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Battlegrounds Update Suggestion

CesarSV7CesarSV7 Member Posts: 303 ★★
Since we've been communicated that the team (Kabam) is working towards updates for BGs I'd like to suggest the following...

Please give the players the opportunity to play BGs with a suicide mastery setup on attack and a more balanced one on defense.

I enjoy playing many suicide friendly champions and after the change in how point system works, it's basically impossible to win because our defenders are placed with the same attack setup (recoils). I also believe this could allow a wider range for strategy and an opportunity to see different champions make the decks like Omega Red.

Comments

  • CesarSV7CesarSV7 Member Posts: 303 ★★
    edited March 15
    DNA3000 said:

    This seems contrary to the idea of masteries. They should work on all of your champs in the same way. Giving us a BG profile is an acknowledgement that the BG metas deliberately shift things in ways that make some mastery set ups completely impractical, which is an unfair burden on mastery set ups being forced to be the same across the entire game. But you’re asking to get all the upsides with none of the downsides of masteries, and *especially* with suicides I think there’s zero chance of that happening, nor would I want it to happen.

    Sorry but I'm not understanding your comment. What do you mean by upsides and downsides?

    Basically what I am suggesting is for the mastery setups to work in the same way it currently works in AW. We can choose a setup while placing defense and then can use a different one while attacking. There are no upsides or downsides in this, we don't place with suicides on defense but can, if chosen, attack with them.

    In BGs we currently have to use the same setup for both attack and defense which makes it unreasonable to use suicides at all because of how current point system works after the change. The suggestion, for obvious reasons, should work with same 30 champs that integrate the battle deck, however the champs placed as "defenders" during the match should be equipped with the "defense" load out and the attackers with the "attack" load out.

    Players could choose to have one single load out for both attack and defense if they want or have two different ones working as explained. In any case, players that choose to use suicides on attack, would still have the downside of having to work around double edge, liquid courage and recoils through out the match at the cost of extra attack like in any other game mode.
  • Asher1_1Asher1_1 Member Posts: 1,138 ★★★
    My suggestion : Don't do it , it's just stupid

    Stupid in the sense - it would require more time to build , more time to test , more bugs .

    As in BG is coded that way to give it specific mastery loadout for both offence & defence.

    If u can donate like $100k that might make them arrange a meeting to think about it
  • CesarSV7CesarSV7 Member Posts: 303 ★★
    Asher1_1 said:

    My suggestion : Don't do it , it's just stupid

    Stupid in the sense - it would require more time to build , more time to test , more bugs .

    As in BG is coded that way to give it specific mastery loadout for both offence & defence.

    If u can donate like $100k that might make them arrange a meeting to think about it

    Do you actually take a minute to acknowledge your brain process before adding comments?

    Saying that it's stupid because of time to build and test is like saying you want nothing new to be implemented in this game because any idea would have to go through that process, including the inevitable bugs.
  • CesarSV7CesarSV7 Member Posts: 303 ★★
    Battlegrounds have been in a very stale situation for so long now and not only because of lack of meaningful rewards. There is lack of diversity both in strategy and champions utilized while pushing for ranks.

    After a few days in every season, players end up knowing how long it takes to finish specific match ups on every meta and therefore know if a match is winnable or not since the draft process, why? Because everyone uses basically the "same" mastery setup and therefore decks are for the most part built with the same champs which gives the sentiment of playing a draft dependant game mode.

    This current situation also "demands" players to rank champions depending on how fast they are because of how current point system works. Time being the winning factor completely discards the possibility of ranking a "slow" champs, they may have interesting kits and cool designs but that means nothing in a competitive game mode.

    But what if some of these slower champions can actually be meta relevant while having the correct mastery build? Not only does this make room for diversity and strategy but also discards at some extent the feeling of playing a draft dependant game mode and gives players a viable opportunity to rank slower champs.

    All this explanation is to me, implicit while thinking about the possibility of having two different setups come in to play. It's not only relevant for those who want to use suicides, but I understand some people maybe don't acknowledge this problematic the way I do so here is the thought process behind the suggestion.
  • slipstream82slipstream82 Member Posts: 2
    Battlegrounds is stale like 7 week old bread, the rewards system needs to be updated across the whole entire game, for Valiant players especially, I’m talking about Arenas, Alliance Quest, Monthly Quests and Incursions too!!
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