Idea that might encourage more people play MCOC
_puy000_
Member Posts: 488 ★★
What if instead of giving a certain type of reward like crystal or catalyst shards they rewarded units instead. This would be similar to what they do in act 8 and 9 where you can choose to pick up units from the path. Units are a universal form a currency which you can spend on anything and can therefore personalize your rewards. I feel like this would encourage more people to actually encourage people to play the new events Kabam releases. This would also mainly be for the new events not story. Maybe it’s just me, what do y’all think?
4
Comments
The incentive to play specific content is the rewards it offers. This is why many players skip some content and play other content. This is also why players spend units toward particular content, yet not toward others.
You would also tank the value of units by flooding the market with them like that. Everything that costs units would increase in price, particularly on the two weekends a year where they are most valuable.
And you weren't that specific in your initial post, so it's fair to assume that you're talking about significant amount of units.
And 15 units? You want to trade 7* shards for 15 units? Or are you talking just lower level rewards for 15 units? So you want to incentivize players to play content they don't need to play for a unit payout that doesn't really accomplish anything?
Units are one of two infinitely farmable resources in the game, they don't need to start injecting them in place of other rewards. That will only create new problems.
That’s my bad, I should have been more specific. 15 over the course of a four week event would equal to 60 units. It would also be like a selector where you can choose the 15 units or the other reward they offer.
There are other ways to acquire units besides arena. 22 hr events. If you do even 6 out the 7 days, that's 150 a week. Can't remember exactly how many, but running the lowest 4 monthly EQs gives a fair chunk of units. 95% of which can be auto-fought, especially since energy refills are much easier found now
They won't let you do something faster and free. It's a trade off.
We get a bunch of units in the calendar for basically nothing. But that's not enough, is it? But the 60 units you're suggesting show up in side quests, that's going to be enough?
Of course not. It'll be 60 today, and 120 tomorrow, and 240 a week after that. It will never be enough. There are players out there claiming that because Kabam sells more stuff now during big sale days, players deserve to get twice as many units as before.
This is so ridiculous it barely admits reasonable ways to contradict it. But that's the sentiment. So while your suggestion might be well-intentioned, it is also more of the same stuff that gets tossed into the bin regularly.
I'm not against choice rewards, but they have to be comparable value to make sense.
Kabam doesn't want you to have anything for rewards. They want you to have specific things that they choose to give out from a specific reward budget they create.