ThatGuyYouSaw'235s Concept for an entire YEAR (NEW CHAMPIONS, CHAMPION BUFFS, RELICS)

2

Comments

  • gash228gash228 Member Posts: 114


    March -

    Once again, the Asgard month! One character is a major Thor villain that I'm surprised hasn't been added yet. The other is someone who has strong ties to a major accomplice of Thor and is part of an existing group of champions that hasn't seen a new addition in a decent while. I'll say the classes are Cosmic and Mystic but I'm not sure how that would help considering that is where 90% of Thor-related characters end up.

    April -

    We can't forget the obligatory Spider-Man month. This time things will be taken to a more, traditional street-level type deal with the two characters that will come with this month. Both champions are characters you'd associate with a more classic environment.

    May -

    An X-Men month and an extremely juicy one at that, focusing on a full blown war that will be fronted by two characters which I'm sure will be welcome additions to the contest.

    June -

    An iconic X-Men character has been found on a derelict, near haunted space station. Imagine those derelict freighters in No Man's Sky, how there's always an overarching sense of danger no matter where you are. Imagine that with the second character, someone or rather something that would be the last thing you would want to be pitted against in a Space Station.


    (This concludes the plans for the first half. However, if you remember correctly, Kabam decided to let slip that July 2024 had The Leader coming to the game, as he was such an iconic character. I will do the same for July 20XX.)

    July -

    Kraven goes hunting. The Lizard is one of his two targets.
    Just a reminder that these are your hints for the upcoming champions for this concept year! You also may have noticed that Puck's synergy "I Wouldn't Recommend Filming A Nature Documentary" has a missing character.

    Who could that that be, who could the others be?
    My best guess is that one of the two March characters is Ulik or perhaps Malekith. For the other I have no clue.
  • Dirty_DozzDirty_Dozz Member Posts: 479 ★★★
    This is an awesome idea! I wish I had the creativity for something like this lmao. There's a character I've wanted added for ages that I have a very very barebones idea for, but don't have the creativity to flesh it out more.
  • ThatGuyYouSaw235ThatGuyYouSaw235 Member Posts: 3,328 ★★★★★

    This is an awesome idea! I wish I had the creativity for something like this lmao. There's a character I've wanted added for ages that I have a very very barebones idea for, but don't have the creativity to flesh it out more.

    Who might that be? They could be on the list of champs I have for this conceptual year.
  • Dirty_DozzDirty_Dozz Member Posts: 479 ★★★
    edited September 27

    This is an awesome idea! I wish I had the creativity for something like this lmao. There's a character I've wanted added for ages that I have a very very barebones idea for, but don't have the creativity to flesh it out more.

    Who might that be? They could be on the list of champs I have for this conceptual year.
    Penance. I have an idea where he can place various non damaging debuffs on himself, and he gets more powerful the more debuffs he has (to tie into the fact that he has spikes inside his suit that poke into his skin, which amplifies his power). But that's literally the only idea I have about him.
  • ThatGuyYouSaw235ThatGuyYouSaw235 Member Posts: 3,328 ★★★★★

    This is an awesome idea! I wish I had the creativity for something like this lmao. There's a character I've wanted added for ages that I have a very very barebones idea for, but don't have the creativity to flesh it out more.

    Who might that be? They could be on the list of champs I have for this conceptual year.
    Penance. I have an idea where he can place various non damaging debuffs on himself, and he gets more powerful the more debuffs he has (to tie into the fact that he has spikes inside his suit that poke into his skin, which amplifies his power). But that's literally the only idea I have about him.
    That is a very interesting starting point which you can definetely extend into a full concept. Unfortunately there are no plans for Penance to be part of this conceptual year so you won't see him be represented in this thread. If I were to design him, I'd copy that idea that you had and make him a strong attacker but make him on par with Vox on defense.
  • gash228gash228 Member Posts: 114
    gash228 said:


    March -

    Once again, the Asgard month! One character is a major Thor villain that I'm surprised hasn't been added yet. The other is someone who has strong ties to a major accomplice of Thor and is part of an existing group of champions that hasn't seen a new addition in a decent while. I'll say the classes are Cosmic and Mystic but I'm not sure how that would help considering that is where 90% of Thor-related characters end up.

    April -

    We can't forget the obligatory Spider-Man month. This time things will be taken to a more, traditional street-level type deal with the two characters that will come with this month. Both champions are characters you'd associate with a more classic environment.

    May -

    An X-Men month and an extremely juicy one at that, focusing on a full blown war that will be fronted by two characters which I'm sure will be welcome additions to the contest.

    June -

    An iconic X-Men character has been found on a derelict, near haunted space station. Imagine those derelict freighters in No Man's Sky, how there's always an overarching sense of danger no matter where you are. Imagine that with the second character, someone or rather something that would be the last thing you would want to be pitted against in a Space Station.


    (This concludes the plans for the first half. However, if you remember correctly, Kabam decided to let slip that July 2024 had The Leader coming to the game, as he was such an iconic character. I will do the same for July 20XX.)

    July -

    Kraven goes hunting. The Lizard is one of his two targets.
    Just a reminder that these are your hints for the upcoming champions for this concept year! You also may have noticed that Puck's synergy "I Wouldn't Recommend Filming A Nature Documentary" has a missing character.

    Who could that that be, who could the others be?
    My best guess is that one of the two March characters is Ulik or perhaps Malekith. For the other I have no clue.
    Expanding on my thoughts, I believe that these characters will be added in the year 20xx.


    March: Ulik, ?
    April: Chameleon, Spider-Man Noir
    May: Hope Summers, Bastion
    June: Forge, Magus
    July: Lizard, Weapon H
  • ThatGuyYouSaw235ThatGuyYouSaw235 Member Posts: 3,328 ★★★★★
    gash228 said:

    gash228 said:


    March -

    Once again, the Asgard month! One character is a major Thor villain that I'm surprised hasn't been added yet. The other is someone who has strong ties to a major accomplice of Thor and is part of an existing group of champions that hasn't seen a new addition in a decent while. I'll say the classes are Cosmic and Mystic but I'm not sure how that would help considering that is where 90% of Thor-related characters end up.

    April -

    We can't forget the obligatory Spider-Man month. This time things will be taken to a more, traditional street-level type deal with the two characters that will come with this month. Both champions are characters you'd associate with a more classic environment.

    May -

    An X-Men month and an extremely juicy one at that, focusing on a full blown war that will be fronted by two characters which I'm sure will be welcome additions to the contest.

    June -

    An iconic X-Men character has been found on a derelict, near haunted space station. Imagine those derelict freighters in No Man's Sky, how there's always an overarching sense of danger no matter where you are. Imagine that with the second character, someone or rather something that would be the last thing you would want to be pitted against in a Space Station.


    (This concludes the plans for the first half. However, if you remember correctly, Kabam decided to let slip that July 2024 had The Leader coming to the game, as he was such an iconic character. I will do the same for July 20XX.)

    July -

    Kraven goes hunting. The Lizard is one of his two targets.
    Just a reminder that these are your hints for the upcoming champions for this concept year! You also may have noticed that Puck's synergy "I Wouldn't Recommend Filming A Nature Documentary" has a missing character.

    Who could that that be, who could the others be?
    My best guess is that one of the two March characters is Ulik or perhaps Malekith. For the other I have no clue.
    Expanding on my thoughts, I believe that these characters will be added in the year 20xx.


