I just don't think OP understands that a lot of the changes he is asking would actually hurt him more than benefit his BG experience.
I don't know how many of those suggestions would actually hurt the OP, but most are either more trouble than they are worth, or just plain not happening no matter how many people threaten to quit over them.
Those points being more trouble than they are worth or devs not changing them doesn't eliminate the fact of their existence. They are problems towards a competitive game mode experience. Yes, they can be strictly tied to a small group of players but those players are usually who invest more time or money, or both on this game mode.
The clearest example was Battlegrounds Brawl. Why didn't players play with their own decks? Why did they give them up to 3 shuffles? Why did they play with the same device? Why did they add sp1 and sp2 biased nodes? Because they wanted to take away as much RNG possible from the game mode and because if they played with their own decks, some would be in a clear disadvantage. On the final match, Pepe had to reroll 3 times while getting no counter, so even then, RNG played a huge factor.
This is the RNG "competitive" draft dependant game mode we play, where players are allowed to match fix, pause and restart, where loading screen times may determine the winner and where pushing for top ranks has little to no value. Yet again, those points are more trouble than they are worth.
Most of your list either has nothing to do with competitive play directly, or I've rarely if ever heard as a complaint about BGs.
The pause button for example, is extremely difficult to address for the simple reason that it is impossible to prevent a player from pausing the game. All you have to do is switch away from the client, and it is paused. The button is just a convenience. And the suggestions to clamp down on all possible avenues to pause the game run into the problem of being extremely hostile to the overall experience. I've accidentally switched from the client simply by swiping too aggressively: if I started losing matches because the game decided a context switch was illegal pausing, I wouldn't be all that happy about it, and I'm pretty sure a lot of other people wouldn't be either. And that doesn't even get into the technical weeds of what happens when there's a delay in starting the match, one of your other complaints. The server has no idea why you're taking so long to start, and it can't trust the game client to tell it (because if you trust the game client, you expose yourself to modders). So excessive lag can combine with aggressive pause policing to start causing players to forfeit laggy matches. You say you want to remove the pause button *and* you don't want to count loading times against the player. I don't see how that's possible without rewriting a lot of the implementation to add significant telemetry for individual matches that I'm pretty sure don't currently exist, and would require substantial back end resources to track.
How about widening match criteria so players don't wait long for matches. Sounds good until you consider what that does to rating. If you match against someone far lower than you, you run into asymmetric ratings deltas. Winning against a much lower rated player means you will earn very small amounts of rating points. But a loss is catastrophic: you will lose a ton of ratings points if you lose to someone far lower rated. Matching against players significantly far away from your rating is very dangerous for the higher rated player. They have almost nothing to gain and everything to lose. And before you say well just don't do that, if you muck with the way ratings are calculated just because, you will invalidate the calculations that form the basis of why higher rated players are even considered the winner of everything. ELO and ELO-like ratings systems rely upon a mathematical structure that justifies saying the higher rated competitor is better. Start giving away points against the system just to make higher rated players happy while giving them quicker easier matches, and you can create ratings exploit holes.
As to removing all the RNG in the draft phase, why even have a draft? Actually, that's not a rhetorical question. Pretty much all of the competitive games of similar structure have drafts. Kabam didn't invent the idea, they borrowed it from other games. So why do drafts exist in these competitive games? Before you decide to advocate removing it, it might be a good idea to know why it is even there, and why so many games implement it.
There's at least one good reason why the draft exists, and why there is a random element to it. Without it, competitors would get locked into optimized matches and just do the same things over and over, because there is no benefit to changing optimum strategies. That would quickly get boring. That's why the meta keeps changing. Kabam made it a point to say that changing metas was an integral part of the BG game mode to prevent meta lock-in. In fact, it was this very design statement that I used to advocate for BG mastery profiles before the game mode launched.
Whether randomness is a good thing or not depends on its global effect on the competition. Random chance can influence any one particular match, but good and bad luck should average out over time. No one should overly benefit or get penalized by the random effects in the mode, they should simply shake things up without swamping the overall impact of skill and expertise. If RNG was having an excessive impact on the mode, we'd expect to see random chance put random people into Celestial and knock the strongest competitors out at some frequency. But we don't see that. By in large, the strongest players move up and the weaker ones don't. RND can impact a match, but it doesn't have an observable effect on the overall competition. And that's about the right amount of random chance.
