Why do Kabam not update the "antiquated crystals"

GrinchhhGrinchhh Member Posts: 89
As the title says I am sort of confused, kabam has been wanting people to get rid of older crystals for a while to clean up their database, when they aren't doing themselves any favours by keeping the outdated crystals still grabbable. it almost feels a bit hypocritical, that they are keeping the outdated, nonbuffed versions of the crystals so people get those instead of the buffed ones, because aren't they just bloating the database as well? but since it is beneficial for them, they are just keeping it there. some of the examples being, paragon crystals from legends celebrations, paragon crystals from shooting stars quest and etc

Comments

  • FurrymoosenFurrymoosen Member Posts: 4,545 ★★★★★
    edited September 26
    They're not trying to get rid of outdated crystals, they're trying to get rid of unobtainable ones.

    And if they updated crystals, players would never open another crystals again out of fear of missing out on the crystal being updated.
  • Eb0ny-O-M4wEb0ny-O-M4w Member Posts: 14,091 ★★★★★
    I'm confused if they are actually going to auto-open crystals or if that was just a misunderstanding from the community. There is still no list of crystals to be opened, and that is a must to have
  • GrinchhhGrinchhh Member Posts: 89

    They're not trying to get rid of outdated crystals, they're trying to get rid of unobtainable ones.

    And if they updated crystals, players would never open another crystals again out of fear of missing out on the crystal being updated.

    we don't need more variants of existing crystals, especially prebuffed versions, they buffed the crystals but are giving us the prebuffed versions instead, that's just dumb. previously they said that only the crystals in the vault would be antiquated after the crystal buff but new ones that we would get wouldn't be. now how does it make sense that shootings stars and some other things still give antiquated versions. what was the point of the buff, i guess to encourage more unit spending on the real deal
  • PikoluPikolu Member, Guardian Posts: 7,996 Guardian
    edited September 26

    I'm confused if they are actually going to auto-open crystals or if that was just a misunderstanding from the community. There is still no list of crystals to be opened, and that is a must to have

    They'll probably make a list after the event is done. I imagine that all the old AQ map crystals, war Victor crystals, old featured champion Cav crystals, as well as all the old monthly meta crystals will be opened. I'm sure kabam will have a comprehensive list as well as a date for when they'll open all those crystals put together after the event is done.
  • DNA3000DNA3000 Member, Guardian Posts: 19,841 Guardian
    Grinchhh said:

    As the title says I am sort of confused, kabam has been wanting people to get rid of older crystals for a while to clean up their database, when they aren't doing themselves any favours by keeping the outdated crystals still grabbable. it almost feels a bit hypocritical, that they are keeping the outdated, nonbuffed versions of the crystals so people get those instead of the buffed ones, because aren't they just bloating the database as well? but since it is beneficial for them, they are just keeping it there. some of the examples being, paragon crystals from legends celebrations, paragon crystals from shooting stars quest and etc

    In what way do you think the older crystals "benefit Kabam?"
  • GrinchhhGrinchhh Member Posts: 89
    DNA3000 said:

    Grinchhh said:

    As the title says I am sort of confused, kabam has been wanting people to get rid of older crystals for a while to clean up their database, when they aren't doing themselves any favours by keeping the outdated crystals still grabbable. it almost feels a bit hypocritical, that they are keeping the outdated, nonbuffed versions of the crystals so people get those instead of the buffed ones, because aren't they just bloating the database as well? but since it is beneficial for them, they are just keeping it there. some of the examples being, paragon crystals from legends celebrations, paragon crystals from shooting stars quest and etc

    In what way do you think the older crystals "benefit Kabam?"
    well, they are still giving the crystals without them being the buffed versions. so that players don't get the better rates. example, shootings stars, they intentionally antiquated the paragon crystals there, so that people wouldn't get the buffed versions. giving players antiquated crystals basically tells players that if they want the better crystals they will have to buy them
  • FurrymoosenFurrymoosen Member Posts: 4,545 ★★★★★
    edited September 26
    Grinchhh said:

    DNA3000 said:

    Grinchhh said:

    As the title says I am sort of confused, kabam has been wanting people to get rid of older crystals for a while to clean up their database, when they aren't doing themselves any favours by keeping the outdated crystals still grabbable. it almost feels a bit hypocritical, that they are keeping the outdated, nonbuffed versions of the crystals so people get those instead of the buffed ones, because aren't they just bloating the database as well? but since it is beneficial for them, they are just keeping it there. some of the examples being, paragon crystals from legends celebrations, paragon crystals from shooting stars quest and etc

