Paragon Gauntlet

Josh2507Josh2507 Member Posts: 748 ★★★★
edited March 2024 in General Discussion
Can the restriction of exploring TB be removed now? We have a lot to do in game and 100% exploring the EQ is a massive time sink. Despite what some may say, time is a valuable resource.

The rewards in gauntlet are decent, but the need to explore the event quest is just draining.
Post edited by Kabam Jax on

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  • Josh2507Josh2507 Member Posts: 748 ★★★★
    Buttehrs said:

    If they did, they'd make it a full blown EQ level just like TB.

    I wouldn’t be completely against that. Of course a short quest is better, but I’ll take what I can get.

    Paragon EQ would still be a time sink, but if the rewards are worth it then I’m down

    My biggest issue with the current system is that TB EQ is largely a waste of time
  • Josh2507Josh2507 Member Posts: 748 ★★★★
    Alright a pretty mixed response to this thread

    How about we meet halfway?

    What if the requirement was reduced from 100% exploration of the entire EQ, to just the final quest.

    That way you would still limit "low skill" players from accessing the gauntlet, whilst also making it easier on everyone else
  • Colinwhitworth69Colinwhitworth69 Member Posts: 7,470 ★★★★★
    EQ is not that much trouble unless you want to rush it in week one. You have the whole month. Do a path or two a day.
  • AzKicker316AzKicker316 Member Posts: 2,515 ★★★★★
    I finished exploring EQ and finished Gauntlet yesterday. With energy at half the time, it's easier. It's still a slogfest but at least it's done
  • Josh2507Josh2507 Member Posts: 748 ★★★★

    I finished exploring EQ and finished Gauntlet yesterday. With energy at half the time, it's easier. It's still a slogfest but at least it's done

    Just because you have the time to immediately rush through content, doesn’t mean everyone else can do the same

    It’s not difficult content per say, it just takes time. And a lot of us don’t have time
  • MrSakuragiMrSakuragi Member Posts: 6,463 ★★★★★
    Maratox said:

    The reason the requirement is there is because paragon gauntlet is so short. 6 fights is pretty easy for an uncollected player to just revive through with a strong champ. And that’s a lot of incredible rewards. They want to make sure those who do paragon gauntlet are able to effectively play at the Thronebreaker level.

    Uncollected players cannot revive their way through the Paragon Gauntlet, no matter how hard they try.

    OP is talking about the EQ requirement, not the paragon requirement.
  • Rayven5220Rayven5220 Member Posts: 2,799 ★★★★★
    Maratox said:

    The reason the requirement is there is because paragon gauntlet is so short. 6 fights is pretty easy for an uncollected player to just revive through with a strong champ. And that’s a lot of incredible rewards. They want to make sure those who do paragon gauntlet are able to effectively play at the Thronebreaker level.

    You do know that uncollected players can't do the PARAGON gauntlet, yeah?
  • BigBlueOxBigBlueOx Member Posts: 2,964 ★★★★★
    This thread’s reaction really seem to indicate who’s Valiant and who isn’t. The requirement to explore a difficulty tuned for two titles below Valiants doesn’t make sense. That’d be like saying Thronebreakers need to explore Conquer difficulty to unlock their quest.

    The daily crystals Valiant players get in a week account for more reward than TB difficulty, a simple clear for Valliant makes sense.
  • captain_rogerscaptain_rogers Member Posts: 12,735 ★★★★★
    What we need is new regular paragon EQ with tough and actual challenging nodes, but playable without revives (difficulty similar to 8.3), and Brand new Valiant guantlet
  • Josh2507Josh2507 Member Posts: 748 ★★★★

    What we need is new regular paragon EQ with tough and actual challenging nodes, but playable without revives (difficulty similar to 8.3), and Brand new Valiant guantlet

    That would be the ideal situation, but removing the exploration requirement for the current gauntlet would be a quick fix until a full blown EQ is designed & developed
  • MaratoxMaratox Member Posts: 1,647 ★★★★★

    Maratox said:

    The reason the requirement is there is because paragon gauntlet is so short. 6 fights is pretty easy for an uncollected player to just revive through with a strong champ. And that’s a lot of incredible rewards. They want to make sure those who do paragon gauntlet are able to effectively play at the Thronebreaker level.

    Uncollected players cannot revive their way through the Paragon Gauntlet, no matter how hard they try.

