Can Kabam tell us what Alliance Bases were supposed to be?

hurricanthurricant Member Posts: 602 ★★★★
edited December 11 in General Discussion
I know, running joke. Bases coming soon. Just got me thinking close to the 10 year anniversary. What was this game mode supposed to be? What was the idea?

Comments

  • PantherusNZPantherusNZ Member Posts: 2,264 ★★★★★
    I always envisaged a combination of AW and what we now have as Raids
  • PikoluPikolu Member, Guardian Posts: 7,983 Guardian
    You ever played backyard monsters? I imagine it is a similar layout to that game.
  • BendyBendy Member Posts: 7,125 ★★★★★
    hurricant said:

    I know, running joke. Bases coming soon. Just got me thinking close to the 10 year anniversary. What was this game mode supposed to be? What was the idea?

    Think kabams transformers game bases be something like that
  • FeuerschwerFeuerschwer Member Posts: 402 ★★★
    Yeah I always assumed the initial concept for Bases evolved into Alliance War.
  • GroundedWisdomGroundedWisdom Member Posts: 36,619 ★★★★★
    That's why it sat for so long. They couldn't settle on a concept.
  • spiderknight616spiderknight616 Member Posts: 629 ★★★
    The Transformers game had something that could have been bases I believe. I don't remember the specifics but you could attack an alliance's base and if you beat their defenders (laid out like a small AW map) you could steal some of their resources.
  • FrostGiantLordFrostGiantLord Member Posts: 2,097 ★★★★

    The Transformers game had something that could have been bases I believe. I don't remember the specifics but you could attack an alliance's base and if you beat their defenders (laid out like a small AW map) you could steal some of their resources.

    Yeah, it's sort of like Clash Of Clans, where you raid other people's bases and steal their resources. It honestly would have been a cool mechanic, but I'm quite happy with the AQ and AW systems we have right now
  • EakomoEakomo Member Posts: 147
    the bases in the transformers forged to fight game were more individual from what i can remember.

    the setup was you had 6 nodes where you could put your bots on defense and can choose the nodes you wanted to them. so how it worked was you'd setup your own base defense and go face other players bases daily. this is very similar to the arena system in marvel strike force but just for fun.

    and if that would have been added in mcoc, would see alliance being able to make thier own custom paths in something like war.
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