Well umm. Heres my new R5 6* Ascended OG Captain America.
Ghostboytjie
Member Posts: 2,429 ★★★★★
Completed 8.4 and took him up. Trying to figure out who to R5 next and ascend. I am taking up 7* mr negative to R2 soon.
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Comments
Always good to see someone ranking up unusual champions.
Also if you add void and havok and overseer I think then his attacks can hit hard. Since you get attack bonus and fury
May hit 18 on a good heavy.
Overhaul: OG Captain America: This concept focuses on increasing his defensive capabilities while also adding classic science utility such as Slow and of course plenty of debuffs. His kit is meant to be simple to play and understand, but can reward skilled players who are able to intercept a lot
Always active:
Captain America is one of the best martial artists in the world. When facing Skill Champions, he passively removes his attack penalty and the opponent loses their attack bonus.
Note: Ignoring the class disadvantage doesn’t mean that his debuffs won’t be shrugged off, it just means that he won’t have class disadvantage and neither does the opponent (like Magneto does now)
Cap’s Super Soldier Serum and grants him immunity to Buffs. When he gains a buff, he pauses his personal Debuffs for 5 seconds
He is also 80% resistant to poison and 50% resistant to bleed. Disorient debuffs also have -50% duration
Cap always has the benefits of the Willpower Mastery at level 1 due to his strong willpower.
Attacks with his Shield grant X armor and block penetration, that also includes his specials
Perfect Block chance increases by X% per bar of power.
Notes: Cap’s poison resistance makes him sustainable even with the Recoil masteries
When Blocking with the Shield
Cap’s block proficiency cannot be passively reduced, except by debuffs
Cap has base 10% perfect block chance
Due to the shield’s indestructible properties, when blocking, opponents cannot land Critical hits through the shield
Cap always has the benefits of the Parry Mastery at level 1, even if it’s not unlocked, and can parry non-contact projectile attacks. Each point added to the mastery increases the stun timer by 0.5
When performing a well timed block, or inflict a Fatigue debuff for 10 seconds. Stack up to 5
Note: Due to Cap’s very high block proficiency, he has access to 100% perfect parries. This makes him sustainable as he takes very little chip damage. However his healthpool is considered to be slightly below the average champion. Try not to get hit directly otherwise it will hurt. Also using his Serum Charges, he can also block and parry any attack that is unblockable plus champs like Corvus Glaive and Bullseye cannot land crits through the block
Serum charges (max 10)
On well timed blocks (parries), grant 1 Serum charge.
When intercepting an opponent, grant 2 Serum charges
When getting up after being knocked down, grant 1 charge
Hitting an opponent while recovering from a special or heavy attack grants 1 charge
At the cost of 2 charges, Cap can block Unblockable basic and Special attacks
He also has a 5% chance per charge to resist Heavy attacks.
Pre fight ability: Tactical Boost
Cap has 5 persistent charges when entering a quest. He can spend 1 of them for a Tactical boost in the pre fight screen
Tactical Boost has the following effects:
#Hero and #Avengers champions have increased Attack and Combat power Rate.
Against #Villain champions, if a Parry stun is purified or removed, replace it with a passive lasting 1.5 secs
Heavy attacks:
Refresh all personal Debuffs.
Grants him a non stacking Fury passive,
New animation: Red Guardian’s Heavy
Special 1: Charging Star
New animation: Red Guardian’s SP1
Inflict a Slow debuff for 15 seconds. Cap gets 25% increased Combat Power Rate while the opponent is slowed
Note: This is the go-to Special against Evade and Unstoppable opponents.
Special 2: When Cap throws his Mighty Shield
Inflict a Trauma debuff for 12 seconds.
This attack consumes all charges and gains X attack rating.
The sharp edges of the shield also inflict Rupture for 10
Special 3: All opponents must Yield
Cap instantly gets 10 Serum charges if not at max, as well as a Precision passive.
Inflict a Physical Vulnerability Debuff for 10 seconds that is paused when the opponent is struck
Inflict a Sunder debuff for 20 seconds, reducing Critical resistance to zero
Signature ability: “I can do this all day”.
When the opponent is inflicted with a Fatigue debuff with a well timed block, their attacks Glance. The chance is higher when Cap is low on health. If he has Class Advantage, the opponent has a X% higher chance to glance
Synergies:
Who the hell is Bucky (with Winter Soldier)
Once per fight, when Captain America receives a blow that would knock him out other than sp3s, he has a 100% to Autoblock that attack. This triggers Parry.
Once per fight when Winter Soldier receives a blow that would knock him out, he uses his assassin training to cause that attack to Miss for 3 seconds.
Avengers Assemble (with Iron Man, Thor, Hulk, Black Widow and Hawkeye)
#Avengers champions remove the Attack penalty from class disadvantage.
Nemesis (with Red Skull)
Strengths:
Buff immunity
High survivability
Can block any attack even if unblockable
Easy to play
Weaknesses:
Energy damage.
Reliance on debuffs, and stuns
Ability accuracy reduction
Smaller health pool
He has a 40% chance to perfect block.
The lower the hp the higher the %. As you can see on sig 100 he has 34% paired with 40% so thats 73% chance to perfect block. I dont know how much is max sig. But it will atleast be 80-90%.
I made a video vs Rol soldier. the damage of cap aswell as his block. I hit perfect block almost every single time. I only took damage like once or twice every 15 hits or so.