You might say that no amount of RNG is good, that this game is "supposed to be about skill." But this game, and every game mode in it, is embedded in a progressional game. If someone has a better roster, that's an advantage that exists in pretty much every game mode. And Kabam *explicitly stated* that this roster advantage should persist in Battlegrounds as well.
You mentioned the Brawl, and ask why it was structured the way it was. I could ask you the same question, because I'm not sure you actually get the point. You say they did what they did you remove as much RNG as possible. But if that was the goal, why not just remove RNG completely? Why limit rerolls? And would you actually be able to do that in the actual game? Everyone gets exactly the same roster and gets to pick whichever champs they want during the draft? Do you actually think this is something you could get even most of the top competitors to buy into? Much less Kabam, because now you're saying pursuing champs for BG is now irrelevant.
I'm far from someone who thinks BG is a perfect game mode. I've advocated for lots of changes to BG from before it was launched until now. And actually the current mode contains quite a few of them. It is within that context that I say, if you're waiting for your list, you're going to be waiting for a very long time. And if you're waiting for people to have an epiphany and realize that's the best path forward, I think you're going to be waiting even longer. More players keep begging for "fair match ups" than anything else, and they are just as convinced as you are that they have the one true way. And they are never going to get it.
Most of the listed pain points don't have to do with competitive play directly however we're talking about how largely it affects the competitive playerbase.
Switching from the client should be seen as illegal pausing and therefore all forms of game pausing should be removed. You say this has happened to you by "swiping too aggressively"... it can simply be stopped by pinning the game app and it can be done on Android, IOS or Ipad.
You're telling me that servers can't trust the game client? That doing so exposes them to modders? What I read under these lines is Kabam not wanting to invest enough profit to improve their game security against modders and therefore can't improve their servers in a way game experience isn't compromised. Is this not a priority? It's common to see modders every season and while there are fewer than before, they still impact player's overall game experience.
Competitors are locked in optimized matches with current rng system. And we keep doing the same things over and over. We rank the hardest meta defenders, their fastest counters and insta draft them every season depending on the meta. It only takes a few hours to understand which are the best defenders every season, which are their fastest counters and from that point on, we play a draft dependant game mode where who ever doesn't get a counter to a specific champ looses. We don't change strategies, there's no point in doing so although you wished rng helped with that. While skill and expertise can help overcome some of these rng factors, difference in roster size only exacerbates them, that's why you don't see random people have a random chance at celestial because ranks are also tied to monetization, otherwise we'd be able to see our top skilled ftp players overcoming rng factors and reaching podiums.
Seriously? Honestly, this is going nowhere.
1. No, Kabam is not going to force all of its players to use the accessibility features of their phone when playing MCOC just to make you happy.
2. Yes, I'm telling you the servers can't trust the game client because of course not.
3. No, competitors are not "locked in optimized matches with the current RNG system" because if they were, then your entire complaint about RNG affecting the matches negatively would be completely meaningless. You're saying the game needs to remove RNG, and you're saying players are nevertheless doing the same things repeatedly regardless of RNG.
I have a long standing rule, and it predates even my time around here, and it says when I and the person I'm arguing with are both arguing against them, that would be the end of the discussion by majority rule.
Also, I'm curious how many top tier BG players might have started off on board here, and have now been at least given some pause by your assertion that the top skilled players are not the ones at the top of the leaderboards, only the top spenders are. I'm sure at least some of them will be surprised to hear that's one of the "problems" you're trying to fix.
Don't forget the part of calling the defender interaction as in blocking or turtling an SP throw RNG. I guess the only way to prevent that is to script the fight. (This part of his rant and calling it RNG is mind-blowing)
I am talking about the current problems AI interactions have like bugs, dropped inputs and and such. Not actual fight mechanics.
Its not the first time I say this, I suggest you try to expand the perspective you have of things rather than misspointing and criticizing people with what your understandings of the conversation are.
Both players are fighting the same AI, then call it bugs not RNG. You are definitely not as smart as you think you are.
