Don't have Howard the duck no problem
Deadpoisdead
Member Posts: 111 ★
Hey guys as you see i soled nebula with my r4 mole man he is very under-rated and nobody even mentioning him. Yeah you lose huge damage but the utility form is for this only, it can bypass the autoblock and even block unblockable attack as long as you a atleast 1 charge. The playstyle is simple just keep pushing and baiting her sp1 and throw for sp2 damage and time to time see you charges as if it goes beyond 10 the the accuracy will be deactivated. I hope this helps for those who don't have Duck
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I tried once with my 6R3 Moleman, and it just felt like it took a long time to even take off 10% health.
Somehow I didn't even think of that. 😅🤣
Got a video? I wanna see this in action.
Degen debuffs, stun lock, power lock, true accuracy, prowess buffs.
Maybe this will be Mister Sinister post buff ;p
Don't ask me how I came into contact with this information or you might get sucked into that reality and be forced to only use global the rest of your life. You have been warned
Just hold block and load kinetic charges, then convert it into prowess buffs, Now gambit will bypass autoblocke for sometime. Repeat this until you get to sp3.
Sp3 deals good damage and inflicts 5 seconds stun, and also inverte nebula's healing.
Not the best option for nebula, but certainly does the job, I did it with 7* r1 and 4 revives.
This ability is applicable....
Gain a 75% chance to Resist a Block Break while at least 1 Monster Mass is active. Adding points into the Stand Your Ground Mastery also increases this chance. If the chance to Resist a Block Break is raised to 100%, this ability also Resists Unblockable hits. Resisting an Unblockable or a Block Break removes all Monster Mass.
If you have stand your ground 3/5, mine is 5/5. So you can parry heavy him even when he's unblockable. Then you get to your SP2, which will be unblockable and all crits. This is probably the faster way to run Moleman in this fight.