the problem with act 6-5-4
Trilliboss
Member Posts: 276 ★★★
as you might know recently in the forums there have been opened some discussions about people unable to complete act 6 why you may ask? well, its because the nerf of act 4-5, which made the difficulty of that part of story mode significantly easier and thats the problem, since it became easier there is no challenge at all,well maybe the collector but people can just spam revive and kill him (well thats the only way)by the way since there is no challenge the summoner wont be ready for what's coming and by that i mean act 6 since it has hard nodes and the champions pi increases and hard bosses too so the only way to fix it is revert act 4,5 to the previous one but of course leave the same rewards and the second thing kabam must do is stop nerfing content what is the point of that?? i cleared the un-nerfed act 6 (on my main) without so many problems and how did i did it? thanks to act 5 which helped me to become better i hope you agree with me
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Comments
But yes people in global are relentless about saying that act 6 needs another nerf but get mad when we say it's quite literally a skill issue, they shouldn't have nerfed story
There was NO other reason to nerf act-5 🤣
2 sides on a coin
There’s a psychology to engagement. And kabam isn’t innocent in that regard. Pretty much when you start the game path 1 act 1 chapter 1 they tell you to defeat your opponents. Collect champs. Rank them up. Get higher rarities.
They make it easy initially so as to not turn new players off.
There is no pre-warning on day 1 hour 1 saying “by the way, start reading nodes and champ kits when you get to act 5”
It’s a gamble for kabam from the beginning. For absolute new players it’s a button mashing game and is treated as such and could even be successfully argued (IMO) they want it as such.
I didn’t go on the forums or YouTube for over a year after starting. I didn’t need to.
I would surmise most new players are the same.
Then. The game evolves. It requires more engagement. It - in a way - becomes work.
It’s no surprise to me a good chunk of players just don’t progress or stop playing at that point. The game no longer becomes what it was given to them as.
TLDR: kabam doesn’t metaphorically demand skill until half way through the game and that doesn’t come without some kind of cost. It really shouldn’t surprise or irritate people to the point it does regarding UC having 7 stars. In functionality it’s just a bigger 4 star if all they are doing is mashing and aren’t at that level of engagement. I mean, technically if you want to progress and the evolutionary aspect of chapter 5 doesn’t turn you off, you don’t need 7 stars anyway so it becomes moot.