So you're saying that in the games current state, fighting onslaught with an XL or S champ will have his AI act in the same way? There will be no rng affecting fight time if he chooses to dance with you for a min without throwing a special? Lol
I am saying that's not RNG. RNG = random number generator. If you are using an XL or a S and blame the behavior on that is not random is it? Its actually controllable. 100 bucks on a slot machine is 100 bucks wether its 1 100 dollar bill or 5 20s and the Slot machine will have THE SAME RNG. See you don't even know what RNG means.
RNG in games is a seed which often starts with a set value, if that set value is random it can translate into random behavior. In other words random AI behavior can be seen as RNG AI.
So if I use a Small sized champ the fight is different from using the XL champ (Not RNG, cause its controllable), and lets say the small champ has Taunt, or infuriate or other abilities its RNG too?... It seems you got a bigger problem with drafts than the fights itself. What do you expect? bG seasons based entirely on mirror matches to keep you happy?
Drafts are rng, I have a problem with rng being part of a competitive game mode which implies I have a problem with drafts.
Random AI behavior is rng so yes, within the same context it's a problem. It's that simple.
I expect all game mode flaws to be looked at and properly worked on to grant players a good overall experience.
So you pretty much made this long post and babbled all this BS just to say that BGs should be predetermined decks and all matches should be mirror matches to be a competition without RNG. Lol
I just don't think OP understands that a lot of the changes he is asking would actually hurt him more than benefit his BG experience.
I don't know how many of those suggestions would actually hurt the OP, but most are either more trouble than they are worth, or just plain not happening no matter how many people threaten to quit over them.
Those points being more trouble than they are worth or devs not changing them doesn't eliminate the fact of their existence. They are problems towards a competitive game mode experience. Yes, they can be strictly tied to a small group of players but those players are usually who invest more time or money, or both on this game mode.
The clearest example was Battlegrounds Brawl. Why didn't players play with their own decks? Why did they give them up to 3 shuffles? Why did they play with the same device? Why did they add sp1 and sp2 biased nodes? Because they wanted to take away as much RNG possible from the game mode and because if they played with their own decks, some would be in a clear disadvantage. On the final match, Pepe had to reroll 3 times while getting no counter, so even then, RNG played a huge factor.
This is the RNG "competitive" draft dependant game mode we play, where players are allowed to match fix, pause and restart, where loading screen times may determine the winner and where pushing for top ranks has little to no value. Yet again, those points are more trouble than they are worth.
Most of your list either has nothing to do with competitive play directly, or I've rarely if ever heard as a complaint about BGs.
The pause button for example, is extremely difficult to address for the simple reason that it is impossible to prevent a player from pausing the game. All you have to do is switch away from the client, and it is paused. The button is just a convenience. And the suggestions to clamp down on all possible avenues to pause the game run into the problem of being extremely hostile to the overall experience. I've accidentally switched from the client simply by swiping too aggressively: if I started losing matches because the game decided a context switch was illegal pausing, I wouldn't be all that happy about it, and I'm pretty sure a lot of other people wouldn't be either. And that doesn't even get into the technical weeds of what happens when there's a delay in starting the match, one of your other complaints. The server has no idea why you're taking so long to start, and it can't trust the game client to tell it (because if you trust the game client, you expose yourself to modders). So excessive lag can combine with aggressive pause policing to start causing players to forfeit laggy matches. You say you want to remove the pause button *and* you don't want to count loading times against the player. I don't see how that's possible without rewriting a lot of the implementation to add significant telemetry for individual matches that I'm pretty sure don't currently exist, and would require substantial back end resources to track.
How about widening match criteria so players don't wait long for matches. Sounds good until you consider what that does to rating. If you match against someone far lower than you, you run into asymmetric ratings deltas. Winning against a much lower rated player means you will earn very small amounts of rating points. But a loss is catastrophic: you will lose a ton of ratings points if you lose to someone far lower rated. Matching against players significantly far away from your rating is very dangerous for the higher rated player. They have almost nothing to gain and everything to lose. And before you say well just don't do that, if you muck with the way ratings are calculated just because, you will invalidate the calculations that form the basis of why higher rated players are even considered the winner of everything. ELO and ELO-like ratings systems rely upon a mathematical structure that justifies saying the higher rated competitor is better. Start giving away points against the system just to make higher rated players happy while giving them quicker easier matches, and you can create ratings exploit holes.
