I’m really impressed by whoever designed her. She’s got mechanics like a boss who you have to do specific actions against to win. She’s a neat puzzle .But as a player I find her too much of a pain for a champ I’ll encounter in BG, AW and other content less forgiving than story/EQ. I’m just waiting for some crazy node that pushes her from difficult to impossible. I’m ok leaving Serpent and, Bullseye (mostly) as is but she’s a menace and should be nerfed big time.
I’m really impressed by whoever designed her. She’s got mechanics like a boss who you have to do specific actions against to win. She’s a neat puzzle .But as a player I find her too much of a pain for a champ I’ll encounter in BG, AW and other content less forgiving than story/EQ. I’m just waiting for some crazy node that pushes her from difficult to impossible. I’m ok leaving Serpent and, Bullseye (mostly) as is but she’s a menace and should be nerfed big time.
I like the concept of seeing the icon and needing to do an action. It's a nice idea. Just that here ai cooperation is needed and many things are going on.
Could be something like Superior Kang, i really like that action workflow. We can also use simpler actions that don't depend on AI like do a special, do a heavy, knock down opponent etc. Intercept is alright but then she also has unstoppable. She also has some miss mechanics. Many things are going on for her, it can be simplified. I feel she already has many nodes on and not a base champ.
It can work well simply with a timer ticking, an icon or multiple icons gets added, counter the icon as required before a special.Damage reflection is fine with special which is a penalty for not removing icons, damage reflected should depend on icons left. A cooldown timer starts once all icons removed. No need of miss mechanics, resistances or any other complications (which can be nodes for added difficultly).
For punishing her heavy, I find that champs with multi-hit heavies (like Torch, Nick, Herc) make countering it a breeze. No special timing required. Just dex back and fire your heavy into hers. On the other hand, single hit heavies like Hulk’s are a lot tougher because they require exact timing.
I most often find the intercept requirement toughest because you can’t control if she’s going to be aggressive or not.
I do wish she’d only get her enchantments back maybe once per fight on a timer (besides the start) and not after every SP1.
For punishing her heavy, I find that champs with multi-hit heavies (like Torch, Nick, Herc) make countering it a breeze. No special timing required. Just dex back and fire your heavy into hers. On the other hand, single hit heavies like Hulk’s are a lot tougher because they require exact timing.
I most often find the intercept requirement toughest because you can’t control if she’s going to be aggressive or not.
I do wish she’d only get her enchantments back maybe once per fight on a timer (besides the start) and not after every SP1.
Wait, are you trying to counter her heavy with your heavy? You don’t need to do that. Bait out her heavy and just basic attack afterward.
Today's SQ i did better than last one couple of days back. Used HT, Titania and Scorp this time. Also i found that i can interrupt heavy after the 2nd hit. I still needed 3 revives in my two runs. At times the miss conditions and the icons don't go well like i need to knockdown but there's miss on knockdown. Her damage reflect is also too high, she took 90% health of HT at once.
For punishing her heavy, I find that champs with multi-hit heavies (like Torch, Nick, Herc) make countering it a breeze. No special timing required. Just dex back and fire your heavy into hers. On the other hand, single hit heavies like Hulk’s are a lot tougher because they require exact timing.
I most often find the intercept requirement toughest because you can’t control if she’s going to be aggressive or not.
I do wish she’d only get her enchantments back maybe once per fight on a timer (besides the start) and not after every SP1.
Wait, are you trying to counter her heavy with your heavy? You don’t need to do that. Bait out her heavy and just basic attack afterward.
I indeed was. That’s how I had understood that enchantment. I thought it had to be “counter her heavy with one of your own resulting in her heavy being disrupted.” I’ll test it out.
Blows my mind that they keep introducing characters that are reliant on specific gameplay to counter, specific gameplay that is very AI dependant too, yet there isn't a sign of AI consistency anytime soon.
Her kit is broken to the point where you can only clear using particular champs. This is not going to improve game feel and will increase frustration especially in aw and bg. Great character design, way too much going on in a fight with her. Needs toned down.
Lol, no. It's just "interrupt heavy" "Intercept" And Knock her down with heavy/special. Anyone can do that.
