Should The Crystal System as a Whole Be Overhauled? (Honest Take and BROAD discussion)
I'm sure many of you are aware of how many games made by North American developers are moving away from "randomness" and into more guaranteed but also more "grindy" rewards (i.e. Brawlstars, Overwatch, League of Legends, etc.). Should MCOC take a similar route? I love the feeling of landing that one champ and feeling so lucky... but is it sustainable? Most of us are incredibly unhappy with the new titan feeling too random and lackluster in the champ pool, but this brings up a larger discussion. Should Kabam remove crystals and move towards more of an unlocking based system for champs? There are so many champs that this is far from outlandish. Maybe champs get sorted some way and then some cost more to unlock than others. Idk, but I for one do not think that crystals are very sustainable, nor are they engaging for the long term playerbase. Maybe just more "wish crystal" type selectors should be implemented. I saw an interesting take with the Titan Crystal, where maybe the player selects 4 champs, then the game randomly selects 6 to be placed into the titan crystal, and then the player opens that crystal... at least this prevents months of work from amounting into a Luke Cage or unduped Thing.