Raids
Scott_Bruffey2
Member Posts: 14 ★
Raids are terrible, your company is money hungry. Just make the game fun wth are you doing tryna make us sit here on damage caps and spend units on rev.
11
Comments
https://youtu.be/7ePu2alA-uc?si=_VraRZtLf56Q5AUp
Ik that's the rules, but it's just a very strict rule. How about instead of 10% caps, give the boss 3 distinct persistent charges. Each one referring to each of the roles. Each percent that role takes off, the persistent charge for that role goes up. Once 34 persistent charges are reached, that role will no longer be able to fight that boss until reset the next day.
I think that's fair. U take more damage as you go anyway, just no more instant death bs.
I've got 20+ million points myself. I revived all the way through. It's frustrating to see a flawless run done over by a really unfair node.
and now they introduce brand new content where you 100% have to revives spam through it. no matter skill level or anything
Did anyone at kabam actually test this?
Then the random stupid raid loot. Raid loot should not be random…..it should be standardized for everyone in a team game mode. Again did anyone actually think this was a good idea? People getting 4k titan shards then others getting a minimum amount of class t6. There should not be a reward discrepancy.
Get it together Kabam…..
- 84,000 Incursion Artifacts
- 6,300 Glory
- 672 Units
- 168,000 Loyalty
For RNG rewards. No DealMaestro needs to have the hit points of his 3rd attack of SP 1 toned down to half. For reference most of my clan have 100% all end game content and seem to be decent competent players. I myself and my clan have extreme issue with his SP1. I can dodge it and then I can’t it seems very finicky. Pushing him to SP2 can cause you to get hit while trying to bait an attack or heavy and with pierce and 10k attack it’s not realistic.
Thanos needs to have pierce removed. Anything that requires you to tank (block) a hit against an enemy with 10K attack is non-realistic.
Pierce all together is a problem that’s needs to be removed.
Just my feedback. I do like the thought of the game mode just some aspects of it are extremely frustrating. I understand the 10% health per person but 20% would be better. 4 free health pots per day instead of 2. When we pick champions for the game mode maybe have a selection of which we are going, Tactician, Vanguard or Attack and only let us pick those champs and when going into Raids those are the only paths we are allowed. I know we can filter but implementing what I stated in the previous sentence would be easier for all so if there is an accident it isn’t permanent.
Yeah you get the normal amount of glory that you'd spent on tickets, can then use it fkr whatever and you've got to run raids and get those rewards.
If cost is too much or if can't budget glory or other resources then don't do raids, save resources you'd spend on ticket and just do AQ as normal, nothing forces anyone to do raids.
Every company is money hungry in this capitalistic world. If you start a business tomorrow you will be the same,lol.
Yes, they expire in stash after 24 hrs, but you could make sure to fill both your 2x inventory, plus 2x Stash purchased anywhere later in the “day” (ie, the morning of, but at least 1 hour PRIOR to, AQ/Raid time starting, because Potion Store Reset time is 1 hour prior to AQ/Raid start time), and then would thus be able to get another 2 from store upon Raid actually starting and after having done your first 3 fights over the course of the first 23 hours with the revives still from the prior “day”.
So, you’ll be able to start out next month's Raid Week (Day-1) being able to use 6 Revives, so 7 fights that first day. With 2 additional ever day after that.
Or on subsequent days you could do anywhere from 2 to up to 6 fights, depending whether you had used any NEW (non-expiring) revives in the days before.
**TIP**
So if you don’t need to use them sooner, buy your overflow day's worth of “free” Revives from store towards the later part of each “AQ day” (which would be morning in US/Canada).
And if KO, but not your turn to fight again yet (if team still building Charges after moving to new Mini or Final boss), and you have Stash-Revives expiring PRIOR to when it WILL be your turn to fight, just use an expiring Revive in advance, and continue to sit there waiting. Then you’ll already be alive when your time comes around to fight.