Potential Solution for CCP Carina Challenge?

FrydayFryday Member Posts: 1,335 ★★★★
So I actually wrote and posted this portential solution over yesterday, but for whatever reason it didn't appeared. I wasn’t going not bother the rewrite the whole thing (which took me a long time the first time round), as I realised I have spent more time reading/watching/writing on this issue than playing the game 🤣.

However I noticed so many players mentioned this as one of the main issue with the challenges (even CCP in their YT) that I thought I will try again.

So from what hear/read from players (again including CCP), the one of the main hurdle with these challenges is the ranking material required to ranking champion that they normally would not want to rank (this is even a bigger pill to shallow, since some of these champions are already available as 7*, but players might have to rank up their 6* since awaken abilities are so important (eg Mojo). I think I read one of @Karatemike415 reply mentioning on hindsight including Rank Up materials might have been a good idea (do correct me if I'm wrong)

So I have suggested some solution in this previous post, which @Kabam Crashed states that it would be too much work, and I take his words for it. Feel free this see my post and Kabam Crashed's reply in this thread.

https://forums.playcontestofchampions.com/en/discussion/360232/new-carrinas-challenges-thoughts/p12

Based on this I was wondering if this could be an alternative solution (less work to implement).

Solution
Add - New Carina Solo Objective
Complete 2 Challenges - Rewards = 4 x R4 Rank Up materials (this is R3 to R4).

Reasoning
Why R4 - Why some might want R5 and other might say R3 will do, I think R4 would be a good balance in between.

Why 4 x R4 - Again some might need more, some might think less, 4 might not be enough to cover all the champs you need to rank up for this challenge, but again trying to find the balance in between.

Why 2 Challenges - This might be the key part of the solution to reduce that amount of work for Kabam.

Based on this, Kabam will only have to manually send of this Rank Up materials to anyone who have done 5 or all 6 challenges, as they will have no chance to complete 2 "more" challenges. I would think that are only a handle full of players that have achieve this (MSD, Pepe and Nagase are the only ones I know so far, again correct me if I'm wrong). As @Kabam Jax wise words, I'm sure Kabam can rely on the power of Data 😁

What about those that already done 1 to 4 challenges - So we will go with the idea that these rank up materials are only there to help and encourage players to encage with these challenges. Then there are only 2 scenarios

1) Those that done 1 or 2 challenges - Thry can use (or save up) their rank up material and rank up these champs, complete 2 more challenges, and they will get these material back in the form of rewards.

2) Those that already done 3 to 4 challenges - So again these players already used their own resources to rank champs up for these challenges, and if they already done 3 or 4 of these challenges in less of a week from when it is release, the high chance are they are planning to do the last 2 sometime in the near future, in case they will get these materials rewards when they done 2 more.

While I know this is not a perfect solution, it might be the most affective, with less work for Kabam, which mean a higher chance of implementation. This could be a win win solution for all.

Kabam - You give out a bit more rewards, but nothing game break, but it would encourage more participation, which mean more items use (revive and potion), and units spend.

CCP - More participation would mean your challenges would be a success, more players will be proudly using your Emoji that you designed with much love, instead of collecting dust next to Carina Challenges Vol 1

Players - A helping hand with Rank Up materials for you to push with these challenges.

Community - Less pain and maybe a bit more together.

I seen many comment along the line of "you don't have to do it", even @Kabam Jax point out a number Carina challenges left untouch. I never believe this is a good reasoning, while not all contents are meant for everyone, but if contents left untouched by most players then it could seen as bad design and wasteful of Kabam and MCOC resources.

Hope this might be a decent enough solution to make these challenges more accessible for a bit more players than the 0.1% :)

Comments

  • BringPopcornBringPopcorn Member Posts: 8,393 ★★★★★
    Fryday said:

    So I actually wrote and posted this portential solution over yesterday, but for whatever reason it didn't appeared. I wasn’t going not bother the rewrite the whole thing (which took me a long time the first time round), as I realised I have spent more time reading/watching/writing on this issue than playing the game 🤣.

    However I noticed so many players mentioned this as one of the main issue with the challenges (even CCP in their YT) that I thought I will try again.