As to removing all the RNG in the draft phase, why even have a draft? Actually, that's not a rhetorical question. Pretty much all of the competitive games of similar structure have drafts. Kabam didn't invent the idea, they borrowed it from other games. So why do drafts exist in these competitive games? Before you decide to advocate removing it, it might be a good idea to know why it is even there, and why so many games implement it.
There's at least one good reason why the draft exists, and why there is a random element to it. Without it, competitors would get locked into optimized matches and just do the same things over and over, because there is no benefit to changing optimum strategies. That would quickly get boring. That's why the meta keeps changing. Kabam made it a point to say that changing metas was an integral part of the BG game mode to prevent meta lock-in. In fact, it was this very design statement that I used to advocate for BG mastery profiles before the game mode launched.
Whether randomness is a good thing or not depends on its global effect on the competition. Random chance can influence any one particular match, but good and bad luck should average out over time. No one should overly benefit or get penalized by the random effects in the mode, they should simply shake things up without swamping the overall impact of skill and expertise. If RNG was having an excessive impact on the mode, we'd expect to see random chance put random people into Celestial and knock the strongest competitors out at some frequency. But we don't see that. By in large, the strongest players move up and the weaker ones don't. RND can impact a match, but it doesn't have an observable effect on the overall competition. And that's about the right amount of random chance.
You might say that no amount of RNG is good, that this game is "supposed to be about skill." But this game, and every game mode in it, is embedded in a progressional game. If someone has a better roster, that's an advantage that exists in pretty much every game mode. And Kabam *explicitly stated* that this roster advantage should persist in Battlegrounds as well.
You mentioned the Brawl, and ask why it was structured the way it was. I could ask you the same question, because I'm not sure you actually get the point. You say they did what they did you remove as much RNG as possible. But if that was the goal, why not just remove RNG completely? Why limit rerolls? And would you actually be able to do that in the actual game? Everyone gets exactly the same roster and gets to pick whichever champs they want during the draft? Do you actually think this is something you could get even most of the top competitors to buy into? Much less Kabam, because now you're saying pursuing champs for BG is now irrelevant.
I'm far from someone who thinks BG is a perfect game mode. I've advocated for lots of changes to BG from before it was launched until now. And actually the current mode contains quite a few of them. It is within that context that I say, if you're waiting for your list, you're going to be waiting for a very long time. And if you're waiting for people to have an epiphany and realize that's the best path forward, I think you're going to be waiting even longer. More players keep begging for "fair match ups" than anything else, and they are just as convinced as you are that they have the one true way. And they are never going to get it.
Most of the listed pain points don't have to do with competitive play directly however we're talking about how largely it affects the competitive playerbase.
Switching from the client should be seen as illegal pausing and therefore all forms of game pausing should be removed. You say this has happened to you by "swiping too aggressively"... it can simply be stopped by pinning the game app and it can be done on Android, IOS or Ipad.
You're telling me that servers can't trust the game client? That doing so exposes them to modders? What I read under these lines is Kabam not wanting to invest enough profit to improve their game security against modders and therefore can't improve their servers in a way game experience isn't compromised. Is this not a priority? It's common to see modders every season and while there are fewer than before, they still impact player's overall game experience.
Competitors are locked in optimized matches with current rng system. And we keep doing the same things over and over. We rank the hardest meta defenders, their fastest counters and insta draft them every season depending on the meta. It only takes a few hours to understand which are the best defenders every season, which are their fastest counters and from that point on, we play a draft dependant game mode where who ever doesn't get a counter to a specific champ looses. We don't change strategies, there's no point in doing so although you wished rng helped with that. While skill and expertise can help overcome some of these rng factors, difference in roster size only exacerbates them, that's why you don't see random people have a random chance at celestial because ranks are also tied to monetization, otherwise we'd be able to see our top skilled ftp players overcoming rng factors and reaching podiums.
Seriously? Honestly, this is going nowhere.
1. No, Kabam is not going to force all of its players to use the accessibility features of their phone when playing MCOC just to make you happy.