    March: Ulik, ?
    April: Chameleon, Spider-Man Noir
    May: Hope Summers, Bastion
    June: Forge, Magus
    July: Lizard, Weapon H
    3 of those are right! (Not including Lizard).
  • gash228gash228 Member Posts: 114

    gash228 said:

    gash228 said:


    March -

    Once again, the Asgard month! One character is a major Thor villain that I'm surprised hasn't been added yet. The other is someone who has strong ties to a major accomplice of Thor and is part of an existing group of champions that hasn't seen a new addition in a decent while. I'll say the classes are Cosmic and Mystic but I'm not sure how that would help considering that is where 90% of Thor-related characters end up.

    April -

    We can't forget the obligatory Spider-Man month. This time things will be taken to a more, traditional street-level type deal with the two characters that will come with this month. Both champions are characters you'd associate with a more classic environment.

    May -

    An X-Men month and an extremely juicy one at that, focusing on a full blown war that will be fronted by two characters which I'm sure will be welcome additions to the contest.

    June -

    An iconic X-Men character has been found on a derelict, near haunted space station. Imagine those derelict freighters in No Man's Sky, how there's always an overarching sense of danger no matter where you are. Imagine that with the second character, someone or rather something that would be the last thing you would want to be pitted against in a Space Station.


    (This concludes the plans for the first half. However, if you remember correctly, Kabam decided to let slip that July 2024 had The Leader coming to the game, as he was such an iconic character. I will do the same for July 20XX.)

    July -

    Kraven goes hunting. The Lizard is one of his two targets.
    Just a reminder that these are your hints for the upcoming champions for this concept year! You also may have noticed that Puck's synergy "I Wouldn't Recommend Filming A Nature Documentary" has a missing character.

    Who could that that be, who could the others be?
    My best guess is that one of the two March characters is Ulik or perhaps Malekith. For the other I have no clue.
    Expanding on my thoughts, I believe that these characters will be added in the year 20xx.


    March: Ulik, ?
    April: Chameleon, Spider-Man Noir
    May: Hope Summers, Bastion
    June: Forge, Magus
    July: Lizard, Weapon H
    3 of those are right! (Not including Lizard).
    Not to rush, but I'm really curious about the March champions, so I was wondering when you were going to continue posting for this concept?
  • EdisonLawEdisonLaw Member Posts: 7,665 ★★★★★
    gash228 said:

    gash228 said:


    March -

    Once again, the Asgard month! One character is a major Thor villain that I'm surprised hasn't been added yet. The other is someone who has strong ties to a major accomplice of Thor and is part of an existing group of champions that hasn't seen a new addition in a decent while. I'll say the classes are Cosmic and Mystic but I'm not sure how that would help considering that is where 90% of Thor-related characters end up.

    April -

    We can't forget the obligatory Spider-Man month. This time things will be taken to a more, traditional street-level type deal with the two characters that will come with this month. Both champions are characters you'd associate with a more classic environment.

    May -

    An X-Men month and an extremely juicy one at that, focusing on a full blown war that will be fronted by two characters which I'm sure will be welcome additions to the contest.

    June -

    An iconic X-Men character has been found on a derelict, near haunted space station. Imagine those derelict freighters in No Man's Sky, how there's always an overarching sense of danger no matter where you are. Imagine that with the second character, someone or rather something that would be the last thing you would want to be pitted against in a Space Station.


    (This concludes the plans for the first half. However, if you remember correctly, Kabam decided to let slip that July 2024 had The Leader coming to the game, as he was such an iconic character. I will do the same for July 20XX.)

    July -

    Kraven goes hunting. The Lizard is one of his two targets.
    Just a reminder that these are your hints for the upcoming champions for this concept year! You also may have noticed that Puck's synergy "I Wouldn't Recommend Filming A Nature Documentary" has a missing character.

    Who could that that be, who could the others be?
    My best guess is that one of the two March characters is Ulik or perhaps Malekith. For the other I have no clue.
    Expanding on my thoughts, I believe that these characters will be added in the year 20xx.


    March: Ulik, ?
    April: Chameleon, Spider-Man Noir
    May: Hope Summers, Bastion
    June: Forge, Magus
    July: Lizard, Weapon H
    Bastion is long overdue since the release of X-Men 97. They released Arcade instead
  • WednesdayLengthWednesdayLength Member Posts: 1,471 ★★★
    EdisonLaw said:

    gash228 said:

    gash228 said:


    March -

    Once again, the Asgard month! One character is a major Thor villain that I'm surprised hasn't been added yet. The other is someone who has strong ties to a major accomplice of Thor and is part of an existing group of champions that hasn't seen a new addition in a decent while. I'll say the classes are Cosmic and Mystic but I'm not sure how that would help considering that is where 90% of Thor-related characters end up.

    April -

    We can't forget the obligatory Spider-Man month. This time things will be taken to a more, traditional street-level type deal with the two characters that will come with this month. Both champions are characters you'd associate with a more classic environment.

    May -

    An X-Men month and an extremely juicy one at that, focusing on a full blown war that will be fronted by two characters which I'm sure will be welcome additions to the contest.

    June -

    An iconic X-Men character has been found on a derelict, near haunted space station. Imagine those derelict freighters in No Man's Sky, how there's always an overarching sense of danger no matter where you are. Imagine that with the second character, someone or rather something that would be the last thing you would want to be pitted against in a Space Station.


    (This concludes the plans for the first half. However, if you remember correctly, Kabam decided to let slip that July 2024 had The Leader coming to the game, as he was such an iconic character. I will do the same for July 20XX.)

    July -

    Kraven goes hunting. The Lizard is one of his two targets.
    Just a reminder that these are your hints for the upcoming champions for this concept year! You also may have noticed that Puck's synergy "I Wouldn't Recommend Filming A Nature Documentary" has a missing character.

    Who could that that be, who could the others be?
    My best guess is that one of the two March characters is Ulik or perhaps Malekith. For the other I have no clue.
    Expanding on my thoughts, I believe that these characters will be added in the year 20xx.


    March: Ulik, ?
    April: Chameleon, Spider-Man Noir
    May: Hope Summers, Bastion
    June: Forge, Magus
    July: Lizard, Weapon H
    Bastion is long overdue since the release of X-Men 97. They released Arcade instead
    They didn't release arcade instead of bastion, they released arcade because that's who they wanted to release. They didn't decide between the 2 and they've never released champs in line with the shows to begin with
  • ThatGuyYouSaw235ThatGuyYouSaw235 Member Posts: 3,328 ★★★★★
    gash228 said:

    gash228 said:

    gash228 said:


    March -

    Once again, the Asgard month! One character is a major Thor villain that I'm surprised hasn't been added yet. The other is someone who has strong ties to a major accomplice of Thor and is part of an existing group of champions that hasn't seen a new addition in a decent while. I'll say the classes are Cosmic and Mystic but I'm not sure how that would help considering that is where 90% of Thor-related characters end up.

    April -

    We can't forget the obligatory Spider-Man month. This time things will be taken to a more, traditional street-level type deal with the two characters that will come with this month. Both champions are characters you'd associate with a more classic environment.

    May -

    An X-Men month and an extremely juicy one at that, focusing on a full blown war that will be fronted by two characters which I'm sure will be welcome additions to the contest.

    June -

    An iconic X-Men character has been found on a derelict, near haunted space station. Imagine those derelict freighters in No Man's Sky, how there's always an overarching sense of danger no matter where you are. Imagine that with the second character, someone or rather something that would be the last thing you would want to be pitted against in a Space Station.