    So from what hear/read from players (again including CCP), the one of the main hurdle with these challenges is the ranking material required to ranking champion that they normally would not want to rank (this is even a bigger pill to shallow, since some of these champions are already available as 7*, but players might have to rank up their 6* since awaken abilities are so important (eg Mojo). I think I read one of @Karatemike415 reply mentioning on hindsight including Rank Up materials might have been a good idea (do correct me if I'm wrong)

    So I have suggested some solution in this previous post, which @Kabam Crashed states that it would be too much work, and I take his words for it. Feel free this see my post and Kabam Crashed's reply in this thread.

    https://forums.playcontestofchampions.com/en/discussion/360232/new-carrinas-challenges-thoughts/p12

    Based on this I was wondering if this could be an alternative solution (less work to implement).

    Solution
    Add - New Carina Solo Objective
    Complete 2 Challenges - Rewards = 4 x R4 Rank Up materials (this is R3 to R4).

    Reasoning
    Why R4 - Why some might want R5 and other might say R3 will do, I think R4 would be a good balance in between.

    Why 4 x R4 - Again some might need more, some might think less, 4 might not be enough to cover all the champs you need to rank up for this challenge, but again trying to find the balance in between.

    Why 2 Challenges - This might be the key part of the solution to reduce that amount of work for Kabam.

    Based on this, Kabam will only have to manually send of this Rank Up materials to anyone who have done 5 or all 6 challenges, as they will have no chance to complete 2 "more" challenges. I would think that are only a handle full of players that have achieve this (MSD, Pepe and Nagase are the only ones I know so far, again correct me if I'm wrong). As @Kabam Jax wise words, I'm sure Kabam can rely on the power of Data 😁

    What about those that already done 1 to 4 challenges - So we will go with the idea that these rank up materials are only there to help and encourage players to encage with these challenges. Then there are only 2 scenarios

    1) Those that done 1 or 2 challenges - Thry can use (or save up) their rank up material and rank up these champs, complete 2 more challenges, and they will get these material back in the form of rewards.

    2) Those that already done 3 to 4 challenges - So again these players already used their own resources to rank champs up for these challenges, and if they already done 3 or 4 of these challenges in less of a week from when it is release, the high chance are they are planning to do the last 2 sometime in the near future, in case they will get these materials rewards when they done 2 more.

    While I know this is not a perfect solution, it might be the most affective, with less work for Kabam, which mean a higher chance of implementation. This could be a win win solution for all.

    Kabam - You give out a bit more rewards, but nothing game break, but it would encourage more participation, which mean more items use (revive and potion), and units spend.

    CCP - More participation would mean your challenges would be a success, more players will be proudly using your Emoji that you designed with much love, instead of collecting dust next to Carina Challenges Vol 1

    Players - A helping hand with Rank Up materials for you to push with these challenges.

    Community - Less pain and maybe a bit more together.

    I seen many comment along the line of "you don't have to do it", even @Kabam Jax point out a number Carina challenges left untouch. I never believe this is a good reasoning, while not all contents are meant for everyone, but if contents left untouched by most players then it could seen as bad design and wasteful of Kabam and MCOC resources.

    Hope this might be a decent enough solution to make these challenges more accessible for a bit more players than the 0.1% :)

    They won't change anything because then they would have to compesate somehow the people who completed it...
  • FrydayFryday Member Posts: 1,335 ★★★★
    Crcrcrc said:

    I personally think we only really need materials for the avengers challenge, so even just some character specific rank up gems for them would be nice. I’m not opposed to sacrificing mats for the challenges but we’re looking at 9 characters that need to go up for 4 challenges, that’s kind of a lot.

    Hi @Crcrcrc ,

    I fully agreed with you that Specific Rank Up gems would be ideal (I believe this is what KarateMike said).

    However this would not work, as for player that already ranked up these champs specifically for these challenges and have already completed it, these specific rank up gem would be useless for these players

    Unless Kabam manual send out generic rank up gems to these players (which really only a handful of them), and if they have alread completed these challenges so quickly I personal feel like they can & deserve to have a generic rank up gem.
  • FrydayFryday Member Posts: 1,335 ★★★★
    Hi @BringPopcorn,

    Kabam would only have to manually send out "compensation" to a handful of players that done up to 5 or all 6 challenges, I don't think there are that many players on that list

    I think even Nick and KT1 are taking their time working through it, so is Vega and Brian.

    So far I only known 3 players that done it, MSD, Nagase and Pepe (maybe Fin and KarateMike, but I'm not sure)

    So it is definitely doable
  • GreekhitGreekhit Member Posts: 2,823 ★★★★★

    Fryday said:

    So I actually wrote and posted this portential solution over yesterday, but for whatever reason it didn't appeared. I wasn’t going not bother the rewrite the whole thing (which took me a long time the first time round), as I realised I have spent more time reading/watching/writing on this issue than playing the game 🤣.

