty easy Kate fight…if the AI isn’t being annoying. She backed me into a corner my first attempt and then wouldn’t let me corner her. I took off like 70% in one go on my second revive. Once you corner her and bait sp1’s, it’s an easy fight, but she can screw you over with sp2’s/her miss if you forget to have tracking up
Herc: 3 revives. Actually one of the more annoying fights so far. Herc’s sp1 hit box is whack so I got clipped, but the protection here sucked. It was fun at first with managing how you removed it, but the node adds that he can gain protection every time he does a special and it became wayyyy less fun after that. Still managed fine with Kate. Kate’s evade actually counts as an intercept + you have to knock him down with the striker or by punishing his specials. Him being stun immune most of the fight + dealing bursts through the block didn’t help either
Cap Sam: 1 revive. Standard stuff, I’m running on no health potions and going in with 20% revives so I didn’t expect the solo this time
Dragon Man: 2 revives. More standard stuff, he’s just a little annoying cause of the stun immune + power gain
Cap IW: Solo. Standard Kate stuff
Nova: 3 revives. This is one of the few fights where the indestructible was actually a pain. He likes to dash forward and gain lots of power so he can be annoying
GM: 5 individual revives + one team revive. If I had health potions, this would’ve been a cakewalk. Adam is amazing for him and he put in most of the work before taking too much block damage
Top annoyances:
Apoc (skill issue)
Attuma (I’m so glad I don’t have to fight him again)
Herc (who thought this would be fun?)
My most expensive path so far and I had to dip into my units, but it still went better than I was expecting. I was afraid I’d strand myself in Necro with no revs left. Definitely got too confident after the Sauron path lol
Revive comparison (left side):
Titania path (around 32 revives)
Sauron (around 27 revives)
Mr. F (around 35 revives)
Onto the bottom paths! I’m definitely not attempting them anytime soon. I’ll have to grind revs + units before I even think about touching these. I already made a necropolis exploration help post, but I’ll take any further advice from experienced players
As you’ll see, my biggest mistake was going in with 0 health potions
Team: Kate (r5 ascended), Shuri (r4 ascended), Adam (7* r1), Chavez (7* r1), and Juggs (r4)
Revive stash was 20 lv 1 and 12 lv 2 + around 600 units
No health potions at all other than free ones I opened every 4 hours and 3 level 5 ones I bought
Only had 30% boosts for the first half, then I had to use 10% boosts for the rest with no attack and health boosts left
Ended up using all the units and had 5 lv 1 revives left at the end. Units were used for team revs x4 and 4 lv 2 ones
Path 2 (3 for me):
Mr F.: 0 revives. Got him to about 15% with Kate and decided I’d just throw Shuri at it and got him down
Namor: 1 revive. Super easy fight even with a r4 Shuri. Got him down to 35% in one try and then revived Shuri for the remainder of the fight. Played past the charges expiring for a bit until I got clipped by a special.
Attuma: 6 revives. Screw this guy. Constant unstoppable and even playing perfectly, Shuri at r4 can’t do this fight super cheap. I’m sure it’s easier with a 7*, but the 6* was a pain. 2 revives were for Kate (one to try her out and the other so she’d be alive for the next fight). I want a 7* Shuri so bad

Air Walker: Solo with Kate! Thank goodness I managed this. Never had to spend a revive on him and I’m glad that he’s done with for good. Tranquilize and coldsnap till he’s dead
Cap Britain: 0 revives. So close to a solo but I was playing with 0 charges and had to refresh my effects (got her to 6%). Took in Shuri to finish up the rest
Wiccan: 3 revives. I brought Kate back and then realized that it was a terrible idea. I would have to keep 7 effects up to mitigate his healing while dealing with wall damage and decided that it wasn’t worth the trouble. Took in Shuri and melted him down slowly. 2 revives with her and some help from Chavez
Psycho Man: 1 team revive + 1 individual revive. This should’ve been an ok fight, but his AI was not cooperating. Lost with Kate and Shuri once because he wouldn’t throw a special and I took damage from his prompts
At this point I was glad to be done with the wall damage stuff so I could go back to playing Kate normally but well…Apoc
Apocalypse: 2 team revives + 4 individual revives. Dear god I played this horribly. Kate actually works here if you can dex his specials but I suck at dexing them lmao. Should’ve brought Guilly 2099 or something. Had to chip him down with Shuri and time her untouchable with his specials but this fight sucked since I was playing with 20-40% health. It’s completely on me but I’m still mad at apoc now
Tigra: 2 revives. Pretty easy Kate fight…if the AI isn’t being annoying. She backed me into a corner my first attempt and then wouldn’t let me corner her. I took off like 70% in one go on my second revive. Once you corner her and bait sp1’s, it’s an easy fight, but she can screw you over with sp2’s/her miss if you forget to have tracking up
Herc: 3 revives. Actually one of the more annoying fights so far. Herc’s sp1 hit box is whack so I got clipped, but the protection here sucked. It was fun at first with managing how you removed it, but the node adds that he can gain protection every time he does a special and it became wayyyy less fun after that. Still managed fine with Kate. Kate’s evade actually counts as an intercept + you have to knock him down with the striker or by punishing his specials. Him being stun immune most of the fight + dealing bursts through the block didn’t help either
Cap Sam: 1 revive. Standard stuff, I’m running on no health potions and going in with 20% revives so I didn’t expect the solo this time
Dragon Man: 2 revives. More standard stuff, he’s just a little annoying cause of the stun immune + power gain
Cap IW: Solo. Standard Kate stuff
Nova: 3 revives. This is one of the few fights where the indestructible was actually a pain. He likes to dash forward and gain lots of power so he can be annoying
GM: 5 individual revives + one team revive. If I had health potions, this would’ve been a cakewalk. Adam is amazing for him and he put in most of the work before taking too much block damage
Top annoyances:
Apoc (skill issue)
Attuma (I’m so glad I don’t have to fight him again)
Herc (who thought this would be fun?)
My most expensive path so far and I had to dip into my units, but it still went better than I was expecting. I was afraid I’d strand myself in Necro with no revs left. Definitely got too confident after the Sauron path lol
Revive comparison (left side):
Titania path (around 32 revives)
Sauron (around 27 revives)
Mr. F (around 35 revives)
Onto the bottom paths! I’m definitely not attempting them anytime soon. I’ll have to grind revs + units before I even think about touching these. I already made a necropolis exploration help post, but I’ll take any further advice from experienced players
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Comments
Apoc was just me throwing characters at him and reviving up Shuri a couple times individually