2. Yes, I'm telling you the servers can't trust the game client because of course not.
3. No, competitors are not "locked in optimized matches with the current RNG system" because if they were, then your entire complaint about RNG affecting the matches negatively would be completely meaningless. You're saying the game needs to remove RNG, and you're saying players are nevertheless doing the same things repeatedly regardless of RNG.
I have a long standing rule, and it predates even my time around here, and it says when I and the person I'm arguing with are both arguing against them, that would be the end of the discussion by majority rule.
Also, I'm curious how many top tier BG players might have started off on board here, and have now been at least given some pause by your assertion that the top skilled players are not the ones at the top of the leaderboards, only the top spenders are. I'm sure at least some of them will be surprised to hear that's one of the "problems" you're trying to fix.
Don't forget the part of calling the defender interaction as in blocking or turtling an SP throw RNG. I guess the only way to prevent that is to script the fight. (This part of his rant and calling it RNG is mind-blowing)
I am talking about the current problems AI interactions have like bugs, dropped inputs and and such. Not actual fight mechanics.
Its not the first time I say this, I suggest you try to expand the perspective you have of things rather than misspointing and criticizing people with what your understandings of the conversation are.
Both players are fighting the same AI, then call it bugs not RNG. You are definitely not as smart as you think you are.
So you're saying that in the games current state, fighting onslaught with an XL or S champ will have his AI act in the same way? There will be no rng affecting fight time if he chooses to dance with you for a min without throwing a special? Lol
I am saying that's not RNG. RNG = random number generator. If you are using an XL or a S and blame the behavior on that is not random is it? Its actually controllable. 100 bucks on a slot machine is 100 bucks wether its 1 100 dollar bill or 5 20s and the Slot machine will have THE SAME RNG. See you don't even know what RNG means.
RNG in games is a seed which often starts with a set value, if that set value is random it can translate into random behavior. In other words random AI behavior can be seen as RNG AI.
So if I use a Small sized champ the fight is different from using the XL champ (Not RNG, cause its controllable), and lets say the small champ has Taunt, or infuriate or other abilities its RNG too?... It seems you got a bigger problem with drafts than the fights itself. What do you expect? bG seasons based entirely on mirror matches to keep you happy?
Drafts are rng, I have a problem with rng being part of a competitive game mode which implies I have a problem with drafts.
Random AI behavior is rng so yes, within the same context it's a problem. It's that simple.
I expect all game mode flaws to be looked at and properly worked on to grant players a good overall experience.
So you pretty much made this long post and babbled all this BS just to say that BGs should be predetermined decks and all matches should be mirror matches to be a competition without RNG. Lol
NO!
I expressed my undesire to continue playing battlegrounds awknowledging the lack of reward improvements while stating that what I'm more interested in is seeing an improvement to the game mode.
I exposed many of the flaws that partake while playing the game mode giving the playerbase an overall bad experience and asked for them to be removed.
The only thing regarding rewards from your list of 7 issues is the 7th one lol...
Because the vast majority of the players are already asking for reward updates. And Kabam sooner or later will end up improving those rewards although they have taken an unbelievable amount of time now.
Therefore I am striving for other flaws to be changed or at the very least be looked on.
However I constantly have people like you not understanding a thing about this thread making nonsense comments that have absolutely no relevance.
Its non sensical because the this is what you call a reaction game. Even changing a combo would affect the defender differently. Doing 2 or 3 intercepts before the 1st bar of power would make a fight different. You can't just blame the AI for a different fight or result.
Keep in mind I have not directly seen nor worked on the AI in MCOC, so much of what I understand comes from having seen AI implementations in other games, and my fundamental understanding of how systems like it work in general. Its good enough for me to converse with the devs without sounding like a complete idiot and I generally understand what they are talking about when it comes to the AI, but there's a lot of specifics I don't know.
Having said that, what you're referring to is AI dynamic state: the notion that if the AI sees this, it is more likely to do that: to "react" to the player. Which is a thing the AI definitely does. However, the AI cannot *only* do that. The AI exhibits "tendencies" that persist longer than random reactions could explain, like some forms of turtling (not that the AI turtles, but the fact that it doesn't *always* turtle under the exact same circumstances). The only way to explain the observed behavior is to assume the AI has at least two levels of random behavior. When it sees you do this, it randomly selects a response based on a weighted reaction table. 50% chance it blocks, 20% chance it tries to intercept, etc. The same way crystals work, with weighted random tables.