    However I noticed so many players mentioned this as one of the main issue with the challenges (even CCP in their YT) that I thought I will try again.

    So from what hear/read from players (again including CCP), the one of the main hurdle with these challenges is the ranking material required to ranking champion that they normally would not want to rank (this is even a bigger pill to shallow, since some of these champions are already available as 7*, but players might have to rank up their 6* since awaken abilities are so important (eg Mojo). I think I read one of @Karatemike415 reply mentioning on hindsight including Rank Up materials might have been a good idea (do correct me if I'm wrong)

    So I have suggested some solution in this previous post, which @Kabam Crashed states that it would be too much work, and I take his words for it. Feel free this see my post and Kabam Crashed's reply in this thread.

    https://forums.playcontestofchampions.com/en/discussion/360232/new-carrinas-challenges-thoughts/p12

    Based on this I was wondering if this could be an alternative solution (less work to implement).

    Solution
    Add - New Carina Solo Objective
    Complete 2 Challenges - Rewards = 4 x R4 Rank Up materials (this is R3 to R4).

    Reasoning
    Why R4 - Why some might want R5 and other might say R3 will do, I think R4 would be a good balance in between.

    Why 4 x R4 - Again some might need more, some might think less, 4 might not be enough to cover all the champs you need to rank up for this challenge, but again trying to find the balance in between.

    Why 2 Challenges - This might be the key part of the solution to reduce that amount of work for Kabam.

    Based on this, Kabam will only have to manually send of this Rank Up materials to anyone who have done 5 or all 6 challenges, as they will have no chance to complete 2 "more" challenges. I would think that are only a handle full of players that have achieve this (MSD, Pepe and Nagase are the only ones I know so far, again correct me if I'm wrong). As @Kabam Jax wise words, I'm sure Kabam can rely on the power of Data 😁

    What about those that already done 1 to 4 challenges - So we will go with the idea that these rank up materials are only there to help and encourage players to encage with these challenges. Then there are only 2 scenarios

    1) Those that done 1 or 2 challenges - Thry can use (or save up) their rank up material and rank up these champs, complete 2 more challenges, and they will get these material back in the form of rewards.

    2) Those that already done 3 to 4 challenges - So again these players already used their own resources to rank champs up for these challenges, and if they already done 3 or 4 of these challenges in less of a week from when it is release, the high chance are they are planning to do the last 2 sometime in the near future, in case they will get these materials rewards when they done 2 more.

    While I know this is not a perfect solution, it might be the most affective, with less work for Kabam, which mean a higher chance of implementation. This could be a win win solution for all.

    Kabam - You give out a bit more rewards, but nothing game break, but it would encourage more participation, which mean more items use (revive and potion), and units spend.

    CCP - More participation would mean your challenges would be a success, more players will be proudly using your Emoji that you designed with much love, instead of collecting dust next to Carina Challenges Vol 1

    Players - A helping hand with Rank Up materials for you to push with these challenges.

    Community - Less pain and maybe a bit more together.

    I seen many comment along the line of "you don't have to do it", even @Kabam Jax point out a number Carina challenges left untouch. I never believe this is a good reasoning, while not all contents are meant for everyone, but if contents left untouched by most players then it could seen as bad design and wasteful of Kabam and MCOC resources.

    Hope this might be a decent enough solution to make these challenges more accessible for a bit more players than the 0.1% :)

    They won't change anything because then they would have to compesate somehow the people who completed it...
    They will get the extra rank up materials too.
    Where is the problem?
    All will get the same amount of extra rank up materials.
    Those who have already used materials and done the challenges can use the extra to another champs irrelevant with the challenges.
    But at least for me, these rank up gems won’t make me play these challenges, because based on the challenges difficulty, I would personally need the champs at least r5 and ascended, to do these and have a somewhat descent revive count, that will justify the rewards themselves.
    To be honest, these challenges will accompany my 4* Labyrinth ones in the same tab for quite a long time, as an additional reminder that no matter how many years have passed, sadly same old mistakes can happen again 😉
  • jcphillips7jcphillips7 Member Posts: 1,504 ★★★★
    Fryday said:

    Hi @BringPopcorn,

    Kabam would only have to manually send out "compensation" to a handful of players that done up to 5 or all 6 challenges, I don't think there are that many players on that list

    I think even Nick and KT1 are taking their time working through it, so is Vega and Brian.

