Is it reasonable to decrease AW Match Win Bonus?

augustfromcnaugustfromcn Member Posts: 23
Kabam said that
"1 War could be the decider of an entire Alliance’s chances at placing in their favored tier. We don’t believe this is healthy, and it creates stressful seasons for players, especially if it focuses around 1 death"
But after decreasing the win bonus, every war match will become more stressful. We can not even give up even one match that would be certainly loss. Just want people to purchase more potions?

Comments

  • Crys23Crys23 Member Posts: 846 ★★★★
    What? Give up? You mean not 100% the map? Or just clear without caring about deaths?
    The 5000 win bonus is still worth over 55 attack bonuses (90 points per AB).

    This change does nothing (or very very little) to address Kabam's stated goal of not having 1 death decide an alliance season placement, which happens in Masters, mainly top10 and top3.
    There's no way that top10 Masters alliances will pull out a 55 death difference over a season to overcome a 1death war loss.

    So, attack bonus also needs to be increased, to about 4-500 points. Then win bonus will be equivalent of 10-12 deaths, and that is doable.
    A masters alliance that died 10-12 times less than another masters alliance, even if they had one extra war loss (one of those losses decided by 1 death), deserve to finish ahead of them.
  • Jeramy6815Jeramy6815 Member Posts: 70
    Sucks because now if it’s a guaranteed loss you still have to boost and heal. This is a horrible update to scoring unless you are a Masters ally who do this anyways
  • augustfromcnaugustfromcn Member Posts: 23
    Crys23 said:

    What? Give up? You mean not 100% the map? Or just clear without caring about deaths?
    The 5000 win bonus is still worth over 55 attack bonuses (90 points per AB).

    This change does nothing (or very very little) to address Kabam's stated goal of not having 1 death decide an alliance season placement, which happens in Masters, mainly top10 and top3.
    There's no way that top10 Masters alliances will pull out a 55 death difference over a season to overcome a 1death war loss.

    So, attack bonus also needs to be increased, to about 4-500 points. Then win bonus will be equivalent of 10-12 deaths, and that is doable.
    A masters alliance that died 10-12 times less than another masters alliance, even if they had one extra war loss (one of those losses decided by 1 death), deserve to finish ahead of them.

    Give up a match just means we don't need to recover full healthy and full boost for each fights. It's also normal for Master/P1 alliance.
  • HungaryHippoHungaryHippo Member Posts: 1,085 ★★★★

    Sucks because now if it’s a guaranteed loss you still have to boost and heal. This is a horrible update to scoring unless you are a Masters ally who do this anyways

    Most of the updates are catered to those players anyway. They are the big spenders.
  • augustfromcnaugustfromcn Member Posts: 23
    edited November 13
    z
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  • PikoluPikolu Member, Guardian Posts: 8,022 Guardian
    Crys23 said:

    What? Give up? You mean not 100% the map? Or just clear without caring about deaths?
    The 5000 win bonus is still worth over 55 attack bonuses (90 points per AB).

    This change does nothing (or very very little) to address Kabam's stated goal of not having 1 death decide an alliance season placement, which happens in Masters, mainly top10 and top3.
    There's no way that top10 Masters alliances will pull out a 55 death difference over a season to overcome a 1death war loss.

    So, attack bonus also needs to be increased, to about 4-500 points. Then win bonus will be equivalent of 10-12 deaths, and that is doable.
    A masters alliance that died 10-12 times less than another masters alliance, even if they had one extra war loss (one of those losses decided by 1 death), deserve to finish ahead of them.

    It actually looks like it'll do quite a fair amount of addressing it. Before, if you lost, you lost out on 30k points, so you could be a master-tier ally who just gets a few bad matchups and now are ending in P1 because you missed out on quite a few points. With it going to 5k, you would be missing out on a lot less points and be more likely to end in masters.

    Of course that's the theory, so it'll be interesting to see how things actually shake up in season.
  • augustfromcnaugustfromcn Member Posts: 23
    Pikolu said:

    Crys23 said:

    What? Give up? You mean not 100% the map? Or just clear without caring about deaths?
    The 5000 win bonus is still worth over 55 attack bonuses (90 points per AB).

    This change does nothing (or very very little) to address Kabam's stated goal of not having 1 death decide an alliance season placement, which happens in Masters, mainly top10 and top3.
    There's no way that top10 Masters alliances will pull out a 55 death difference over a season to overcome a 1death war loss.

    So, attack bonus also needs to be increased, to about 4-500 points. Then win bonus will be equivalent of 10-12 deaths, and that is doable.
    A masters alliance that died 10-12 times less than another masters alliance, even if they had one extra war loss (one of those losses decided by 1 death), deserve to finish ahead of them.

    It actually looks like it'll do quite a fair amount of addressing it. Before, if you lost, you lost out on 30k points, so you could be a master-tier ally who just gets a few bad matchups and now are ending in P1 because you missed out on quite a few points. With it going to 5k, you would be missing out on a lot less points and be more likely to end in masters.