But the weights can't be identical all the time, or at least *statistically* the AI would always react in the same ways in the same circumstances. Those probabilities would be consistent, even if the individual actions were not. But that is not what I observe. So the weights themselves must have a random component to them. Just to make something up, imagine if the AI had an "aggression meter" and every eight seconds the AI randomly chose to become more aggressive or more passive, to increment or decrement the meter. The AI would still react to the player, and it would still choose its actions randomly, but the odds of the AI choosing to block or choosing to attack would shift over time.
Now, if these "meters" were themselves *exclusively* affected by circumstance alone, say if the player holds block then the "heavy counter meter" rises to try to break that block (a known AI behavior), then everyone still sees the same thing: it is just stochastics layered on more stochastics, but the overall behavior is reactionary and deterministic. But I have a suspicion its not, that there are random elements that affect this in at least some parts of the AI. I can't prove it, but if that is the case, then that is at least in theory a way in which random chance has an asymmetric effect on a BG match.
As I said, this gets deep into the weeds, and honestly MCOC AI is a subject I don't discuss a ton, precisely because it quickly gets into the weeds and the effort it would take to reverse engineer the AI system well enough to speak authoritatively about it is probably not worth it, especially given the extremely polarizing nature of the subject.
Its non sensical because the this is what you call a reaction game. Even changing a combo would affect the defender differently. Doing 2 or 3 intercepts before the 1st bar of power would make a fight different. You can't just blame the AI for a different fight or result.
Keep in mind I have not directly seen nor worked on the AI in MCOC, so much of what I understand comes from having seen AI implementations in other games, and my fundamental understanding of how systems like it work in general. Its good enough for me to converse with the devs without sounding like a complete idiot and I generally understand what they are talking about when it comes to the AI, but there's a lot of specifics I don't know.
Having said that, what you're referring to is AI dynamic state: the notion that if the AI sees this, it is more likely to do that: to "react" to the player. Which is a thing the AI definitely does. However, the AI cannot *only* do that. The AI exhibits "tendencies" that persist longer than random reactions could explain, like some forms of turtling (not that the AI turtles, but the fact that it doesn't *always* turtle under the exact same circumstances). The only way to explain the observed behavior is to assume the AI has at least two levels of random behavior. When it sees you do this, it randomly selects a response based on a weighted reaction table. 50% chance it blocks, 20% chance it tries to intercept, etc. The same way crystals work, with weighted random tables.
But the weights can't be identical all the time, or at least *statistically* the AI would always react in the same ways in the same circumstances. Those probabilities would be consistent, even if the individual actions were not. But that is not what I observe. So the weights themselves must have a random component to them. Just to make something up, imagine if the AI had an "aggression meter" and every eight seconds the AI randomly chose to become more aggressive or more passive, to increment or decrement the meter. The AI would still react to the player, and it would still choose its actions randomly, but the odds of the AI choosing to block or choosing to attack would shift over time.
Now, if these "meters" were themselves *exclusively* affected by circumstance alone, say if the player holds block then the "heavy counter meter" rises to try to break that block (a known AI behavior), then everyone still sees the same thing: it is just stochastics layered on more stochastics, but the overall behavior is reactionary and deterministic. But I have a suspicion its not, that there are random elements that affect this in at least some parts of the AI. I can't prove it, but if that is the case, then that is at least in theory a way in which random chance has an asymmetric effect on a BG match.
As I said, this gets deep into the weeds, and honestly MCOC AI is a subject I don't discuss a ton, precisely because it quickly gets into the weeds and the effort it would take to reverse engineer the AI system well enough to speak authoritatively about it is probably not worth it, especially given the extremely polarizing nature of the subject.
I get it. I am just baffled at what OP calls RNG. The only way to make it the way he likes is everyone having the same deck and doing mirror matches. Even then you can't ensure the same AI. I appreciate the ammount of time you take to explain things; but basically OP is asking every golfer to play on the same course with the same set of golf clubs, the same weather temperature and wind speed.
Its non sensical because the this is what you call a reaction game. Even changing a combo would affect the defender differently. Doing 2 or 3 intercepts before the 1st bar of power would make a fight different. You can't just blame the AI for a different fight or result.