    OP is talking about the EQ requirement, not the paragon requirement.
    Okay then I shall pose another point. OP is basically saying they don’t want to have to put any time or effort in to get paragon gauntlet rewards because Thronebreaker eq takes too long. Why should paragon players, the people who arguably play the game the most, be exempt from the time commitment requirement? That’s even if we agree that eq is a time sink, which it isn’t. If you do one path a day it’ll take you 24 days to explore Thronebreaker eq. If you can’t find the desire to do one path a day then you probably don’t like this game.
  • WinterFieldsWinterFields Member Posts: 821 ★★★★
    Josh2507 said:

    What we need is new regular paragon EQ with tough and actual challenging nodes, but playable without revives (difficulty similar to 8.3), and Brand new Valiant guantlet

    That would be the ideal situation, but removing the exploration requirement for the current gauntlet would be a quick fix until a full blown EQ is designed & developed
    And how much backlash would they get if people get used to the best EQ rewards requiring so little effort to then go back to having to do an entire quest for when they finally make the paragon version?
  • IKONIKON Member Posts: 1,360 ★★★★★
    Can I please have all the winter of woe rewards without the effort as well? It takes me a lot of time that I'd rather not spend.
  • Graves_3Graves_3 Member Posts: 1,801 ★★★★★
    IKON said:

    Can I please have all the winter of woe rewards without the effort as well? It takes me a lot of time that I'd rather not spend.

    This exactly!! I will be down for that. Everyday we can just get all the rewards in a login calendar so we can just login, open crystals and rank up champs. Then just logout and turn our attention to other real life things. This game in itself is too time consuming.
  • Josh2507Josh2507 Member Posts: 748 ★★★★
    Maratox said:

    That’s even if we agree that eq is a time sink, which it isn’t. If you do one path a day it’ll take you 24 days to explore Thronebreaker eq. If you can’t find the desire to do one path a day then you probably don’t like this game.

    How is 24 days in a monthly cycle NOT a time sink?

    I enjoy the game, but having to grind out a long, unchallenging, unrewarding set of quests is something I find hard to justify

    Yes the gauntlet at the end is good, but it takes so long to reach as a casual player
  • Josh2507Josh2507 Member Posts: 748 ★★★★
    IKON said:

    Can I please have all the winter of woe rewards without the effort as well? It takes me a lot of time that I'd rather not spend.

    That’s not the point I was trying to get across

    I’m more than happy to do difficult content, I just don’t want to spent a month grinding a boring quest to reach it

    Imagine if you had to do a bunch of quests before being allowed to access WOW. It just doesn’t make sense
  • ButtehrsButtehrs Member Posts: 7,693 ★★★★★
    Josh2507 said:

    IKON said:

    Can I please have all the winter of woe rewards without the effort as well? It takes me a lot of time that I'd rather not spend.

    That’s not the point I was trying to get across

    I’m more than happy to do difficult content, I just don’t want to spent a month grinding a boring quest to reach it

    Imagine if you had to do a bunch of quests before being allowed to access WOW. It just doesn’t make sense
    Except you do have to do that if your not paragon+. It's called story quests lol.
  • MaratoxMaratox Member Posts: 1,647 ★★★★★
    Josh2507 said:

    Maratox said:

    That’s even if we agree that eq is a time sink, which it isn’t. If you do one path a day it’ll take you 24 days to explore Thronebreaker eq. If you can’t find the desire to do one path a day then you probably don’t like this game.

    How is 24 days in a monthly cycle NOT a time sink?

    I enjoy the game, but having to grind out a long, unchallenging, unrewarding set of quests is something I find hard to justify

    Yes the gauntlet at the end is good, but it takes so long to reach as a casual player
    It’s 24 days if you only do one path a day. A path does not take very long to do. You can do one in about 10-15 minutes. So you’re not spending 24 days in a monthly cycle, you’re spending 6 hours over the course of a month. If you can’t spare that kind of time then you probably don’t have time to play the game at all
  • Josh2507Josh2507 Member Posts: 748 ★★★★
    Maratox said:


    It’s 24 days if you only do one path a day. A path does not take very long to do. You can do one in about 10-15 minutes. So you’re not spending 24 days in a monthly cycle, you’re spending 6 hours over the course of a month. If you can’t spare that kind of time then you probably don’t have time to play the game at all

    And then add on to that time: sidequest, wow, aq, aw

    The eq eats into the time budget quite significantly
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