    (This concludes the plans for the first half. However, if you remember correctly, Kabam decided to let slip that July 2024 had The Leader coming to the game, as he was such an iconic character. I will do the same for July 20XX.)

    July -

    Kraven goes hunting. The Lizard is one of his two targets.
    Just a reminder that these are your hints for the upcoming champions for this concept year! You also may have noticed that Puck's synergy "I Wouldn't Recommend Filming A Nature Documentary" has a missing character.

    Who could that that be, who could the others be?
    My best guess is that one of the two March characters is Ulik or perhaps Malekith. For the other I have no clue.
    Expanding on my thoughts, I believe that these characters will be added in the year 20xx.


    March: Ulik, ?
    April: Chameleon, Spider-Man Noir
    May: Hope Summers, Bastion
    June: Forge, Magus
    July: Lizard, Weapon H
    3 of those are right! (Not including Lizard).
    Not to rush, but I'm really curious about the March champions, so I was wondering when you were going to continue posting for this concept?
    Oh its all good. I'm very busy at the moment so I'm still working on Night Thrasher's buff plus I need to iron out Super Skrull.

    Oddly enough I've done half of Blue Marvel already because I have a very clear vision of him, even though Supergiant was supposed to come first.

    I'll give you fellas an extra tidbit and say that the Thor villian is Mystic whereas the Cosmic champion has a connection to Beta Ray Bill (if I give any more info it may be too easy)
  • ThatGuyYouSaw235ThatGuyYouSaw235 Member Posts: 3,328 ★★★★★
    EdisonLaw said:

    gash228 said:

    gash228 said:


    March -

    Once again, the Asgard month! One character is a major Thor villain that I'm surprised hasn't been added yet. The other is someone who has strong ties to a major accomplice of Thor and is part of an existing group of champions that hasn't seen a new addition in a decent while. I'll say the classes are Cosmic and Mystic but I'm not sure how that would help considering that is where 90% of Thor-related characters end up.

    April -

    We can't forget the obligatory Spider-Man month. This time things will be taken to a more, traditional street-level type deal with the two characters that will come with this month. Both champions are characters you'd associate with a more classic environment.

    May -

    An X-Men month and an extremely juicy one at that, focusing on a full blown war that will be fronted by two characters which I'm sure will be welcome additions to the contest.

    June -

    An iconic X-Men character has been found on a derelict, near haunted space station. Imagine those derelict freighters in No Man's Sky, how there's always an overarching sense of danger no matter where you are. Imagine that with the second character, someone or rather something that would be the last thing you would want to be pitted against in a Space Station.


    (This concludes the plans for the first half. However, if you remember correctly, Kabam decided to let slip that July 2024 had The Leader coming to the game, as he was such an iconic character. I will do the same for July 20XX.)

    July -

    Kraven goes hunting. The Lizard is one of his two targets.
    Just a reminder that these are your hints for the upcoming champions for this concept year! You also may have noticed that Puck's synergy "I Wouldn't Recommend Filming A Nature Documentary" has a missing character.

    Who could that that be, who could the others be?
    My best guess is that one of the two March characters is Ulik or perhaps Malekith. For the other I have no clue.
    Expanding on my thoughts, I believe that these characters will be added in the year 20xx.


    March: Ulik, ?
    April: Chameleon, Spider-Man Noir
    May: Hope Summers, Bastion
    June: Forge, Magus
    July: Lizard, Weapon H
    Bastion is long overdue since the release of X-Men 97. They released Arcade instead
    It was very obvious that June was going to be Northstar and Arcade way before X-Men 97' premiered.
  • ThatGuyYouSaw235ThatGuyYouSaw235 Member Posts: 3,328 ★★★★★
    I will ALSO note that June is NOT an X-Men themed month. While a major X-Men character is expected to debut, the other champion has no connection to the X-Men and is known as an Iron Man villain.

    May is your X-Men month and tbh I think it has the juiciest lineup since Prof X and Apoc.
  • EdisonLawEdisonLaw Member Posts: 7,665 ★★★★★
    edited September 30
    @ThatGuyYouSaw235 Night Thrasher is already pretty good, no need to change much with his kit. Just put his sig ability into his base kit, increase the duration of his debuffs, and instead of inflicting debilitate on sp3, it should make his debuffs permanent.

    I have a Night Thrasher buff concept if you want to see it
  • ThatGuyYouSaw235ThatGuyYouSaw235 Member Posts: 3,328 ★★★★★
    EdisonLaw said:

    @ThatGuyYouSaw235 Night Thrasher is already pretty good, no need to change much with his kit. Just put his sig ability into his base kit, increase the duration of his debuffs, and instead of inflicting debilitate on sp3, it should make his debuffs permanent.

    I have a Night Thrasher buff concept if you want to see it

    Night Thrasher is outdated, even with the furies from the sig he doesn't offer that much. The buff is designed to freshen him up for the more complex era of champ design that he just barely missed out on.

    My concept's pretty much set in stone as to what I'm adding to him but I wouldn't mind seeing yours my bro.
  • EdisonLawEdisonLaw Member Posts: 7,665 ★★★★★

    EdisonLaw said:

    @ThatGuyYouSaw235 Night Thrasher is already pretty good, no need to change much with his kit. Just put his sig ability into his base kit, increase the duration of his debuffs, and instead of inflicting debilitate on sp3, it should make his debuffs permanent.

    I have a Night Thrasher buff concept if you want to see it

    Night Thrasher is outdated, even with the furies from the sig he doesn't offer that much. The buff is designed to freshen him up for the more complex era of champ design that he just barely missed out on.

    My concept's pretty much set in stone as to what I'm adding to him but I wouldn't mind seeing yours my bro.
    Here you go

    Moderate Buff: Night Thrasher

    Passives:
    Night Thrasher’s advanced combat suit grants him immunity to Incinerate effects and +X Physical Resistance.
    Night Thrasher gains +X Critical Rating and Critical Damage Rating for each Unique Debuff or passive on his opponent. This ability is not affected by Ability Accuracy Reduction.
    Well Timed Blocks, Intercepts and successful Dodges grant 5% of max Power while Night Thrasher is under 1 Bar of Power. 10% instead against #Villain champions.

    Night Thrasher’s Skateboard:
    Attacks using the Skateboard (Mediums, SP1 and SP2) have passive True Accuracy. This is not affected by Ability accuracy reduction.
    They also have X armor penetration.

    Heavy attacks:
    They have a X% chance per Gadget debuff to inflict a Taunt on the opponent, reducing Attack by X% and increasing their chance to throw a special.
    Striking a Taunted opponent using the skateboard grants a Fury buff increasing X attack, max 10. When knocked down or being hit by a SP3, lose 5 furies
    Note: Night Thrasher’s original signature ability is now in his base kit. This means he now doesn’t require the awakened ability to reach his full potential.

    Knocking the opponent down or being knocked down:
    Refreshes all active Gadget debuffs
    100% to purify one of any debuff
    Note: I decided to put the purify into his heavy attack as well, as it can fit into his usual rotation. Just remember, don’t bring him against champs who can punish Purify effects

    Special 1: Vengeance on a Skateboard
    Inflicts a non-stacking Gadget debuff(s) depending on the combo ender, lasting for 15 seconds
    Gadgets:
    Heavy attack: Shock baton: Inflicts Shock.
    Medium combo: Explosive: Inflicts Incinerate as well as Armor Break.
    Light attack: Smoke capsule: Inflicts Disorient of 40% potency.

