can we slow down the 7 stars?
startropics
Member Posts: 985 ★★★★
6*s were around for 5.5 years...we're 1 year in to 7*s and halfway through the rarity.
7* shard economy far exceeds what we had with 6*s, we have new valiant crystals, and act 9 is coming out which implies introduction of t7b which probably means spenders might have an r4 during gifting.
r5s by dec 2025 and r6s by dec 2026?
that's 3.5 years...
we were skeptical with 7*s but challenger rating and stat focus saved them, i'm just not sure many want 8*s this fast.
7* shard economy far exceeds what we had with 6*s, we have new valiant crystals, and act 9 is coming out which implies introduction of t7b which probably means spenders might have an r4 during gifting.
r5s by dec 2025 and r6s by dec 2026?
that's 3.5 years...
we were skeptical with 7*s but challenger rating and stat focus saved them, i'm just not sure many want 8*s this fast.
19
Comments
That Kabam has already commented on this multiple times and are already doing it.
These type of complaints are just a cycle at this point with each new star level
I'm not complaining, I'm just saying if it's going to take 6 years for 8* to come to the game, there's a strong possibility the game will be dead by then. The game has already been around for 10 years, how many mobile games have been around for 16 and still receive updates as well as new content on a monthly basis?
And there's something to be said for the way Kabam rolled out Valiant, where F2P and spenders got access to R3 at essentially the same time. It was easier for spenders, and they could get more of them than F2P, but both unlocked the tip of the spear simultaneously.
I think a lot of people misunderstood my comment, I didn't say the game is dying as of 2024, it's not. I was just saying that the 8* waiting time will probably be shorter than the 7* even if just by a year. If they don't, it could be very risky imo just because of the fact that the game has already been running for 10 years which is already absolutely crazy for a mobile game, and the other reasons I mentioned.
- Each month 2 new champ check for balance of
the game.
- build monthly quest ,Sq ,incursion ,
battleground,aq, aw .
- special events , sagas ,wow,sos
All these takes efforts to make develop,test ,fix & still there is not enough revenue generated.
So events like
- Act 8 offers
- Pooliea event offers
- Omega Days offers
- next July 4th offers in plan
+ All planned from watching top alliance spenders to the Avg players who doesn't spend.
As kabam wants more active players + make profits.
I think they are doing a great job 👍
2. I mentioned the MCU in reply to someone saying Marvel in general is a huge deal, which it is right now but with the MCU crumbling down that popularity will start to die down if you don't read comics.
3. It could, but if it takes them six years to release 8* I don't think it will be as easy to keep people interested in the game as you think. The reaction from the playerbase when 7* we're announced was even bigger than when Necropolis was announced, champ rarity is one of the things that keeeps the game alive.
There are live service games that are that old and still being supported. World of Warcraft is twenty years old. Eve Online is even older and still actively supported. I still have a lifetime sub to Star Trek Online and that game is 14 years old and still going.
it is definitely rare for a live service game to survive that long. However, it is also rare for a live service game to last ten years. Once you get past about five or six years, your odds of surviving another year stop dropping, as you’ve survived most of the threats that kill games in their first few years.
I think there’s a better than 90% chance the game survives for the next three years. If you asked me for odds the game makes it six more years, I’d probably say 70/30. And that’s not uninformed optimism: I’ve seen a lot of games go down in my time.
Game modes are the #1 thing of course (which mcoc does have), new characters are the second most important thing (mcoc also has this), however I'd argue that in mcoc's case champ rarity is up there with new characters because champ rarity is just as important and it keeps the game alive.
The game has crossed that ten year mark and imo they can't risk it and wait another six years to release 8*, this obviously doesn't mean releasing them in the next three years either. The way I see it is they will need to speed up the process to some extent, 8* waiting time should be a bit shorter than the 7* especially since it's barely been a year and p2w already have multiple r3 7*. Remember how long it took us to get the first bunch of r3 6* when they were first released? So far it does look like they're speeding up the process a bit, they aren't rushing it but they have been speeding it up a bit, and I hope they continue to do so just not on every single p2w event.
New rarities reset the champion chase meta game, so they are important. But they are interconnected with progression titles, and progression titles in general are a separate and equally important chase incentive.
This is a change in development direction, and it signals some interesting changes in the future of the game. Speed was originally seen as problematic, because it made the game taller and the devs could only support so much continuous height in the game. It would be analogous to a building maintenance company that could only maintain a building with so many floors. They seem less afraid of speed now, which implies one of two things. One: they think they can service more floors in a building than before, which seems unlikely. Two: they aren't going to service every floor equally. That seems more likely, vis-a-vis early game acceleration.
Many of the popular champions in this game aren't the biggest stars in either of the MCU or the comics.
I'm willing to bet more people like it because they can play as comic characters. This game offers more replay value than other games and isn't as much of a grind.
Marvel Strike Force and Marvel Future Fight have become incredible grinds just to stay relevant. The replay value is very low because it's super repetitive.
Marvel Future Revolution was a cool shiny toy until everyone figured out that you have to repeat everything for each character you want to build up. And the. The lack characters as well played into it.
Lesser known characters won't be what kills this game. Tanking the replay value would be the end of it.