Victory track is a little more than a skill issue.
Morgx
Member Posts: 37 ★
The past 6 or so seasons I’ve made it into gladiators circuit within 2 weeks with little to no effort. So you can imagine my surprise when bgs is almost over and I am still in vibranium. Now I’m not MSD but I’m certainly good at this game especially when it comes to battlegrounds. I just poured 2 hours and 30 minutes into playing battlegrounds and I started playing today in vibranium 3, you know where I am at the end of that 2 hours and 30 minutes. STILL IN VIBRANIUM 3. And it’s not like I’m 1 game away, I have 1 MEDAL. There seriously is something wrong with the way the AI works in this game, but even more so the META that Kabam chose for this season. I was up against a kindred and I was using onslaught, I did a heavy attack and he blocked it. (He didnt have a resist buff) he just blocked both hits somehow. ALSO, why is it only SCIENCE and deathless champions that we can use. There are 300 CHAMPS in the game and this meta has shrunk the useful ones down to a handful. Most players are struggling to rank up because instead of battlegrounds being a test of skill and strategic thinking, it’s just become a test of RNG and just praying you get the 6 champs in your deck that work well with the node. The meta just isn’t fair for anyone even those with MASSIVE decks. Y’all gotta give some sort of compensation for this miserable excuse of a bgs season. 0 fun whatsoever.
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Comments
And why does it matter if they are "science"?...
1. There's still almost two weeks to go in the current Battlegrounds season. You would still expect to see a lot of very strong players still in Vibranium at this stage, because it is barely halfway through. Not "almost over" as you describe it.
2. Both the AI and the meta nodes affect everyone playing in the Victory track,
3. If the VT was dominated by RNG, such that skill was largely removed from the competition, then on average everyone would win and lose about half the time. Since you gain two medals for winning a match and lose one when you lose a match, even if BGs was purely a coin toss everyone would still progress by an average of one medal every two matches. Two and a half hours should amount to at least fifteen matches and thus an average of seven or eight medals, which would promote a player by about one and a half tracks.
You can only stay in the same place if you're losing 2/3rds of your matches, which implies someone else is winning more than half of their matches. Your matches promoted someone, it just wasn't you. In the current version of BGs since Season 19, it is impossible for everyone to have trouble promoting, because every match nets a medal.
You seem to be under the extremely weird impression that it is possible that most players in VT are losing. Since short of an absolute tie, every match has a winner and a loser that is actually impossible. And since you gain more medals for winning than you lose when losing, every match is a net positive for the VT players overall. We can't all be losing, and we can't all be stuck. In point of fact, the average strength players in each tier promotes slowly, the stronger players promote quickly, and the below average players promote very slowly. The far below average players stall out, at least until similar strength players catch up to them.
You can be the best chef in the world; but if all you have is rice, you are not gonna make a Michelin star dish. You are going to make rice.
Making excuses about AI or nodes or rosters only prevents you from adapting and improving.
This game has an incredible amount of moving parts. Even the best and most insightful players will miss things from time to time. Your first thought should always be “what am I missing,” not “it is the game that is wrong.” Sometimes it will be the game! But usually, it’s user error. And talking it out will help you sift through which it is.
Explain how this happens
Tell me about it
But I'm reluctantly playing for BG shop tokens from objectives every 2 days and now I'm already in uru and chilling.
So yes it's skill issue.
If you are talking about the 0.0% he could have had 1 hp left after immortality and it would show as a 0.0% but not KO
It's skill issue + ignorance
Everyone that plays BGs is dealing with the same variables at roughly the same scale.
I think your problem is that you played too long and got frustrated which made you play rashly.
I literally only do the every other day objectives and made it to GC.
Are you actually swapping out your deck to match the meta? It’s not always your standard 30 champs that are best, I leave R3s out of my deck for champs that meet the meta.
The meta isn't limited to science champs. There are both science and cosmic champs available on the attack side (plus a couple others), and it's a pool of about 40 of them. Your deck is capped at 30. Since you need a mix of defenders and attackers, you don't really need more than 10-15 from that pool. Since there is flexibility with some champs that have immunities or resistances, like Onslaught who you were using, that shrinks what you need from that pool a bit more as long you're careful in understanding the nodes.
Your understanding of how many champs are useful for the meta is way off, which is where a lot of the skill issue is coming from. Dozens, if not over 100, champs have single immunities and can be effective in the meta if you use skill and knowledge to adjust your playstyle as needed for the champ you're using and the champ you're fighting.
Yes, the meta does limit the champ pool - like pretty much every other meta, just differently. It forces you to diversify your roster and learn how to use other champs, as well as learn how some interactions change based on node sets.
The next knowledge issue is your understanding of masteries. Stand Your Ground gives a 17-50% chance to resist a block break from heavy attacks. Champions don't need a "resist buff" to take a heavy to the face without it breaking their block. Most players have this mastery equipped, especially where PVP combat is involved.
"Most" players are not struggling to rank. Half the players are ranking fairly easily, 25% of players are ranking at a slower but steady pace, and the other 25% are a mix of players are 1 step forwards, 2 steps back, or just making life easier for everyone else. With the way the mode is setup, 75% of players are always progressing toward the circuit. But sure, "most" players aren't progressing at all and are in the same spot you're in.
Final knowledge issue - you don't seem to realize that everyone is in the same meta and that everyone you're losing to is winning. I'm in V4 right now, having hardly played much so far, and have only lost two fights all season. Not two matches, just two fights. As you get further up, the better players start to concentrate, but it eventually eases up. But everyone is playing the same game, and it seems that quite a few are playing it better than you because they are either better skilled or have better knowledge. There's a reason you're losing most of your matches and it isn't because of the meta. Now, if you're losing where you have 5k points and your opponent has 7k, it's consistent, and everyone is having the same issue, then sure, let's talk meta. But I'd be willing to bet a bit of cash that you're losing to players putting up some solid fights. All of this really just seems like you're good against the small accounts with worse rosters, but as soon as a decent opponent comes up it couldn't possibly be that you're just not good enough to beat them.
Thought I’d show this, neither of the attackers here are inc/poison immune. Keep in mind I had a sig 200 r5 ascended defender in Serpent.
You have to believe you can do it!
(ps don’t judge the stat focus’s I haven’t had time to changing em)