    Special 2: Pavement to Pain
    This special gains X attack rating for each passive or Debuff effect on the opponent
    Grants Night Thrasher a Precision buff, increasing Critical rating for 10 seconds and a Bleed for 10 seconds. The duration and potency of this buff and debuff is increased by X% for each unique debuff on the opponent.

    Special 3: Skateboard Warrior
    All gadget debuffs on the opponent are refreshed and are paused indefinitely.
    Stun for 2 seconds.
    Signature ability: Board to Death
    Night Thrasher’s unique Debuffs have a base X% chance to be replaced with matching Passive effects with X% additional potency.


  • ThatGuyYouSaw235ThatGuyYouSaw235 Member Posts: 3,328 ★★★★★
    edited September 30
    EdisonLaw said:

    EdisonLaw said:

    @ThatGuyYouSaw235 Night Thrasher is already pretty good, no need to change much with his kit. Just put his sig ability into his base kit, increase the duration of his debuffs, and instead of inflicting debilitate on sp3, it should make his debuffs permanent.

    I have a Night Thrasher buff concept if you want to see it

    Night Thrasher is outdated, even with the furies from the sig he doesn't offer that much. The buff is designed to freshen him up for the more complex era of champ design that he just barely missed out on.

    My concept's pretty much set in stone as to what I'm adding to him but I wouldn't mind seeing yours my bro.
    Here you go

    Moderate Buff: Night Thrasher

    Passives:
    Night Thrasher’s advanced combat suit grants him immunity to Incinerate effects and +X Physical Resistance.
    Night Thrasher gains +X Critical Rating and Critical Damage Rating for each Unique Debuff or passive on his opponent. This ability is not affected by Ability Accuracy Reduction.
    Well Timed Blocks, Intercepts and successful Dodges grant 5% of max Power while Night Thrasher is under 1 Bar of Power. 10% instead against #Villain champions.

    Night Thrasher’s Skateboard:
    Attacks using the Skateboard (Mediums, SP1 and SP2) have passive True Accuracy. This is not affected by Ability accuracy reduction.
    They also have X armor penetration.

    Heavy attacks:
    They have a X% chance per Gadget debuff to inflict a Taunt on the opponent, reducing Attack by X% and increasing their chance to throw a special.
    Striking a Taunted opponent using the skateboard grants a Fury buff increasing X attack, max 10. When knocked down or being hit by a SP3, lose 5 furies
    Note: Night Thrasher’s original signature ability is now in his base kit. This means he now doesn’t require the awakened ability to reach his full potential.

    Knocking the opponent down or being knocked down:
    Refreshes all active Gadget debuffs
    100% to purify one of any debuff
    Note: I decided to put the purify into his heavy attack as well, as it can fit into his usual rotation. Just remember, don’t bring him against champs who can punish Purify effects

    Special 1: Vengeance on a Skateboard
    Inflicts a non-stacking Gadget debuff(s) depending on the combo ender, lasting for 15 seconds
    Gadgets:
    Heavy attack: Shock baton: Inflicts Shock.
    Medium combo: Explosive: Inflicts Incinerate as well as Armor Break.
    Light attack: Smoke capsule: Inflicts Disorient of 40% potency.

    Special 2: Pavement to Pain
    This special gains X attack rating for each passive or Debuff effect on the opponent
    Grants Night Thrasher a Precision buff, increasing Critical rating for 10 seconds and a Bleed for 10 seconds. The duration and potency of this buff and debuff is increased by X% for each unique debuff on the opponent.

    Special 3: Skateboard Warrior
    All gadget debuffs on the opponent are refreshed and are paused indefinitely.
    Stun for 2 seconds.
    Signature ability: Board to Death
    Night Thrasher’s unique Debuffs have a base X% chance to be replaced with matching Passive effects with X% additional potency.


    @EdisonLaw

    I meant like DMs cause the only concepts I want in this thread are the ones that are mine as they are the ones that are contributing to the year.
  • Stupid91Stupid91 Member Posts: 35
    @ThatGuyYouSaw235
    Are you going to design complete overhaul buffs for champions, and if so can we assume new animations are at play? All of this is hypothetically of course
  • ThatGuyYouSaw235ThatGuyYouSaw235 Member Posts: 3,328 ★★★★★
    Stupid91 said:

    @ThatGuyYouSaw235
    Are you going to design complete overhaul buffs for champions, and if so can we assume new animations are at play? All of this is hypothetically of course

    Yes for sure. I plan for the overhauls to be given to old champions that need to be freshened up, so you can assume new animations at play.
  • ThatGuyYouSaw235ThatGuyYouSaw235 Member Posts: 3,328 ★★★★★

    JANUARY:

    - Super-Skrull (TUNE UP v1)
    - Doc Samson
    - Puck

    February:

    - Mister Fantastic (RELIC)

    NIGHT THRASHER MODERATE BUFF - SKILL




    Passive:

    Night Thrasher’s advanced combat suit grants him immunity to Incinerate effects, +X Physical Resistance and reduces the Ability Accuracy of incoming Bleed effects by -100%.

    For each unique debuff on the opponent and debuff on Night Thrasher, he reduces the duration of incoming debuffs by -6%.

    Well Timed Blocks and successful dodges grant 5% of Max Power while Night Thrasher is below 1 Bar of Power.

    NOTE: Night Thrasher's Incinerate immunity and Power Gain is here to stay! Combined with new utility to make him strong against Bleed matchups against non-Mutant champions and granting him a way to get rid of debuffs reliably.


    Board To Death - Skateboard Attacks:

    Night Thrasher employs his skateboard into his Medium Attacks, Heavy Attacks and Special Attacks. Striking the opponent with a skateboard attack fills Night Thrasher with adrenaline and slightly speeds up the duration of active debuffs on Night Thrasher.

    Champions of the Contest never see the skateboard coming. Attacks using the skateboard cannot be Evaded or Auto-Blocked.

    Night Thrasher’s Dash Attacks are Unstoppable if Night Thrasher is not inflicted with a Concussion effect.

    If Night Thrasher loses his Combo, his Unstoppable goes on cooldown for 6 seconds.

    NOTE: I wanted Night Thrasher to really feel the skateboard this time around. All that adrenaline should show into his playstyle by having you speed up debuffs while granting you Unstoppable dashes which give you a strong security net for all your intercepts and dash attacks. Kowabunga dudes!



    Heavy Attacks:

    Inflict a non-stacking 40% Infuriate passive for 12 seconds.

    Each time either champion attempts an attack while this Infuriate passive is active, Night Thrasher gains a Fury Passive increasing his Attack by +10% for 12 seconds, these are paused during Special Attacks.

    If the opponent triggers a Special while they are infuriated, Night Thrasher increases the potency of all Fury effects by +100% for 16 seconds. This removes the Infuriate passive and puts it on cooldown for 6 seconds.

    NOTE: I've moved Night Thrasher's sig into his base kit and changed the Taunt into an Infuriate so you can get more AI cooperation. The way you get your damage is slightly different in that instead it promotes aggressive gameplay from either you or the opponent, but in a way that isn't greatly neutered by AI. ANY attempt at a hit even a WHIFF, that's +1 Fury mate. You can have a lot of fun with this, but try to line it up so that you have a Special Attack ready when the opponent might launch a Special Attack.



    Special 1:

    Inflict a unique non-stacking 16 second Gadget debuff based on the last attack performed:

    Light Attack - Smoke Capsule: Disorient reducing Defensive Ability Accuracy by 50% and the opponent’s Block Proficiency by 50% flat.

