Yet another AI post… AI recovery rate

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Comments

  • HungaryHippoHungaryHippo Member Posts: 1,038 ★★★★
    These are not "problems". They are features.
  • PT_99PT_99 Member Posts: 4,499 ★★★★★
    Bro legit, idk what's happening but AI has started to punish my heavy and specials 💀

    Like just imagine this, sometimes I use heavy, AI will somehow get up, charge at me all before my heavy animation is done swinging?

    It's not consistent but when it happens it feels like kick in nuts, twice.
  • PT_99PT_99 Member Posts: 4,499 ★★★★★
    NüΚΞ said:

    I love Trappy streams, and he basically said what I say out loud while playing MCOC lately. Kabam employees this is how you kill your game. Thanks Trappy for being the goat and speaking the truth.

    https://youtu.be/VFyTX7sQK2I?si=Q5yWNSfX09D-L9ER

    You can feel pain ☹️

    Kabam will just say, "We're long at it or we have data yup yup." 🤣👏
    Tf yall looking at from past 8+ months?
  • Supersha7Supersha7 Member Posts: 245 ★★
    I think they could do a lot by just doing the care packages again. It went a long way to settle frustrations by at least offering items that meant we didn’t have to waste in game currency or units on items that we should not have had to use.

    I really don’t know why they stopped them. The issues were never fixed.

    They just stated one day “oh, we’ve implemented a new system that works now, so no more care package”. And the community said…

    “But it’s still broken….”

    And kabam said

    “We fixed it”

    And community said

    “It’s still broken”

    And kabam said

    “Well from our side, we fixed it, so no more care package”.

    End of discussion….

    Sad times :(
  • NüΚΞNüΚΞ Member Posts: 259 ★★★
    PT_99 said:

    Bro legit, idk what's happening but AI has started to punish my heavy and specials 💀

    Like just imagine this, sometimes I use heavy, AI will somehow get up, charge at me all before my heavy animation is done swinging?

    It's not consistent but when it happens it feels like kick in nuts, twice.

    Yeah you get punished for doing something lmao. Or you get hit with a special but the ai dashes in perfectly when you’re standing up and ties in a five hit combo to really rub salt in the wound
  • DarkNightRiseDarkNightRise Member Posts: 385 ★★★
    Nothing to update here now. Working as intended! That’s simple
  • HatsumomoHatsumomo Member Posts: 9

    When I was using Ham against Serpent in BGs, the AI would fire off specials as soon as it filled a bar of power. But when I put Porker Poppers and Taunt on him, that demon AI stopped throwing specials. AI would often wait until they expire before it throws it's special agian, no matter how much I tried to bait. And I would even stun it and do 1 or 2 more hits on him, but it STILL would not throw a special until the debuffs expired.

    This is the same AI that gets trigger happy as soon as it gains a bar of power. 😕 Now it somehow "realizes" when it has Taunt and a burst damage debuff, it could take damage if it throws it's special. How?? AI is supposed to throw it's special when it's taunted. That's the purpose of that ability.

    I think you're confusing it with intimidate. Intimidate is the one where the AI throws specials quick! /s
  • PgeorgePgeorge Member Posts: 35
    This is working as intended.
  • NüΚΞNüΚΞ Member Posts: 259 ★★★
    Pgeorge said:

    This is working as intended.

    True true. Silly me

  • Shooter708Shooter708 Member Posts: 55
    NüΚΞ said:

    All the same problems for months (coming on a year) have become MORE exacerbated.

    1. AI light intercepting
    2. AI special intercepting
    3. AI draft back intercepting
    4. AI not throwing specials
    5. AI parrying hits constantly
    6. AI recovery time issues all noted on this page
    7. AI not throwing specials
    8. AI holding specials until your ramp up falls off
    9. AI holding specials but instantly dropping sp3 a
    10. AI not dashing to get parried instead walking up to you and waiting for the exact moment block is dropped.
    11. AI now throwing 4-hit combos straight into specials
    12. AI recovery time making it impossible to safely punish specials
    13. AI recovery time making it impossible to safely punish heavy attacks
    14. AI recovery time allowing AI to punish OUR special animations and heavy attacks.

    I can’t believe this is the state we are in. Please address this problem before the game loses its player base.

    This is exactly what the issue is. The AI is essentially reacting how a skilled player would react to fights and that SHOULD not be happening. These our our tools to counter the nodes and buffs that the defender has the be edit of that we face. If the AI is supposed to react like this, then get rid of all the defender nodes to equalize the fights.
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