Raid Bundle of basics missions
EgyptOverseer
Member Posts: 343 ★★
Don't know if this has been picked up on, but this new mission group appears on face value to be of extreme difficulty.
RAIDS - Mission - Bundle of Basics
At the Start of the fight, a random prompt of strike the Defender with 4 Medium Attacks, or 5 Light Attacks will be chosen. Each time this is done successfully, gain Raid Fervor, and reroll for a prompt. At 50 Raid Fervor, complete the Mission and gain a Role Charge.
The fact that there is no valid combo for 4 mediums indicates the requirement will be to do them in succession across more than one combo, but the 5 lights creates an issue because the only valid combination is MLLLL followed by a light intercept, which is above the skill level of a significant portion of the community (myself included).
Can someone in Kabam confirm if these missions require these hits to be in succession or are merely a count of that type of hit across any number of combos? This is particularly relevant because this mission bundle forces you to complete the mission and does not allow a timed re-roll like the other mission bundles. It's also relevant because if the requirement is for the hits to be in succession, if a hit is auto-blocked you may go back to square one if it breaks your hit chain.
RAIDS - Mission - Bundle of Basics
At the Start of the fight, a random prompt of strike the Defender with 4 Medium Attacks, or 5 Light Attacks will be chosen. Each time this is done successfully, gain Raid Fervor, and reroll for a prompt. At 50 Raid Fervor, complete the Mission and gain a Role Charge.
The fact that there is no valid combo for 4 mediums indicates the requirement will be to do them in succession across more than one combo, but the 5 lights creates an issue because the only valid combination is MLLLL followed by a light intercept, which is above the skill level of a significant portion of the community (myself included).
Can someone in Kabam confirm if these missions require these hits to be in succession or are merely a count of that type of hit across any number of combos? This is particularly relevant because this mission bundle forces you to complete the mission and does not allow a timed re-roll like the other mission bundles. It's also relevant because if the requirement is for the hits to be in succession, if a hit is auto-blocked you may go back to square one if it breaks your hit chain.
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