    Medium Attack - Explosive Gadget: Incinerate dealing X damage, removing Perfect Block Chance and decreasing the opponent’s Block Proficiency by 50% flat.

    Heavy Attack - Shock Baton: Inflict a Shock debuff dealing X damage.

    Gadget debuffs are refreshed upon intercepting the opponent or knocking the opponent down.

    NOTE: Gadget debuffs largely stay the same, except they have a longer duration and also Night Thrasher gets his Shock from a Heavy Attack. Expect a sort of indicator on Night Thrasher to let you know which Gadget debuff is ready.



    Special 2:

    If this attack intercepts the opponent or Infuriate is on cooldown, this Attack gains +8000 Critical Rating.

    Each hit deals a burst of Physical Damage equal to 15% of the Attack’s damage per Gadget debuff on the opponent.

    NOTE: Whether the opponent has no power or they just launched a Special Attack, you will cash in on mega crits with crazy bursts of damage if you kept your Gadget Debuffs up



    Special 3:

    Reapply all Gadget debuffs with twice their duration and +25% flat potency. This can only apply twice to each instance of a Gadget debuff.

    Permanently increase the duration of all Fury and Fury Potency Increase effects by +25% each time this Special Attack is launched.

    NOTE: Replaces the Debiliate effect for a more long term solution so you can take it easier in fights that you won't smoke in a minute or two.



    Back On The Grind - Signature Ability:

    The first time a given Gadget debuff triggers an immunity, reduce the opponent's Defensive Ability Accuracy by -200% and all remaining Gadget debuffs gain +20 - +50% Potency. For the rest of the fight, that given Gadget debuff is considered to be active for Night Thrasher's abilities.

    Each Gadget Debuff active on the opponent grants Night Thrasher a Cruelty passive increasing his Critical Damage by +150 - +400.

    NOTE: This ability allows Night Thrasher to not be punished for triggering an Immunity with a Gadget debuff while allowing him to take full advantage of all the bonuses he gets from Gadget debuffs. Plus he gets bonus Critical Damage so as to keep the reward that Night Thrasher's Signature Ability provides for long term players!



    NOTE: "Cosmic Justice On Wheels" synergy bonus with Cosmic Ghost Rider replaced: At the start of the fight, Night Thrasher applies a random Gadget debuff on the opponent.
  • ThatGuyYouSaw235ThatGuyYouSaw235 Member Posts: 3,328 ★★★★★
    Heya guys. Bad news. I've become incredibly busy as of late. These concepts take time to make, and I do not have that time.

    I've finished Supergiants concept, so expect hers to come soon, but I expect there will be a large break between Supergiant and the rest of Feb's concepts.
  • ThatGuyYouSaw235ThatGuyYouSaw235 Member Posts: 3,328 ★★★★★

    JANUARY:

    - Super-Skrull (TUNE UP v1)
    - Doc Samson
    - Puck

    February:

    - Mister Fantastic (RELIC)
    - - Night Thrasher (BUFF)

    FEBRUARY

    A tremor ripples through the contest! Discussion amongst the more curious of the contest begins to fester concerning this unnatural phenomena. Some take it to be the usual battlerealm anomaly, but others believe something strange is at play. Stranger still, the Black Order stirs long after their master’s grand defeat, with the contest's new arrival Blue Marvel suffering from a curious case of amnesia. Seeking answers, the summoner and Mister Fantastic begin to make sense of things and pray they will only ever occur ONCE IN A BLUE MOON


    SUPERGIANT:

    The most psychopathic of Thanos's Black Order, Supergiant was recruited as a child from a orphanage for the mentally unstable. Possessing a harrowing library telepathic abilities, Supergiant siphons off of the intelligence and knowledge of others, living as an omnipathic parasite. Unstable and unpredictable beyond her loyalty to Thanos, Supergiant is an immediate danger to any living being that crosses her path, cementing herself as a lethal threat commanding a fate far more frightening than death.


    BLUE MARVEL:

    Decorated with accomplishments as a scientist and a war veteran, Adam Brashear reached new heights after becoming a living antimatter reactor by way of a lab accident from examining antimatter as an energy source. Though having faced much racial injustice and hardships throughout his life, Adam always stands resolute, using both his sheer intelligence and immense strength to stand for all that is good in the world as the heroic Blue Marvel!



    SUPER-SKRULL BUFF V2:

    Special thanks to @WednesdayLength for helping verse me in the ways of Super Skrull, such that I can understand his playstyle better so my ideas better fit him.

    Oh yeah, this overrides Super Skrull Buff V1, just to prevent any potential confusion. Consider these changes to be done in respect to pre-buff Super Skrull.

    - All personal Incinerate effects are replaced with Nova Flame effects.

    - Inflicting a Nova Flame effect “melts” the opponent’s Armour Up and Armour Up adjacent effects, pulverising the effect and dealing X damage, this is unaffected by Ability Accuracy reduction.

    - Falter no longer expires if Super Skrull’s block is struck while Attacking.

    - Falter and Energy Vulnerability are now passives instead of debuffs

    - +15% Fury and Armour Up potency

    - Cosmic Overload buffs not converted by Super Skrull’s Special Attacks last for 8 seconds after Cosmic Overload expires.

    - Special 1 Armour Up buff duration is now 32 seconds

    - Special 2 Fury buff duration is now 32 seconds.

    - Energy Vulnerability duration is now 15 seconds.




    END



    Thank you all for being patient! These past few weeks I've been busy with life, so I haven't been able to work on this year. It's no biggie though, I plan to finish the project one way or another and if I'm being honest, the extra time has allowed me to think about how I could design some of the champions coming later in the year.

    I have finished notating Supergiant's kit and I expect it to be posted tomorrow. I am still working on Blue Marvel's kit, but it shouldn't be long before he's finished; at the very least it means I haven't been rushing his kit.

    As with Stardust, I'll admit that out of all the champions planned between March - May, she's the one that I have the least ideas about. This isn't me saying that she'll suck, but rather that I've come up with such a goated roster for March, April and May that somehow Stardust has gotten the short-end of the stick in terms of characters I am excited about.

    I will say this right now, I think the combination of champions I have picked out for May is straight fire and is a combination that I would expect (and dearly hope) Kabam release. Not that March and April won't have fire choices (we're finally getting another Herald of Galactus in Stardust in March, how is that not fire?), but May is just next level fire trust.

    Anyway, stay tuned for more!

    PS: Shout out to the one dude punching that disagree button to every single one of my posts in this thread, I love dedicated fans and appreciate the interaction!
  • captain_rogerscaptain_rogers Member Posts: 9,624 ★★★★★
    How do you plan on releasing relics? One every two months? Would love to see a relic roadmap for the year as well.
  • ThatGuyYouSaw235ThatGuyYouSaw235 Member Posts: 3,328 ★★★★★
    edited October 31

    How do you plan on releasing relics? One every two months? Would love to see a relic roadmap for the year as well.