Your overhyping her difficulty
Those of you saying anyone can fight her, some players are overhyping her difficulty. I don’t think that’s the case at all. Question for you guys though, have you faced her in BG already? I’m curious to know how she was performed? Don’t forget that so far nodes they’ve applied to her are all well thought out to deal with her specifically. No general nodes that applies to all champions yet. In side quest, she practically has no nodes. One node to benefit you the attacker and the other doesn’t really do anything, even feed other champs. That alone should tell you we haven’t seen anything yet about the defender’s true defensive capabilities. Just considers how Serpent, Photon, Bullseye, and co have been just horrible the past few metas in BG. Game over if you don’t have the perfect counter, and even that at times it’s not that easy.
anyone struggling to remember which damn color needs what, as @WednesdayLength ’s pic shows, her effects listed in the pause menu SHOW WHAT TURNS THEM OFF. not great in BG, but EQ SQ, you got time to check, until she gets more familiar to fight.
Her kit is broken to the point where you can only clear using particular champs. This is not going to improve game feel and will increase frustration especially in aw and bg. Great character design, way too much going on in a fight with her. Needs toned down.
Lol, no. It's just "interrupt heavy" "Intercept" And Knock her down with heavy/special. Anyone can do that.
Your overhyping her difficulty
Those of you saying anyone can fight her, some players are overhyping her difficulty. I don’t think that’s the case at all. Question for you guys though, have you faced her in BG already? I’m curious to know how she was performed? Don’t forget that so far nodes they’ve applied to her are all well thought out to deal with her specifically. No general nodes that applies to all champions yet. In side quest, she practically has no nodes. One node to benefit you the attacker and the other doesn’t really do anything, even feed other champs. That alone should tell you we haven’t seen anything yet about the defender’s true defensive capabilities. Just considers how Serpent, Photon, Bullseye, and co have been just horrible the past few metas in BG. Game over if you don’t have the perfect counter, and even that at times it’s not that easy.
She is not even *close* to Serpents or Photon/Bullseye's level of defense.
You can see on pause menu what each spell needs for turn off. It's not difficult. She's just trickier than most.
Have fought her a few times in BG. Victories still occured. She's not hard. Just takes attention, which many seem to lack
Did my first SQ run today, I dashed in to intercept but she intercepted me instead. Used a revive same conclusion. Decided to give up and save my revives for other challenges. Not worth it to spend revives for SQ.
Enchantress is like a mini boss where you have to remember what action to disable which icon, otherwise the damage reflection is huge. Doing ok for my fights in EQ but her health pool in SQ was bumped up to almost 350k. Wow.
Comments
Heavy sp1 heavy heavy repeat (for sq but useful to eq through)
48" 38 hits 0 hits received 😉
Could be something like Superior Kang, i really like that action workflow. We can also use simpler actions that don't depend on AI like do a special, do a heavy, knock down opponent etc. Intercept is alright but then she also has unstoppable. She also has some miss mechanics. Many things are going on for her, it can be simplified. I feel she already has many nodes on and not a base champ.
It can work well simply with a timer ticking, an icon or multiple icons gets added, counter the icon as required before a special.Damage reflection is fine with special which is a penalty for not removing icons, damage reflected should depend on icons left. A cooldown timer starts once all icons removed. No need of miss mechanics, resistances or any other complications (which can be nodes for added difficultly).
On the other hand, single hit heavies like Hulk’s are a lot tougher because they require exact timing.
I most often find the intercept requirement toughest because you can’t control if she’s going to be aggressive or not.
I do wish she’d only get her enchantments back maybe once per fight on a timer (besides the start) and not after every SP1.
I’ll test it out.
Her physical vulnerability helps a lot..
Don’t forget that so far nodes they’ve applied to her are all well thought out to deal with her specifically. No general nodes that applies to all champions yet.
In side quest, she practically has no nodes. One node to benefit you the attacker and the other doesn’t really do anything, even feed other champs. That alone should tell you we haven’t seen anything yet about the defender’s true defensive capabilities.
Just considers how Serpent, Photon, Bullseye, and co have been just horrible the past few metas in BG. Game over if you don’t have the perfect counter, and even that at times it’s not that easy.
You can see on pause menu what each spell needs for turn off.
It's not difficult. She's just trickier than most.
Have fought her a few times in BG. Victories still occured. She's not hard. Just takes attention, which many seem to lack
Enchantress is like a mini boss where you have to remember what action to disable which icon, otherwise the damage reflection is huge. Doing ok for my fights in EQ but her health pool in SQ was bumped up to almost 350k. Wow.