A question on AW
winterthur
Member Posts: 8,061 ★★★★★
Five opponent Summoners on attack.
How to cover six lanes with five attackers?
How to cover six lanes with five attackers?
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I’ll try it in next war.
You can not have entered into any actual fight, but if a “non-full” opponent leave entire segment path empty, you can travel one, backup with Undo, then take the next path over on that section.
All of that would count towards Explore % (and full Attack Bonus points for those empty nodes).
Only 1 Undo allowed per person, per War or AQ.
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**But, seems like recently there have been a lot, ok well as least enough to make them stand out, of basic level questions from this Forum Account.
(which I had previously thought I remember in the past was a rather high level, and knowledgeable, player here. Upwards of maybe a DNA or Pikolu ?)
Have you taken over this Forum account from the original “winterthur” person that maybe originally had it here ?? (not talking about the Game Account, although that would be against ToS as well, just the Forum account here asking questions)
Or had you taken a rather lengthy break, and a lot of new stuff is in game since return ?
We had a half empty war a few days ago, what a strategy!! 😅
I mean, it shouldn't be a thing, but it is so imma have to try that next time we get a half empty war.
Since you get “Explore” for traveling an empty path, and your energy is consumed.
If you use Undo, you do NOT get your travel energy back, so the Explore points still count.
(Long answer)
As well as those nodes being marked as traveled, so that if someone else were to come along later on and take them as well (even after you used your Undo), they would not be charged any Energy because those nodes had already been explored (even though you had backtracked from those nodes).
If they intended on an Undo really acting like a total Undo, then there would be an issue with someone else doubling up on that path.
Say 2 people travel that path. #1 is charged energy. #2 gets to move for free. Then after #2 had followed, #1 decides then to use Undo. Well #2 is still there at the end, having gotten to save energy. But now you want #1 to get their energy returned back to them (as if their travel didn’t count) ? And what about the “Explore” that got credited at first, do you take that back even though #2 had subsequently also traveled it ?
Anyway it is what it is and thanks for the explanation.
(or for those other alliances changing members and maybe getting caught with new ppl unable to place).
Note, since it is only 1 UNDO per war per person, a person can NOT use it on multiple sections within a single war.
ie, if you use it once on an initial section path, you can NOT then also use it again when you move up to the 2nd section, NOR again once you hit any mini-islands with empty nodes.
Someone else in your alliance would have to use theirs on that 2nd section, and a 3rd person would have to use their on a mini-island (if there continue to be more empty segment paths throughout the map).
It is only ONCE per person, per war.
Playing with alts get confusing.
So basically, NO (not like how you are asking). No other way to visually see, no indicator in AQ/AW Member Roster or any other status indicator.
Tip, you can see for anyone on a particular section (left/center/right sections) if the node map had a segment (both potential fight nodes on a segment path) that DOES NOT list any “fight / bonus” indicator for those 2 nodes.
And if only 2 players covered all 3 sections on that segment, that indicates one of those 2 ppl must have used their Undo on it.
Just doesn’t say *which* player that was.
I have four attackers.
Two used their Undo allowance on "IsB" and "IsC".
On the second row islands, Opponent has again champs on both paths of "IsD". "IsE" and "IsF" are empty.
I should be using attackers that had used Undo to advance on "IsD".
Two other attackers with free Undo to move into "IsE" and "IsF".
Since, I forgot which attacker has Undo and which don't have.
Guess I need to ✍️ it down since my memory is failing me. 🤔🙃
Keep your attackers at end of their “islands”, instead of advancing onto the joint junction between 1st section and 2nd section.
That way, you can tell which ones would have used their Undo (especially since looks like you are on the 6-path lower Tier Map instead of the higher 9-path Maps)
Then when ready (and with enough energy) to advance fully into 2nd section, you can better know their status, and jump them into the joint (single junction) 2-step node, and then jump again into the next section based on where they are coming from.
Interesting take/complaint @Charliejiggens...
Does it qualifies as Best-Kept-Secret?