Sagas makes me less interested in the game overall
altavista
Member Posts: 1,458 ★★★★
"Sagas are 3 Month long seasons of content that will provide a canvas for solo and multiplayer content in addition to our regular Monthly content." Tagged champions receive boosts, and certain modes grant Tactics.
With what little interest I might have had in BGs/AW, the announcement of the upcoming Sagas has now completely torpedoed my desire to engage with those modes.
Incursions is probably also gonna be something I skip if the Defender's receive benefits from the tags as well (even though the attacker gains tactics).
Arenas are gonna be more of a slog since if the Defender's benefit from the tag they require more hits to take out.
Depending on the overlap with Winter of Woe and Spring of Sorrow, there might be some weirdness where certain champions might work better one week but not the next (when the Saga ends).
Overall, this seems like a creation that makes me less interested in the game, as opposed to more.
With what little interest I might have had in BGs/AW, the announcement of the upcoming Sagas has now completely torpedoed my desire to engage with those modes.
Incursions is probably also gonna be something I skip if the Defender's receive benefits from the tags as well (even though the attacker gains tactics).
Arenas are gonna be more of a slog since if the Defender's benefit from the tag they require more hits to take out.
Depending on the overlap with Winter of Woe and Spring of Sorrow, there might be some weirdness where certain champions might work better one week but not the next (when the Saga ends).
Overall, this seems like a creation that makes me less interested in the game, as opposed to more.
9
Comments
What I take from this:
I get loads more rewards for doing the things I do anyway.
Sagas are ultimately going to be good, because they diversify the game
The game uses buffs and nodes and other more complex mechanics because the range of champions is wider, and distinguishing them is more complex, and the desire is to do it less randomly. But it is not like there was a golden age of MCOC where people were using Groot and StarLord in equal amounts.
What I've noticed is that most of the time, when people complain that the game is "forcing" them to use one of thirty champs, it is because they want to be free to use one of six instead. Which unfortunately is the sort of thing that only happens in sandboxes, or in the very early moments of the game where there aren't very many options in the first place.
Players: "no herc smash Unga Bunga caveman mode? Awful. F tier. Throw it in the trash"
Buffed champions (typically defenders like Red Skull or other) are super annoying to face, and despite being usable now in content as an Attacker, I still wouldn't rank them over the Tech champions I have and want. So in the ratio between "Feel better about pulling and ranking this Buffed champion" vs "Still don't prioritize this Buffed champion but now I am again annoyed having to face them as a Defender", the majority of the time I am on the latter.
Example: I just got a 7-star Iron Man from Valentine's. Am I less bummed than I would have been pre-buff? Yes. Will I be ranking up this champion over all the other Tech 7-star that Kabam's RNG keeps giving me? No. I don't play highly competitive modes, so I don't need to rank up champions just cause 'they're great for BGs/AW'. What champions I need for content I can get by with 6R3/7R1 and boosts.
Nodes and Defenders are also another way players can be directly or indirectly told. It can be either "Only 2-star champions" allowed or "7-star champions get a boost."
What I feel like is happening is that Kabam is leaning more towards the restrictive, outright telling mode of design recently.
I'm not angry about it, and I definitely did not agree with all the outrage directed at Kabam and Content Creators for WoW Absorbing Man and the Carina Challenges. But the thing that compounds this issue for me is that Kabam's UI is not flexibly designed to reduce the impact of Restrictive design.
If only a certain number of champions work for any given Mode, then Kabam should make it easier on the player to select those champions so that they can start playing.
There was that one BG meta where players had to consult things outside the game or use their memory, in order to utilize the meta. That was correctly pointed out as being a pain point, but it shows how there is a limit to how more efficient Kabam can make their UI.
People point to using the filters to easily find champions that meet the objective for Winter of Woe, but that in itself is UI that could be improved.
We can't access Objectives from the Edit Team menu, so we always have to go to another screen before we can select our champion.
To use the Filter, we have to button press to open the side menu, button press to hit the Filter, Scroll all the way to the bottom to the Add tags and tap the screen. Once you're finally in the Tags screen, scrolling to find what you are looking for is inefficient. If you instead search for tags, you can search and add a tag pretty quickly. But if you want multiple tags, you don't quite know that all your desired tags are correctly selected until you hit Confirm (Eg. If you search and select Size M, then clear the search bar to search and select Offensive Burst, you don't visually know if Size M is still selected as well until you hit Confirm).
Now every month, Kabam seems to seed both Objectives as well as the Event lists with things we have to keep track of separately. It always requires a visit to a second screen, in order to know what champion to select to meet the requirements of the event or objective. That is some added friction to just being able to play the game.
These are frankly minor annoyances at the end of the day, but it is just another negative point that makes Restrictive design feel worse than it should.
I miss 4 season BGs metas, I miss things like armor burn (with out the silly class bonus) and I miss things like Crit me with your best shot. I want more of that.
What I’m tired of is playing endless amounts of BGs decks with little variation because the seasonal class metas really only let a narrow set of champs shine and greatly hamper others. It’s just dull to chop down the same tree over and over again and when 35 champs are so greatly highlighted over the rest it feels more like Sisyphus rolling a stone.
It’s not gonna diversify the game in my opinion it’s going to create windows of less diversity because we will all be prioritizing the SAME champs
Kabam literally states the whole thing is meant to bridge various content together and reward the player for using specific champs on your attack and defense. If you truly "hate being told what champions to use" [sic] then just play all the modes as you regularly would. And there's so many champs in each pool you'll still probably start to get some of the rewards without even really trying.
And the pool of champs will rotate every three months, so if you hate this 'seasons' theme of characters, maybe the next one will be more suited to your roster.
It's absolutely CRAZY that you would complain about a mode of content that will reward you with a 6 star R4-R5 gem just for playing.
Not that there aren’t valid complaints, but posts like this 💀
Well, at least it's good that when we are being milked, some like it and tell others how great it is.
Wait! It's not even out yet, you say? Oh. My bad.