    Yep, the plan is one for each class every two months. Difference is that I don't plan the relics out and just let the ideas come as I'll admit it's not easy trying to avoid overlap with other relics and I would rather take my time on those.
  • ThatGuyYouSaw235ThatGuyYouSaw235 Member Posts: 3,328 ★★★★★

    JANUARY:

    - Super-Skrull (TUNE UP v1)
    - Doc Samson
    - Puck

    February:

    - Mister Fantastic (RELIC)
    - Night Thrasher (BUFF)
    - Super-Skrull (TUNE UP v2)

    SUPERGIANT - MYSTIC




    TAGS: #Villain, #Thano’s Army, #Size: S, #Defensive: Utility, #Control: Denial, #Powerful Defender

    Survivability: 4/5
    Damage: 3/5
    Ease Of Use: 3.5/5
    Utility: 4.5/5
    Defender Strength: 4.5/5

    SUMMARY: Supergiant is mainly a defender champion with some niche offensive uses in buff and power heavy matchups, where she can take full advantage of buff potency theft and power control abilities. As a defender, there are two big things you want to keep in mind: her Psychic Surge and her Missions. Like Onslaught, you run the risk of racking up Neuroshocks by striking Supergiant, but only if her Psychic Surge is active and/or you block her Special Attacks. Supergiant also introduces a new take on the Missions from Thanos as either champion can perform an action that will end up completing a given Mission. Each mission completed boost's Supergiant's damage and defensive threat, meaning you'll need to play more carefully if Supergiant has more missions completed. Debuff heavy/buff immune champions will be your key counters, but they won't be hard counters as you will still have to worry about the Neuroshocks (which are more punishing than Onslaught's and he inflicts them more frequently) and her other nasty tricks such as her Falter through the block and her anti-SP3 mechanics.

    But enough yapping from me.

    Defensive TL;DR: Don't block her special attacks, DON'T GO TO SP3, don't attack her if Psychic Surge is active, DON'T BLOCK HER SPECIAL ATTACKS IF PSYCHIC SURGE IS ACTIVE, bring debuff heavy/buff immune champions, try not to eat too many basic attacks through the block.

    Offensive TL;DR: Great power control, very reliable Miss counter, reliable Evade counter, great sustainability on the SP2, siphons the effects of the opponent's buffs, bursts of energy damage with Psychic Surge, great Special spam potential, Reverse Controls immunity, prevention of the opponent's True Focus and True Sense effects, Marked effect.

    Just a great Mystic utility champion with scary defensive potential.



    Always Active:

    Immune to Reverse Controls and -17.5% Combat Power Rate.

    The opponent suffers -200% True Focus and True Sense Ability Accuracy.

    DEV NOTES: Supergiant shows up as yet another Reverse Control immune champion with the ability to prevent the opponent’s True buffs that bypass her miss utility, which serves as both an offensive answer to Serpent while putting more focus on avoiding her defensive effects rather than bypass them, as you will see later in the spotlight.



    Missions From Thanos:

    Supergiant has 4 missions to complete, each mission can be completed once per fight by either champion.

    Each completed mission reduces the potency of the opponent’s buffs by -20% flat and increases Supergiant’s Attack Rating by +15% per mission.

    Mission 1: By Force - Knock a champion down.

    Mission 2: By Cunning - Intercept a champion.

    Mission 3: By Gambit - A champion gains the equal of 5 Bars of Power since the fight has started.

    Mission 4: By Absolution - A champion inflicts an instant burst or DOT effect.

    DEV NOTES: As Supergiant is a member of Thano’s Army, of course the missions from Thanos had to return. Hers are basic and have the unique benefit of being completed if either Supergiant or the opponent complete the given action. This helps to make her a defensive threat while providing the core of her offensive utility in buff potency reduction by going through her loop.



    Telepathic Parasite:

    If any of the opponent’s stat boosting buffs or Regeneration buffs have their potency reduced, Supergiant gains 100% of the denied potency, extending to negative potencies.

    The first time the opponent reaches 3 Bars of Power, Supergiant steals all the opponent’s Power Gain buffs and Power Steals the opponent for 10% of their Max Power, +5% Max Power for each active buff on the opponent.

    While defending, Supergiant will always attempt to steal 20% of the opponent’s Max Power. This potency can only be affected by the opponent’s resistances and immunities. Cooldown: 40 Seconds.


    DEV NOTES: Supergiant’s main offensive draw is that she is yet another Mystic that would rather have the opponent have as many buffs active as possible. Next to champions like Chavez and Spidey Supreme however, Supergiant steals the effects of the opponent’s buffs for herself.

    Supergiant also has one of the safest SP3 safeguards in the game as she has an emergency Power Steal should the opponent ever reach 3 Bars of Power. This mechanic is also one of her defensive draws, as she punishes champions that rely on their SP3 by stealing a decent chunk of their power.



    Psychic Surge:

    Every X seconds, Supergiant attempts to penetrate the opponent’s mind and inflicts a Psychic Surge passive for 10 seconds. Against #Psychic Shielding opponents, Psychic Surge suffers -50% duration.

    Each time Supergiant gains power outside of attacking the opponent or from Power Stealing the opponent, the cooldown for Psychic Surge speeds up slightly and if Psychic Surge is active, slows down the duration.

    When Psychic Surge is active, Supergiant gains [Surge] bonuses, reduces the opponent’s Buff Potencies by -75% flat and places a 100% Marked passive on the opponent.

    [Surge] All non-blocked hits exchanged between the champions have a 55% chance to inflict a Neuroshock passive dealing X damage over 6 seconds on the opponent. -11% flat Ability Accuracy for each unique debuff active on Supergiant, +6.5% flat Ability Accuracy for each unique buff on the opponent.


    DEV NOTES: Psychic Surge is where Supergiant starts to cook. This is the crux of her defensive stress as you run the risk of racking up Neuroshocks by striking her while Psychic Surge is active. While Onslaught appears to have taught players that Neuroshocks aren’t as scary as we thought, Supergiant’s Neuroshocks are far more punishing.

    We also have the grand return of the Marked effect! This will grant her some extra utility that will allow her to make champions like Hulkling and Hercules fun matchups, especially with all those buffs with those juicy bonuses that you can steal for yourself.



    All Attacks:

    If Supergiant lands a Combo-Ending attack on the opponent or through their block, she steals 65% of the opponent’s power gained during the combo. Subsequent triggers of this ability within 8 seconds suffer a stacking -55% potency penalty if Psychic Surge is not active.

    [Surge] Stealing the opponent’s power inflicts a 2 second Falter passive.

    DEV NOTES: As you can tell by now, Supergiant is a very safe champion to bring in power heavy matchups. Additionally, that falter effect while she has her Surge active will help you to keep her damage for longer while making her feel extremely fluid with combo after combo.

    This also should make you careful about trying to bait heavy attacks, as Supergiant risks getting her Surge faster and making sure you can’t get an opening in with the Falter passive. Miss counters are key here!



    Heavy Attacks:

    Inflict a Panic passive for 14 seconds.

    DEV NOTES: Making its debut in a champions kit, we have the Panic effect! If you don’t recall what it does (or I haven’t misremembered), it prevents both Evade and Miss. This makes Supergiant a strong miss counter as she can prevent the opponent’s miss effects whether or not Psychic Surge is active with the Neuroshocks that come with it.


    Special Attacks:

    Each hit on the opponent or through their block has a 100% chance to inflict a personal Neuroshock passive.

    [Surge] Applying Neuroshocks deals an instant burst of X Instant Damage, gaining +100% Potency for each unique buff on the opponent and mission Supergiant has completed.

    DEV NOTES: This part of her kit really defines Supergiant’s Offensive and Defensive threat. She can deal bursts of damage from her Specials, being more punishing against opponents that have a few unique buffs. On the flip side, this also makes blocking her Special Attacks a dangerous mistake, particularly if you have buffs and Supergiant has completed her missions.


    Special 1:

    Triggering this Special Attack applies a 40% Hinder passive for 30 seconds.

