Thoughts on death in the contest?
Hey guys, first post here, and I’ve played the game for a little over 8 years if you include breaks and time away. I’ve had a lot of fun connecting to the community via livestreams and such. There are a lot of things I really do love about what Kabam has done with the game and I’d agree it’s possibly the best it’s ever been for f2p players
That said I sort of struggle with the idea of what you guys did with revive farming. I’ve made sure to actually read up on the forums about the issues and the actual logistics of it. A r2 7* can auto farm into act 5 and so forth. I myself am a Cavalier and will be TB soon since coming back to the game. What I guess I struggle to come to terms with is how you guys at Kabam have decided to “fix” the issue: You’ve tuned many aspects of the game to make sure people can’t or at least make it difficult to engineer accounts with progression based rewards and I love that. I’d love to make sure you know Jax this isn’t a post to hate on kabam and what not I want to make sure I give flowers where they’re due and you guys definitely deserve a lot.
All that to say with the changes in revives it sort of leaves me a little confused. On one hand exploitation of the game and its mechanics isn’t ok and players who are achieving valiant and completing content at seemingly unnatural rates it leaves you guys in a tough spot. That said the way you’ve addressed the issue has had more impact on middle of the pack or average players more so than the people who are completing all your content. The second is consumables are a part of any successful game and to remove the access the way you’ve done, at least in my experience and games I’ve played, isn’t a recipe for success. The way you’ve tuned progression for rewards has had me thinking about potentially doing consumables in a similar way. Ie as a Paragon, revives will spawn frequently but only in chapters and quests in between the last title they achieved and the current one. Thronebreaker -> Paragon. Only showing up in Act 7 or 8 but frequently. It would mean that revives though more accessible would require more effort and sometimes complex and extensive rosters to go get them due to node difficulties. It would stop the auto farming and abuse of the system based on how much content you’ve achieved. At least in my mind this would make “death” at least more meaningful without punishing a larger portion of the base and the more average players. This would also be the same for cavaliers Act 5 chapter 3 -> Act 6, and Uncollected/Conquerer and so on and so forth. Maybe not just for revives but consumables as a whole
For those who made it this far I appreciate you taking the time to read the post. I’d love to hear what are people’s thoughts on the matter and if you guys at kabam read this I’d love to hear what you think, and if you guys are really set on keeping the decision to handle it the way you have the same.
If you’re here and you want to criticize please save your time and energy. Kabam overall has been great to us f2p players and bashing them the way I’ve seen on the forums is kind of sad. This post is because I’m concerned about this matter, the way they’ve handled it, and the fact I don’t think it’s beneficial for the game long term. I’m sure they’ll do something to balance it in the comings months in some form but I thought I’d weigh in as I’m a huge fan of the game. Ps sorry I couldn’t make the battlegrounds event!