**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
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If champs like Kate, CGR etc were released this year best believe their damage would've been very very bad.
I literally came to the forums for this exact reason just to see how much the community been talking about this. I struggle to understand how the method of making defenders OP with unavoidable damage while making most (if not all) 2024 attacker based champs have negligible/inadequate/forgettable or even LAUGHABLE performance was ever going to work for them…
And then the rebalancing program only ever “rebalances” a champ when 1) they’re not defensive, these are kabam money makers they hate touching them (look at the lil “tweak” bullseye got LMAO)
And 2) the community has to literally throw a collective outrage to the point it’s unavoidable and still HOPE for the best that it’s not a lateral bust (looking at you sandman…)
What also gets me upset is the creators not acknowledging this as well but that’s irrelevant
Truly, in my experience these last few months, I’ve seen lots of people leave the game simply because they felt like the game was going in a horrible direction and they lost the incentive to play and stick it out cause EVERY month been the sameee thing, OP defender/forgettable attacker. When you already have most champs in the game and can’t acquire the news one on release for months at a time, you’re expecting to have fun with the new champs when you do acquire them. However, if you only ever play the new champs when they the OP defenders you can’t avoid, and then you get the new attackers and realize they’re weaker than champs from 2 years ago, you lose incentive to keep playing amongst everything else. The game is deliberately causing more stress/annoyance than it is allowing fun. The champs are EVERYTHING in this game and this whole year so far has been horrible at delivering fun balanced champs.
ALSO, keep in mind this trend started before 2024 too. December we got Onslaught and Deathless( More like 2016 pre-buffed) Gully. Those 2 literally follow the model of OP defender with unavoidable dmg and forgettable mediocre attacker.
2024 has not been a great year for the mcoc community and you can quite literally feel it everywhere
BULLSEYE
If you have continued watching beroman streams you would note that his r3 bullseye really does well on attack. He shows that he can finish fights in under a minute in bgs. Considering many people avoids using him on attack was because he did not do enough damage even a r2. But when he goes r3 he does fights pretty well. So imagine a r6 bullseye. So if they had bumped up his damage on attack at r6 he would be overwhelming.
SHURI
I think shuri is a great example for why 7*s are undertuned. R2 shuri can do necro fights in six to seven minutes. She also does well in bgs even though not the fastest. Just imagine a r6 doing necro. Her ramp is so easy to do and easy to maintain. A r6 shuri testing grounds would be necro sauron.
Overall i think the champs are still great.
Like hell i would think that. All of these problems kickstarted when they decided to break the game economy with the july 4th deals last year.
The major reason being commonizing 6*r5s. If they didnt do it i doubt that they would have introduced 7*r3s soooo soon. And to add to that they also introduced ascension which strengthed the 6*s even more. Since 6*s were taking over 7*s were falling short on the damage so they had to introduce 7*r3s.
You could say 7* r3s were pre-planned to be released on necro. Yes that is right. They planned all of it from the start. Them deciding to commonize r5s to 7*r3s on necro were all are money focused. With the introduction of 7*s players were frustrated that their 6*s are useless now. To compensate that they released many r5 items. This is where things went wrong. They released too much.
Once ascension was released the 6*s took over the game for a while. So they released good champs who are good at even 6*r4s to suit the players needs and it was successful. 7* sales increased. But the champs will be overpowered in the future. We will see that in the upcoming year.
I guess you can say they learnt from their mistakes and are now releasing some finetuned champs with the r6 in mind.
The real problem with the 7* starts now. Since the champs that are being released are getting backlashes they might consider increasing their damage output like you said. But lets say ironheart gets a good buff and she does pretty good now. will that be the same case in the future with r67*s.
A buff means they are going to increase something and decrease something or could even remove mechanics. For example dexing bullseye basic attacks wont inflict instant bleed after his rebalancing.
The real problem is many champs would be preforming great right now but could fall short in the future with many new champs getting released. And also many underperforming champs could become so good with new ranks.
So if kabam decides to rebalance the champs which are underperforming now and they become too good in the future it will definitely affect the sales of the new release of champions. So if they decide to release some nuke champs to increase sakes it will also come back to them as they progress through ranks.
This all could happen or i could be wrong. If you think i am wrong at anyplace you can tell me no worries.