    So far I only known 3 players that done it, MSD, Nagase and Pepe (maybe Fin and KarateMike, but I'm not sure)

    So it is definitely doable

    Nagase? All 6?

    That surprises me
  • ahmynutsahmynuts Member Posts: 8,579 ★★★★★
    I didn't read your post, but the only "Solution" we need is an AI fix. The challenges are all doable and could be really fun if the AI was working properly but it is not
  • FrydayFryday Member Posts: 1,335 ★★★★
    @Greekhit ,

    Yeah, on the challenges side, I can't think of any solution for that, as the challenges is already out and players have done them.

    Myself personally not sure if I can do all 6, but thought with this solution it would encourage more players to try.

    I know I would give a good go if I get the rank up materials (even if I have to fork out first).
  • FrydayFryday Member Posts: 1,335 ★★★★

    Fryday said:

    Hi @BringPopcorn,

    Kabam would only have to manually send out "compensation" to a handful of players that done up to 5 or all 6 challenges, I don't think there are that many players on that list

    I think even Nick and KT1 are taking their time working through it, so is Vega and Brian.

    So far I only known 3 players that done it, MSD, Nagase and Pepe (maybe Fin and KarateMike, but I'm not sure)

    So it is definitely doable

    Nagase? All 6?

    That surprises me
    I'm not 100% sure to be honest, but he have released guild up to Mojo challenge, so I imagine he only got the Tigra run left, if he haven't already done it.
  • FrydayFryday Member Posts: 1,335 ★★★★
    ahmynuts said:

    I didn't read your post, but the only "Solution" we need is an AI fix. The challenges are all doable and could be really fun if the AI was working properly but it is not

    Hi @ahmynuts ,

    I would love to have AI fix too, but I trying to find "plausible" solution lol 🤣.
  • GamerGamer Member Posts: 11,860 ★★★★★
    Honestly my thing most Carina is I only do those i fun fun to challenge for my own mentally i just walk away for future there definitely need to offer rank op gems when there talking with so many champions
  • jcphillips7jcphillips7 Member Posts: 1,504 ★★★★
    For me, the biggest thing isn’t even really the ranking up. It’s the max sigs some of these require/want.

    I’ve got T5CC, T3A, T6B, gold, etc comin’ out my ass. But what I don’t have are mass amounts of sig stones to give 140 more to Tigra, 160 more to BW, 180 more to Thor (throw Mojo in here too, but I wouldn’t even rank him since I have the 7* now).

    I could buy out the BGs store sure, but I prefer to save that currency for a Valiant buff in the near future.

    I could also buy out the romance stone bundles in the store right now, but that’s 4k. Add on the 2k for the gem I’d need to use on Tigra. Then add on however expensive the runs themselves would cost.

    I think for anyone who happened to already have these champs naturally max sig’ed, and even maybe at r3+ before this content dropped… they’d be pretty set to give them a go.

    But for most, it’s not practical at the moment. And by the time it might be feasible, odds are newer content/challenges with more account-impacting rewards will be out that would be a better use of your resources/units.
  • FrydayFryday Member Posts: 1,335 ★★★★
    Hi @jcphillips7 ,

    I do understand your point, and while I would also love to have some sig stone to add into these champs too. I was trying to find a balance with the rewards to make to more feasible from Kabam perspective (all assuming of course).

    Regarding to other way to add more sig into these champs. If you consider doing both of Lagacy challenges, you would get 2 selectors, so that could be an additional 40 sigs into champs relating to this quest.

    For me apart from the rank up materials and sig stones need. I still trying to get a 5* Zemo, ooen about 90 Skill/Mutant and still nothing.
  • captain_rogerscaptain_rogers Member Posts: 12,702 ★★★★★
    Or maybe they could've increased the actual rewards we get, instead of 2 7* crystals and a r2 gem.
    What about 1.5 - 2 t4 alpha catalysts, heck the difficulty even deserves a r3 class gem.
    A r3 class gem is perfect for the provided difficulty. And it won't break the game. If kabam is concerned Players may use this challenge instead of necro exploration to become Valiant, Kabam could've locked Fintech's challenge behind valiant progression.

    I'm damn sure no one will complain the difficulty if kabam gave a class r3 gem, I'm damn sure this entire thing is tougher than necro initial run, So we deserve more rewards too. And gatekeep one or two challenge behind valiant progression so players actually explore necro or wait for 8.4 to access the extra r3 gem.
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