That's genuinely interesting. When my Dash intercepts inexplicably fail, that's exactly what it feels like: like I whiffed an attack that years of perception have taught me should land. I really do think there's an issue (as do Kabam, apparently): I'm pretty aware of my own fallibility. And when I throw an unintended Heavy or fail a Dex, my short-term proprioceptive memory usually tells me that my finger stuttered, or came down a fraction slow, or something. When the vast majority of fails/errors occur, I know it's because I've tapped or stroked the screen slightly wrong.This feels different.
Ok, but I just watched MSD's 4-hour live stream of full exploration of the Epoch of Pain and he seemed to have no issue successfully intercepting the top-tier AI defenders left and right.https://youtu.be/z6nDX1Jn06E
Fix one bug two more shall take its place, hail Kabam!
Ok, but I just watched MSD's 4-hour live stream of full exploration of the Epoch of Pain and he seemed to have no issue successfully intercepting the top-tier AI defenders left and right.https://youtu.be/z6nDX1Jn06E We aren't all using the same devices, which means we aren't all experiencing the same issues. As someone that works with mobile devs; there are issues with functional parity between iOS and Android even in business applications.Now you throw in that this is a game and its sensitivity to differences in device specifications will be even greater, you can understand why some users have a much bigger problem than others. In all fairness to Kabam, it makes it much harder to resolve. But at some point, this problem wasn't a problem, and they need to get back to that.
Been playing since Jan 2015. This is an intercept mechanic issue, for sure. Not a skill issue. I know when the timing is right and when the timing is wrong. This is off.