    In what way do you think the older crystals "benefit Kabam?"
    well, they are still giving the crystals without them being the buffed versions. so that players don't get the better rates. example, shootings stars, they intentionally antiquated the paragon crystals there, so that people wouldn't get the buffed versions. giving players antiquated crystals basically tells players that if they want the better crystals they will have to buy them
    That content required five 7* champions to explore. Players today have 70-80. The rewards fit the requirements of the content. And they don't need to update rewards for outdated content meant to celebrate a release rather than build up rosters.
  • DNA3000DNA3000 Member, Guardian Posts: 19,841 Guardian
    Grinchhh said:

    DNA3000 said:

    Grinchhh said:

    As the title says I am sort of confused, kabam has been wanting people to get rid of older crystals for a while to clean up their database, when they aren't doing themselves any favours by keeping the outdated crystals still grabbable. it almost feels a bit hypocritical, that they are keeping the outdated, nonbuffed versions of the crystals so people get those instead of the buffed ones, because aren't they just bloating the database as well? but since it is beneficial for them, they are just keeping it there. some of the examples being, paragon crystals from legends celebrations, paragon crystals from shooting stars quest and etc

    In what way do you think the older crystals "benefit Kabam?"
    well, they are still giving the crystals without them being the buffed versions. so that players don't get the better rates. example, shootings stars, they intentionally antiquated the paragon crystals there, so that people wouldn't get the buffed versions. giving players antiquated crystals basically tells players that if they want the better crystals they will have to buy them
    You say that like they were forced at gunpoint to offer the updated crystals.

    Kabam didn't have to offer updated crystals at all. They could have just offered *different* crystals (which actually they are), or they could have done nothing. They chose to improve the reward value in some places and not other places, because every time they change rewards anywhere, they have to analyze whether that will have the desired impact on the economy as a whole.

    To put it another way, the antiquated crystals allow Kabam to offer incremental benefits in some places without having to perform impact studies on the game economy everywhere those crystals were appearing. The alternative is not that the players would get the better rates everywhere, the alternative is that players would get the better rates *nowhere* until they had the time to fully analyze the impact everywhere and adjusted the new drop rates accordingly.

    It benefits *the players* when the devs can make incremental improvements in rewards that have less impact on the game economy and thus take less work to implement. Because the alternative is not that the players get more benefit everywhere, it is that they get less benefit less frequently.

    The most recent example of this type of economy design constraint leaking out to the players was the Super Daily Event. The devs wanted to take a lot of different small reward sources and combine them into one single event that they could then reduce the amount of work involved in analyzing and updating. The Daily Super Event was almost universally liked by the player base, and the *reason* why it took so long for us to get those benefits was because those rewards were scattered into a ton of little places each of which were not worth the time it would take to analyze and update. Kabam explicitly stated that one of the long term benefits of the Super Daily Event was that it was more likely to be updated more frequently and become more progression relevant as a result.

    One more thing. Kabam doesn't benefit by offering less stuff. That's a naive view of game design. It is not like they are trying to offer as little stuff as possible to force players to spend as much as possible. That's literally impossible to do for any length of time in a microtransaction supported free to play game like MCOC, because most players don't spend money. If you design your game like that, you will not have players for very long. As Kabam Crashed said recently in a live stream, his goal (when designing the monetization of the game) is to sell as little as possible while still making his revenue targets. This is so that as much of the game economy budget can be earned in the game through game play. They would *prefer* if players earned things in the game more than they bought them. Selling is just the necessary evil the game must do to survive.
  • 11993451199345 Member Posts: 557 ★★★
    An increase in AI difficulty should = an increase in rewards. Period.

    Better rewards = more incentive to play = more fun overall = more spending = happy devs = better game

    Right now the juice is barely worth the squeeze. If the AI issues are a major problem to fix (as evident by the countless reply posts saying so) then the game's economy has officially broken since the AI difficulty has increased without the benefit of increased rewards.

    Make it right by either (a) reverting the AI back to what it used to be, you know, when these rewards actually felt rewarding, or (b) beef up the rewards across the board to reflect the beefier AI that's dominant across the board.

    Game economy and AI difficulty are two sides of the same coin...
  • FrostGiantLordFrostGiantLord Member Posts: 2,104 ★★★★
    Buffing all of the old crystals would take a lot of time and effort for very minimal return,which is probably why Kabam just gives us new crystals instead
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