I've lost 3 wars because of this, bosses are a way of winning war, but whats the point of having one if each member will revive his team about 10 times slowly chipping away his hp. Where is the "competition" if you are just going to kill each boss every single time? For us, newer allies who arent as organised and cant always do 100% explore on every bg, we rely alot on bosses. It should be skill based not whoever has the most items.
Down is our last war boss kill count, we've even had 60+!