Price’s are double the expected

i13i13 Member Posts: 158
I get that you don’t want to give people a pay to win option, but still the prices are high for the lower level champions you’re offering.

I’m currently in Cavalier and the current option is a “5 star Prowler”.

Ok so collectors are giving the option to gain a good champ, that’s brilliant.

But then the price…. I wouldn’t even pay £50 British pounds if it was a “6 star”.

It feels like you’ve made a Bundle, added in the extras, marked a price on it, and then doubled it!

I think really from a marketing point of view, people are going to see the “£50” next to the offer and react with “no chance am I paying that”.

On the other hand it was something more affordable like “£20”, the reaction would be “I like that, I must have it!”

Lets say 90% of people see that £50 and think, hell no!

Then let’s say 50% of people see the £20, they’ll think, give it to me now!

Overall You gain more happy customers, and you have no loss on revenue.

Lastly, why is it Cav’s don’t get the 6 star to go with the level they’re at? Not many people are going to be bothering with 5 stars at this point.

Comments

  • GamerGamer Member Posts: 10,899 ★★★★★
    People is buying 6 star for 100 dollars. And that just ones and that from a valiant player
  • i13i13 Member Posts: 158
    That’s out of line when a valiant needs 7 stars to push through more… if anything it should get cheaper, not more!

    P.s I’m expecting to see a gif stating “he’s out of line, but he’s right”….
  • captain_rogerscaptain_rogers Member Posts: 9,646 ★★★★★
    It's completely optional to get
  • DNA3000DNA3000 Member, Guardian Posts: 19,690 Guardian
    i13 said:

    Lets say 90% of people see that £50 and think, hell no!

    Then let’s say 50% of people see the £20, they’ll think, give it to me now!

    Overall You gain more happy customers, and you have no loss on revenue.

    You can make any decision a good one, if you have full control over reality.

    Let's go further. Let's drop the price to 10, and then 100% of people buy it. Why not make all the offers something that everyone buys? That everyone *has to buy* or they become the one and only player who falls behind the spenders. Why not make spending something everyone does? Wouldn't that be great.

    Would it?
  • i13i13 Member Posts: 158
    edited April 6
    You’d never get 50% of players purchasing anything in any game constantly.

    If the prices remain that high, for something that isn’t able to give you an edge (£50 5 star for a cav player for example). They’re not going to make much.

    To me, it feels as if they’ve doubled the price of everything to discourage people from buying anything.

    The price of units are insanely over priced for what they can get you in game for example.

    £50 for just 1’450 units!

    That’ll get you 5x 3-6 star “disappointment crystals”.

  • i13i13 Member Posts: 158
    DNA3000 said:

    i13 said:

    Lets say 90% of people see that £50 and think, hell no!

    Then let’s say 50% of people see the £20, they’ll think, give it to me now!

    Overall You gain more happy customers, and you have no loss on revenue.

    i13 said:

    You’d never get 50% of players purchasing anything in any game constantly.


    If you wonna go the road on probability mate, be my guessed, my calculator would run out of battery lol

    50% is a quiet obviously estimated 😂
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