    Of course that's the theory, so it'll be interesting to see how things actually shake up in season.
    This is just good for Top 3 alliance. I am in a Master Alliance and we just don't push to Top 10. It is so stressful that we have to boost and heal in a guaranteed loss.
    Obviously most of the players can't afford the full season of this.
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  • arifin74arifin74 Member Posts: 304 ★★

    Pikolu said:

    Crys23 said:

    What? Give up? You mean not 100% the map? Or just clear without caring about deaths?
    The 5000 win bonus is still worth over 55 attack bonuses (90 points per AB).

    This change does nothing (or very very little) to address Kabam's stated goal of not having 1 death decide an alliance season placement, which happens in Masters, mainly top10 and top3.
    There's no way that top10 Masters alliances will pull out a 55 death difference over a season to overcome a 1death war loss.

    So, attack bonus also needs to be increased, to about 4-500 points. Then win bonus will be equivalent of 10-12 deaths, and that is doable.
    A masters alliance that died 10-12 times less than another masters alliance, even if they had one extra war loss (one of those losses decided by 1 death), deserve to finish ahead of them.

    It actually looks like it'll do quite a fair amount of addressing it. Before, if you lost, you lost out on 30k points, so you could be a master-tier ally who just gets a few bad matchups and now are ending in P1 because you missed out on quite a few points. With it going to 5k, you would be missing out on a lot less points and be more likely to end in masters.

    Of course that's the theory, so it'll be interesting to see how things actually shake up in season.
    This is just good for Top 3 alliance. I am in a Master Alliance and we just don't push to Top 10. It is so stressful that we have to boost and heal in a guaranteed loss.
    Obviously most of the players can't afford the full season of this.
    Why you keep saying that? No you don't have to heal and boost. Just use 1 loyality 40% revive untill you explore.
  • augustfromcnaugustfromcn Member Posts: 23
    arifin74 said:

    Pikolu said:

    Crys23 said:

    What? Give up? You mean not 100% the map? Or just clear without caring about deaths?
    The 5000 win bonus is still worth over 55 attack bonuses (90 points per AB).

    This change does nothing (or very very little) to address Kabam's stated goal of not having 1 death decide an alliance season placement, which happens in Masters, mainly top10 and top3.
    There's no way that top10 Masters alliances will pull out a 55 death difference over a season to overcome a 1death war loss.

    So, attack bonus also needs to be increased, to about 4-500 points. Then win bonus will be equivalent of 10-12 deaths, and that is doable.
    A masters alliance that died 10-12 times less than another masters alliance, even if they had one extra war loss (one of those losses decided by 1 death), deserve to finish ahead of them.

    It actually looks like it'll do quite a fair amount of addressing it. Before, if you lost, you lost out on 30k points, so you could be a master-tier ally who just gets a few bad matchups and now are ending in P1 because you missed out on quite a few points. With it going to 5k, you would be missing out on a lot less points and be more likely to end in masters.

    Of course that's the theory, so it'll be interesting to see how things actually shake up in season.
    This is just good for Top 3 alliance. I am in a Master Alliance and we just don't push to Top 10. It is so stressful that we have to boost and heal in a guaranteed loss.
    Obviously most of the players can't afford the full season of this.
    Why you keep saying that? No you don't have to heal and boost. Just use 1 loyality 40% revive untill you explore.
    Nope. They change the win bonus next season. If you die 60 times more in a guaranteed loss war, it equals to lose the war you have won before.
  • Cpt_Awesomeo55Cpt_Awesomeo55 Member Posts: 96
    This scoring change definitely feels like a huge mistake. By reducing the points for a win, you are now making each fight more important. As each fight is more important, now each fight requires fully healing and boosts. Before, you could call a war early for a certain win/loss and reduce item usage
  • BloodyCrueltyBloodyCruelty Member Posts: 259 ★★
    edited November 13

    This scoring change definitely feels like a huge mistake. By reducing the points for a win, you are now making each fight more important. As each fight is more important, now each fight requires fully healing and boosts. Before, you could call a war early for a certain win/loss

    But to be fair 6k points for win and loss is still a huge difference. You really have to throw a war to lose that many points. Also this will prevent alliances from sandbagging [Throwing many deaths in first war to get easy opponents and reach masters without matching top alliances]

  • HungaryHippoHungaryHippo Member Posts: 1,085 ★★★★
    Why even have any points at all? Just tally up points and call it a day.
  • captain_rogerscaptain_rogers Member Posts: 10,363 ★★★★★

    Why even have any points at all? Just tally up points and call it a day.

    Just declare the alliance which has most venoms ranked up as the winner.
  • PT_99PT_99 Member Posts: 4,927 ★★★★★
    They changed war interactions again? 🐸
    Idek remember the last one
  • pseudosanepseudosane Member, Guardian Posts: 4,008 Guardian
    personally not a fan. It makes which tier you are in more critical, which for border alliances and the tier interactions there even worse.
  • BbbrdeBbbrde Member Posts: 18
    edited November 13
    Just introduce the possibility of buying Union War points for donations.
  • SirGamesBondSirGamesBond Member Posts: 5,404 ★★★★★
    It's worse in general. Coming from someone who don't care about top 50 cream alliances With 1500 players out of 300,000 players.
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