**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
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I hope that's something they adjust in his re-balance.
What champ is the balance program making harder? Bullseye is getting tuned down
Bullseye will be a better defender against 2 of his better counters as a result of being balanced. Bleed damage on basics was never really the problem either… what a tune down lol. He also remains bleh on attack
The green megamind may be another defender next month.
People are likely to rank their 7* whalepon X during sales, instead of these 2024 champs.
And while I don’t think that all champ releases should be bg focused, I don’t like how it’s used as an excuse to justify underwhelming champs. I’ll use my photon who is designed for bgs over spider punk in any piece of content. It’s used as a bad excuse.
As for Arcade, he's a meh defender with so many autoblock counters. All you really need to learn is how to dex his sp1 that's it
If you’re a huge whale, you can actually talk to Kabaam directly and they will meet your needs.
Thank you for your service lol.
I would much rather bring into a quest a champ I know reliably counters the node im heading into with much higher damage and survivability. Its not "low damage" thats the issue its "bad damage", having to rank 2 ranks ahead to even compete with champions that have mediocre or "alright" damage, and with a much more fun playstyle (that part is subjective).
Theres just no practical reason to bring in champs with "bad damage" into endgame quests unless its low healthpool fun and you already have them ranked up. A R3 7* bullseye is perfect for map 7 or maybe 8 aq path fights! but that doesnt mean his damage is good by any means.
for example, I have a duped R2 7* mojo. took him up as soon as his carinas challenge dropped. i almost never use him on offense. I took him up primarilly for defense when i still played BGs. He was a worthwhile investment. however, he has 1 practical offensive use: cosmics. Its broad enough that it makes the investment worth it. bullseye? we will have to wait and see. (or maybe you can enlighten me! aways like to have my opinions be challenged!)
This game is all about fun karatemike so you do you my friend! but to see the standard of champions in terms of damage decrease over the years, and champion spotlights on the official mcoc website either lie or mislead players on those ratings has left me with a sour taste in my mouth.
In terms of the whole "BG-designed champions vs Non-BG-designed champions" debate, I think that is a wrong stance to take.
Champions should be designed to be fun. I understand that is subjective, especially when looking at different game modes, but Kabam has been able to hit that mark fairly well throughout the previous years.
Fun designed champions should be where:
1. On offense, it feels rewarding to play as (either being high damage, have a good flow state, or handle previously difficult interactions with a safety net, or a combination of all three)
2. On defense, it feels rewarding to defeat (either by skill, or using a decent amount of champions as counters).
In 2023, my favorite champion is Vox. Vox has a very good flow state and feels very satisfying to play as. I used to think Onslaught was not a fun designed defender, but learning how to skillfully defeat him in SoS, he feels rewarding to defeat. Also, this fun aspect isn't limited to a BG worldview. Onslaught is fun to encounter both in BG and in SoS for example, and Vox is fun to use for questing and in BGs as needed.
It seems like 2024 champions have been designed where:
1. On offense,
it feels rewarding to play as(either being high damage,have a good flow state, or handle previously difficult interactions with a safety net)2. On defense, it feels rewarding to defeat (
either by skill, or usinga decent amount of champions ascounters).Regardless of whether these champions are good/bad in questing vs BGs, I think the majority of the 2024 champions have gotten a bit too niche in what they are designed for. As an example, the Serpent only seems 'fun' to have as a defender in BGs. The 'fun' facing him as a defender in Questing seems to be much less, and using him on offense just feels tedious due to poor flow and low damage.
Honestly, aside from Dust and Ironheart, if the rest of 2024 champions were deleted from the game I wouldn't care as they just don't seem fun to have or encounter for questing/BG deck.