Nebula path is Bugged?

Alone13Alone13 Member Posts: 154
I haven't done the fights but I saw on YouTube. The node says 3% damage is dealt when applying a debuff, but it's only doing 2% damage.

Comments

  • Average_DesiAverage_Desi Member Posts: 1,315 ★★★★
    Yup
  • Average_DesiAverage_Desi Member Posts: 1,315 ★★★★

    The node has been updated to read 2%.

    ☹️☹️☹️
  • Average_DesiAverage_Desi Member Posts: 1,315 ★★★★

    LMAO

    what a great way to fix bugged nodes. wow kebem you have been taken another step to immortality LMAO

    and the lack of communication stellar as always

    What communication do you even want or need. It's a waste of their time .
  • Cat_MurdockCat_Murdock Member, Content Creators Posts: 1,092 Content Creator
    edited February 13
    The node was always doing 2% damage, the description was what in error but the fix wasn’t a change to how the actual node worked. So if you were worried about doing less damage because you did the path later, don’t worry that’s not the case.
  • DanielRandDanielRand Member Posts: 498 ★★★★
    We will never know what goes on behind the scenes, but there is a perception problem here. If these types of incidents didn't occur, the accusations of "silent nerf" wouldn't exist. I'm not insinuating that's what happened here or even in general. But when mistakes are made and they seem to be anti-player, those issues snowball into conspiracy theories based on lack of communication.
  • KabamPinwheelKabamPinwheel Community Posts: 427

    We will never know what goes on behind the scenes, but there is a perception problem here. If these types of incidents didn't occur, the accusations of "silent nerf" wouldn't exist. I'm not insinuating that's what happened here or even in general. But when mistakes are made and they seem to be anti-player, those issues snowball into conspiracy theories based on lack of communication.

    I certainly see where you're coming from. With larger issues we're working on improving the clarity on the bug fixing process (or rather the status etc) with the trello bug tracker, but a lot of issues like this one for instance that are a quick fix that don't require an update often don't find their way on there because there's a slight lag between when issues are reported and when they end up on the board and often they would be fixed during that lag period (for transparency the delay is usually around a week just cause we have a process of discussing/verifying an issue and its status before it goes up on the board which adds a couple days). Certainly happy to take the feedback and keep it in mind for future fixes. Can't promise it for everything but can be more aware of the impact.
  • KabamPinwheelKabamPinwheel Community Posts: 427
    DocWest said:

    We will never know what goes on behind the scenes, but there is a perception problem here. If these types of incidents didn't occur, the accusations of "silent nerf" wouldn't exist. I'm not insinuating that's what happened here or even in general. But when mistakes are made and they seem to be anti-player, those issues snowball into conspiracy theories based on lack of communication.

    I certainly see where you're coming from. With larger issues we're working on improving the clarity on the bug fixing process (or rather the status etc) with the trello bug tracker, but a lot of issues like this one for instance that are a quick fix that don't require an update often don't find their way on there because there's a slight lag between when issues are reported and when they end up on the board and often they would be fixed during that lag period (for transparency the delay is usually around a week just cause we have a process of discussing/verifying an issue and its status before it goes up on the board which adds a couple days). Certainly happy to take the feedback and keep it in mind for future fixes. Can't promise it for everything but can be more aware of the impact.
    Are you aware of Ares final phase not removing an immortality charge after reviving and going back into the fight? It’s supposed to automatically remove 1 charge with each revive at the start of the fight and that’s not happening.
    Team is aware and investigating
  • DanielRandDanielRand Member Posts: 498 ★★★★

    We will never know what goes on behind the scenes, but there is a perception problem here. If these types of incidents didn't occur, the accusations of "silent nerf" wouldn't exist. I'm not insinuating that's what happened here or even in general. But when mistakes are made and they seem to be anti-player, those issues snowball into conspiracy theories based on lack of communication.

    I certainly see where you're coming from. With larger issues we're working on improving the clarity on the bug fixing process (or rather the status etc) with the trello bug tracker, but a lot of issues like this one for instance that are a quick fix that don't require an update often don't find their way on there because there's a slight lag between when issues are reported and when they end up on the board and often they would be fixed during that lag period (for transparency the delay is usually around a week just cause we have a process of discussing/verifying an issue and its status before it goes up on the board which adds a couple days). Certainly happy to take the feedback and keep it in mind for future fixes. Can't promise it for everything but can be more aware of the impact.
    Thanks much for the response and understanding.
  • Alone13Alone13 Member Posts: 154
    DocWest said:

    We will never know what goes on behind the scenes, but there is a perception problem here. If these types of incidents didn't occur, the accusations of "silent nerf" wouldn't exist. I'm not insinuating that's what happened here or even in general. But when mistakes are made and they seem to be anti-player, those issues snowball into conspiracy theories based on lack of communication.

    I certainly see where you're coming from. With larger issues we're working on improving the clarity on the bug fixing process (or rather the status etc) with the trello bug tracker, but a lot of issues like this one for instance that are a quick fix that don't require an update often don't find their way on there because there's a slight lag between when issues are reported and when they end up on the board and often they would be fixed during that lag period (for transparency the delay is usually around a week just cause we have a process of discussing/verifying an issue and its status before it goes up on the board which adds a couple days). Certainly happy to take the feedback and keep it in mind for future fixes. Can't promise it for everything but can be more aware of the impact.
    Are you aware of Ares final phase not removing an immortality charge after reviving and going back into the fight? It’s supposed to automatically remove 1 charge with each revive at the start of the fight and that’s not happening.
    Yeah man.. I thought I was missing something. But turns out its a bug...
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