    [Surge] This attack grants the opponent no power, Supergiant gains X% of the power the opponent would have gained and any power given by Power Gain effects during this Special Attack.

    DEV NOTES: The Hinder effect helps to make buff heavy matchups much more fun for Supergiant, allowing her to steal even more of the opponent’s buff effects. Also during Surge, it adds a degree of spammability (so to speak) which becomes far more fun to play with in Power Heavy matchups.


    Special 2:

    Each hit Life Steals X% of the damage dealt to the opponent, gaining +25% flat potency for each completed Mission From Thanos.

    [Surge] This attack is Unblockable and grants Psychic Surge 15% of its Missing Duration for each completed Mission and buff on the opponent.

    DEV NOTES: Grants Supergiant reliable sustainability while also providing an extra degree of pressure while Psychic Surge is active. This isn’t supposed to be a YOOOO BIG DAMAGE Special Attack, but rather an option that’s available depending on how you want/need to play Supergiant.

    Also a very punishing Special Attack if she’s a defender so you would do best to ensure that she is below 2 Bars of Power before/during her Psychic Surge.



    Special 3:

    Trigger Psychic Surge with +150% duration or retrigger Psychic Surge with the additional duration if it is active. This bonus does not stack.

    [Surge] Inflict a Degeneration Passive for each Neuroshock effect triggered in the fight dealing X damage over 10 seconds.

    DEV NOTES: This helps to equalise Supergiant in longer matchups by granting her good damage based on how well you’ve been able to keep applying Neuroshocks to the opponent. Even without that in mind, this also forces Psychic Surge to trigger so you can get right to the fun stuff


    SIGNATURE ABILITY - No Mind Is Safe:

    Supergiant is able to reach deep into the opponent’s mind to cause them to unintentionally trigger Unstable buffs every 20 - 12 seconds each lasting 15 seconds.

    [Surge] Unstable buffs trigger 50% faster.

    Unstable buffs suffer an immediate -100% flat potency penalty, but can be removed early by inflicting a non-Stun debuff on Supergiant, Unstable buffs removed this way do not trigger the Mystic Dispersion mastery.

    Fury - Increasing the opponent's Attack Rating by +X%

    Precision - Increasing the opponent’s Critical Rating by +X%

    Cruelty - Increasing the opponent’s Critical Damage Rating by +X%

    DEV NOTES: Supergiant’s Signature Ability is a creative way of granting her extra damage in all matchups. This gives her a leg up in matchups that don’t have as many buffs that Supergiant can work off of. This also gives Supergiant more defensive pressure by forcing buffs on the opponent so that her dangerous abilities become stronger. Plus, when the buffs do expire, you can also gain power from the Mystic Dispersion mastery, giving her more Special spam potential.


    Synergies:



    The Last But Never The Least: With Ebony Maw, Corvus Glaive, Proxima Midnight and Cull Obsidian

    #Thanos’s Army: Increase Attack Rating by up to +40% based on how many Missions From Thanos have been completed.




    One Mission: With Thanos

    Supergiant: Each time Supergiant completes a Mission or triggers Psychic Surge, Thanos rewards her with a non-stacking +X% Fury passive lasting 20 seconds.

    Thanos: Gain a permanent True Focus passive, this is unaffected by Ability Accuracy.




    Possession: With Iceman and Thor

    Supergiant: If Supergiant triggers an immunity on the opponent, she inflicts one of her personal Neuroshock effects.

    Thor and Iceman: Gain Immunity to Reversed Controls and Neuroshock effects.



    Open Your Mind: With Leader and Black Bolt

    Supergiant: Start the fight with 1 Bar of Power.

    Leader: Fury passives last for 12 seconds after the Green Door closes.

    Supergiant: Invert the effects of all incoming Power Drain, Power Burn and Power Steal effects.



    Enemies: With Iron Man, Captain America, Storm, Wolverine and Rogue

    All Champions gain +155 Critical Rating
  • EdisonLawEdisonLaw Member Posts: 7,665 ★★★★★
    These look so cool, hopefully Kabam reads this and considers these ideas
  • ThatGuyYouSaw235ThatGuyYouSaw235 Member Posts: 3,328 ★★★★★

    JANUARY:

    - Super-Skrull (TUNE UP v1)
    - Doc Samson
    - Puck

    FEBRUARY:

    - Mister Fantastic (RELIC)
    - Night Thrasher (BUFF)
    - Super-Skrull (TUNE UP v2)
    - Supergiant

    BLUE MARVEL - SCIENCE





    TAGS: #Hero, #Offensive: Burst, #Size: M, #Flying, #Mighty Avengers, #Defenders, #Illuminati

    Survivability: 2.5/5
    Damage: 5/5
    Ease Of Use: 3/5
    Utility: 3/5
    Defender Strength: 3/5

    SUMMARY: Blue Marvel is designed to be a straight attacker, with key utility that will make him excel in Nullify/Power Gain matchups, particularly against Mystic Champions on BG/War defense. Blue Marvel focuses on Antimatter Buffs, which you want to be removed for access to more damage and utility. On attack, you develop Antimatter buffs by performing specific attacks to get certain buffs like Vox, to replace them with Antimatter passives by removing the buffs from his Special Attacks or the opponent’s Nullification effects. The more you remove Antimatter buffs, the more Antimatter buffs you can get with additional Ability Accuracy for each Antimatter buff removed. You have a lot of freedom in how you can play him, but a recommended rotation would be to throw an SP2 if you have both Antimatter buffs and Antimatter passives such that you can get plenty of Overload debuffs and passive effects and spam SP1s to prolong the said effects.

    Overall, a simple yet effective attacker. I hope this kit does Blue Marvel justice as he is a rather popular character and a desired addition to the game by many people (me included).



    Living Antimatter Reactor - Always Active:

    Immune to all Power Steal and Neutralise effects.

    Blue Marvel’s stable control over Antimatter allows all of his personal buffs and the non-stacking Precision buff gained by the Dexterity Mastery to be indefinite Antimatter Buffs.

    If Blue Marvel loses an Antimatter buff, he gains the corresponding effect as a 20 second Antimatter passive. After an Antimatter passive expires, he boosts his Antimatter buff Ability Accuracy by +X% for Y seconds.

    Blue Marvel starts the fight with an Antimatter Energy Protection, granting him immunity to Incinerate, Shock, Coldsnap and Frostbite effects. If an Antimatter Energy Protection passive expires, he regains his Antimatter Energy Protection buff.

    DEV NOTES: Blue Marvel’s kit focuses on the circulation of his Antimatter buffs, buffs that you want to be removed so that you can access extra damage and utility and in turn get more Antimatter buffs. However you get plenty off the bat with Antimatter buffs, such as the Energy Protection that gives you upright immunity to a large portion of energy DOTs and all times, combined with Neutralise immunity so that you aren’t punished for cycling your damage in Mystic matchups.



    Antimatter Buffs:

    Antimatter Buffs gained from Basic Attacks have a base X% chance to trigger, with each subsequent chance of triggering a given Antimatter Buff decreasing based on how many Blue Marvel already has active.

    Medium Attacks have a chance to grant Blue Marvel an Antimatter Cruelty, increasing his Critical Rating by +X

    Light Attacks have a chance to grant Blue Marvel an Antimatter Fury, increasing his Attack Rating by +X%

    Heavy Attacks have a chance to grant Blue Marvel an Antimatter Precision, increasing his Critical Rating by +X

    While Defending, Blue Marvel uses his current Antimatter Buff Ability Accuracy to attempt to trigger one of the three above buffs at random every 6 seconds.

