**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
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Comments
Personally I'm not on the same page as adding that extra layer. It seems unnecessary, and last month it cost me all the Energy I had for a Fight I never got past.
The question is whether it is intended to educate players about the fights, or simulate some of the pressure in doing those fights under constrained circumstances. It’s probably a bit of both, and the energy cost is intended to be a compromise between limited entry (like giving us just a couple entry tickets and forcing us to do it in that many tries, much as actual AW requires you to do it in one) and low cost retries.
There's always going to be a number of Players who are upset they're not making the cut, which is expected. There's always a number of Players who are completely in over their head, which is also expected. There's always going to be fewer Players who will say it's not hard no matter what the game produces. The piece that I seem to question, mostly because I don't know internal conversations, is what that goal number actually is. In any case, thanks for pointing that out.
I would also like to hear your thoughts on the topic at hand if you have any to share.
I couldn't tell you what cost what energy. Too much? Not enough? I play in bursts of 5 minutes to re-set from staring at editing monitors for hours. If you blow through your energy stash restarting or play in sessions longer than 30 minutes, you should buy something or leave, this ain't a library.
There is so much in game right now, and to get just two piece of Deathless King Groot, you have to complete every objective in WoW as a Paragon AND do the AW Showcase mode 100%.
With the Magic Heist boost, I haven’t been having a hard time. I got the Showcase mode down last night without using energy items because of the double time. For anyone planning to do it this weekend? Or next? It’s gonna be really tough if you muck up the Venom or Kindred fight and want to restart.
I have no problem with a quest having a 5 energy per tile cost. I do have a problem with EVERY new piece of content having that high of a requirement.
There have been people asking for a long time for energy caps to be increased, because they feel they can’t do everything in game. The response has always been to use your energy more efficiently and take some losses. But when we have a major push for Deathless champions, and you are encouraged to do both Showcase and WoW, some people might not be able to even explore TBEQ this month. Thats not an inefficiency problem on the players part.
I understand there needs to be a cost for these things, but I spent a lot of revives and potions on the WoW Absorbing Man and this Showcase mode. I understand feeling like that is enough of a cost, and that the high energy cost is redundant because of it.
TL;DR
I’m hoping that as we continue to get content this year we see less of the high energy and high consumable cost content, and see more of one or the other, because the sheer amount of new pieces of content that have 5/tile costs is daunting and frustrating.
Jinx