Oh wow, I didn’t even see that Arcade’s pre-fights now last until the opponent is defeated. That was one of the buffs I wanted most but totally thought wasn’t happening. Glad to be wrong, I’m a lot more excited about the buff now.
So with arcade change he is hell of a defender right?
If you know what you’re doing against him (aka you don’t let him throw heavies or sp1, and knockdown to remove tokens), Arcade will still be pretty “easy”. The only major difference is that sp2 now always generates tokens, so you’ll have to heavy him once or twice afterwards to disable the auto-block. The main change is that there’s much higher prices to pay for failure to keep him in check, and for those who don’t know how to play his games he will absolutely be a nightmare.
So with arcade change he is hell of a defender right?
If you know what you’re doing against him (aka you don’t let him throw heavies or sp1, and knockdown to remove tokens), Arcade will still be pretty “easy”. The only major difference is that sp2 now always generates tokens, so you’ll have to heavy him once or twice afterwards to disable the auto-block. The main change is that there’s much higher prices to pay for failure to keep him in check, and for those who don’t know how to play his games he will absolutely be a nightmare.
So with arcade change he is hell of a defender right?
If you know what you’re doing against him (aka you don’t let him throw heavies or sp1, and knockdown to remove tokens), Arcade will still be pretty “easy”. The only major difference is that sp2 now always generates tokens, so you’ll have to heavy him once or twice afterwards to disable the auto-block. The main change is that there’s much higher prices to pay for failure to keep him in check, and for those who don’t know how to play his games he will absolutely be a nightmare.
Previously one knock down removes 5 charges, now it looks like it only removes 2, which is insane cuz if he build a few tokens he is virtually impossible to take down without time out.
His auto block cannon be countered by true abilities and, if duped, even not by unlockable. Only 3 champs have undermine afaik (vox, gorr, scream). So I believe now arcade is the best defender in game right?
So with arcade change he is hell of a defender right?
If you know what you’re doing against him (aka you don’t let him throw heavies or sp1, and knockdown to remove tokens), Arcade will still be pretty “easy”. The only major difference is that sp2 now always generates tokens, so you’ll have to heavy him once or twice afterwards to disable the auto-block. The main change is that there’s much higher prices to pay for failure to keep him in check, and for those who don’t know how to play his games he will absolutely be a nightmare.
Previously one knock down removes 5 charges, now it looks like it only removes 2, which is insane cuz if he build a few tokens he is virtually impossible to take down without time out.
His auto block cannon be countered by true abilities and, if duped, even not by unlockable. Only 3 champs have undermine afaik (vox, gorr, scream). So I believe now arcade is the best defender in game right?
Probably top 3 tech defender next to FAM and Red Skull
Comments
https://forums.playcontestofchampions.com/en/discussion/386253/arcade-northstar-sable-full-rebalance-info/p1?new=1
His auto block cannon be countered by true abilities and, if duped, even not by unlockable.
Only 3 champs have undermine afaik (vox, gorr, scream). So I believe now arcade is the best defender in game right?
Armor breaks to begin with
True damage
Dot
Other direct damage effects
Fam is good but 6* status is limiting him and he has a easy playaround.
Arcade and sentinel are the best defenders in tech rn.
https://youtu.be/ZEgTNf2Qmoo?si=QnWPs7uEpm7-VWVQ