    DEV NOTES: Drawing some inspiration from Vox, Blue Marvel gains specific buffs by performing specific attacks. However you shouldn’t be holding your buffs, rather getting rid of them as soon as possible so that you can get more. The penalty to the Ability Accuracy of successive Antimatter buffs should feel roughly the same as getting Reverb charges with Northstar, but more frequent. Either way, you’re going to get some good damage numbers with these buffs.



    Annihilation:

    If an Antimatter buff is removed from Blue Marvel, the stored antimatter destabilises and Annihilates the opponent. Annihilation and its subsequent effects are unaffected by Ability Accuracy Reduction.

    Annihilation occurs instantly, invalidating the opponent’s most recent Regeneration effect and dealing X damage as an instant burst of Direct Damage.

    Each time the opponent is Annihilated, they are inflicted with a 16% Wither debuff for 20 seconds.


    DEV NOTES: Annihilation is why you want to remove your Antimatter buffs. For each buff that you remove, you remove one the opponent’s Regeneration effects and place a Wither debuff on them. You also deal a burst of damage, but that’s more for matchups where all of your buffs are going to get nullified, such that Blue Marvel will excel in those matchups.

    You’ll get insane amounts of Withers with all the buffs you’ll be removing, meaning you’ll have a solid stranglehold over the opponent’s Power Gain and even reverse the Mystic Dispersion mastery when fighting Mystic Opponents in War and Battlegrounds.

    Note: The Withers should apply first before the buffs are removed, so that you don’t cheese yourself against Mystic Opponents.




    Special Attacks:

    If Blue Marvel triggers a Special Attack, he releases his stored energy by removing all active Antimatter buffs.

    Annihilation deals no damage this way, instead each instance of Annihilation applies a 15 second X% Overload debuff on the opponent when Annihilation damage would apply.

    Apply an additional Overload debuff for all active Antimatter passives gained outside of this ability.


    DEV NOTES: This is how you’ll remove your Antimatter buffs naturally and where you can get some even bigger numbers. Having Overload debuffs replace the Antimatter bursts of damage stops Blue Marvel from being completely unfair on defence while largely doing the same thing (but more) on offence.

    Don’t worry, you won’t lose out on damage in Nullify matchups, you’ll actually end up getting more as any Antimatter passives gained from Nullify or Nullify Adjacent abilities that are still active will also apply Overload debuffs.




    Special 1:

    Blue Marvel gains an Antimatter Grit buff when triggering this Special Attack.

    During this Special Attack, the duration of all active debuffs on the opponent and Antimatter passives on Blue Marvel are slowed down by X%.

    DEV NOTES: This Special Attack was designed with the idea of keeping your momentum going for longer by slowing down your Withers, Overloads and Antimatter Passives so that they stick around for longer. This also allows Blue Marvel to take Unstoppable matchups, which is just great to have in general.


    Special 2:

    For each active Antimatter passive, Blue Marvel uses his Antimatter Buff Ability Accuracy at the start of the Special Attack to attempt to trigger the passive’s respective Antimatter Buff.

    The Antimatter Buff Ability Accuracy penalty applies for repeated successful triggers.

    DEV NOTES: This Special Attack rewards you with extra Antimatter Buffs to get right back into action based on how many Antimatter passives you managed to rack up before the Special Attack, so that you can get even more passives the next time you throw a Special Attack.


    Special 3:

    Instead of gaining Antimatter Passives, Blue Marvel immediately regains all the Antimatter Buffs that were converted by the Special Attack.

    Debuffs triggered by this Special Attack gain +100% duration.

    DEV NOTES: The wording on this Special Attack may be confusing, but what it means is that Annihilation will still apply, but you will only apply Overload and Wither debuffs. You keep your buffs, get debuffs that last longer such that you can get larger bursts of damage and give you a smoother rotation in matchups where you won’t be penalised for launching an SP3.




    SIGNATURE ABILITY - The First Law:

    Each time an Antimatter passive expires on Blue Marvel, he has a 5% - X% to recoup an expired Antimatter passive as a normal passive with the respective effect.

    All Non-Antimatter passives gained from this ability are removed at the end of Blue Marvel’s Special Attacks.

    DEV NOTES: Considering that you’ll be losing Antimatter passives repeatedly, Blue Marvel’s sig gives you a little bonus if you keep cycling buffs and passives with a temporary effect that will soup you up until you finish a Special Attack.

    Note that passives gain this way aren’t Antimatter passives and are instead the standard passive form of the effects that you’ll be cycling through such as Fury, Precision and Cruelty. This does not include antimatter Energy Protection effects.





    Synergies:



    Light In A Cruel World: With Photon

    Blue Marvel: Gaining an Antimatter buff grants Blue Marvel a 6 second Vigilance passive.

    Photon: Each debuff on the opponent increases the potency of Fury effects by +5%.





    Water Under The Bridge: With Sentry and Hyperion

    Blue Marvel: Start the fight with 3 Antimatter Precisions active.

    Sentry: Special Attacks gain +700 Critical Rating and +20% Attack Rating for each Reality Warp.

    Hyperion: +20% Incinerate and Fury Buff Ability Accuracy.



    Exo-Politics: With Doctor Doom, Silver Sable and Doctor Octopus

    Synergy Champions: Each time a Synergy Champion wins a fight, they gain a permanent Cross-Fight passive effect that is selected between a +X Fury, +X Precision or +X Cruelty. Max: 4.



    Ultimates: With Black Panther (Classic), Captain Marvel (Movie), America Chavez and Photon

    Synergy Champions: For each other synergy member in your team, gain +3% Regeneration Rate and +4.5% Combat Power Rate.



    Enemies: With Serpent, Doctor Doom, Taskmaster and Terrax

    All Champions gain +155 Critical Rating

  • ThatGuyYouSaw235ThatGuyYouSaw235 Member Posts: 3,328 ★★★★★
    That wraps February!

    Sorry for the long wait. I promise March will come a lot sooner!

    March will have a moderate buff and 2 new champions!

    The first as you all know is Stardust! A Cosmic champion that is a brand new addition to the few Heralds of Galactus we have in the game.

    Now, I gotta stop telling you guys about what concepts I'm going to make. But screw it, its my concept year, I've been away from this project for a while. Kabam is very generous in letting us know whos gonna be added to the game anyway.






    MALEKITH is the second March champion and he will be (to no ones surprise) a MYSTIC CHAMPION!
  • ThatGuyYouSaw235ThatGuyYouSaw235 Member Posts: 3,328 ★★★★★
    Sorry about all the extra comments but I wanted to mention a few things.

    I'm not the best player in the game, so I'm not fully entrenched in what needs to be addressed in the game. I've peaked at Gamma in BGs and play low Plat war, so I feel I might be missing out on some stuff to cover. I'm bringing this up as I usually design these new champion concepts such that they have a certain purpose like Doc Samson being a tanky attacker usable in many forms of content or Blue Marvel to be a new kind of Mystic killer or Supergiant being a defensive/utility machine.

    This topic is pretty fresh in my mind as I'm designing both March champions with some focus on Alliance War. So if there are any skilled players out there, I'd be happy to talk about ingame issues and help make my concepts more focused.

    At the end of the day I really want this project to feel authentic, like Kabam have just released these Champion Spotlights for everyone to see. I want this to be like all of these champions will be added in game and as such there has to be a sense of balance and direction in each sentence of these champion concepts.

    Hope you guys understand. Chur cuzzies.
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