Keep in mind I have not directly seen nor worked on the AI in MCOC, so much of what I understand comes from having seen AI implementations in other games, and my fundamental understanding of how systems like it work in general. Its good enough for me to converse with the devs without sounding like a complete idiot and I generally understand what they are talking about when it comes to the AI, but there's a lot of specifics I don't know.
Having said that, what you're referring to is AI dynamic state: the notion that if the AI sees this, it is more likely to do that: to "react" to the player. Which is a thing the AI definitely does. However, the AI cannot *only* do that. The AI exhibits "tendencies" that persist longer than random reactions could explain, like some forms of turtling (not that the AI turtles, but the fact that it doesn't *always* turtle under the exact same circumstances). The only way to explain the observed behavior is to assume the AI has at least two levels of random behavior. When it sees you do this, it randomly selects a response based on a weighted reaction table. 50% chance it blocks, 20% chance it tries to intercept, etc. The same way crystals work, with weighted random tables.
But the weights can't be identical all the time, or at least *statistically* the AI would always react in the same ways in the same circumstances. Those probabilities would be consistent, even if the individual actions were not. But that is not what I observe. So the weights themselves must have a random component to them. Just to make something up, imagine if the AI had an "aggression meter" and every eight seconds the AI randomly chose to become more aggressive or more passive, to increment or decrement the meter. The AI would still react to the player, and it would still choose its actions randomly, but the odds of the AI choosing to block or choosing to attack would shift over time.
Now, if these "meters" were themselves *exclusively* affected by circumstance alone, say if the player holds block then the "heavy counter meter" rises to try to break that block (a known AI behavior), then everyone still sees the same thing: it is just stochastics layered on more stochastics, but the overall behavior is reactionary and deterministic. But I have a suspicion its not, that there are random elements that affect this in at least some parts of the AI. I can't prove it, but if that is the case, then that is at least in theory a way in which random chance has an asymmetric effect on a BG match.
As I said, this gets deep into the weeds, and honestly MCOC AI is a subject I don't discuss a ton, precisely because it quickly gets into the weeds and the effort it would take to reverse engineer the AI system well enough to speak authoritatively about it is probably not worth it, especially given the extremely polarizing nature of the subject.
I get it. I am just baffled at what OP calls RNG. The only way to make it the way he likes is everyone having the same deck and doing mirror matches. Even then you can't ensure the same AI. I appreciate the ammount of time you take to explain things; but basically OP is asking every golfer to play on the same course with the same set of golf clubs, the same weather temperature and wind speed.
The rest of it I don't agree with. And this one I 95% don't agree with. It is just the last 5% I can't dismiss completely out of hand.
Its non sensical because the this is what you call a reaction game. Even changing a combo would affect the defender differently. Doing 2 or 3 intercepts before the 1st bar of power would make a fight different. You can't just blame the AI for a different fight or result.
Keep in mind I have not directly seen nor worked on the AI in MCOC, so much of what I understand comes from having seen AI implementations in other games, and my fundamental understanding of how systems like it work in general. Its good enough for me to converse with the devs without sounding like a complete idiot and I generally understand what they are talking about when it comes to the AI, but there's a lot of specifics I don't know.
Having said that, what you're referring to is AI dynamic state: the notion that if the AI sees this, it is more likely to do that: to "react" to the player. Which is a thing the AI definitely does. However, the AI cannot *only* do that. The AI exhibits "tendencies" that persist longer than random reactions could explain, like some forms of turtling (not that the AI turtles, but the fact that it doesn't *always* turtle under the exact same circumstances). The only way to explain the observed behavior is to assume the AI has at least two levels of random behavior. When it sees you do this, it randomly selects a response based on a weighted reaction table. 50% chance it blocks, 20% chance it tries to intercept, etc. The same way crystals work, with weighted random tables.
But the weights can't be identical all the time, or at least *statistically* the AI would always react in the same ways in the same circumstances. Those probabilities would be consistent, even if the individual actions were not. But that is not what I observe. So the weights themselves must have a random component to them. Just to make something up, imagine if the AI had an "aggression meter" and every eight seconds the AI randomly chose to become more aggressive or more passive, to increment or decrement the meter. The AI would still react to the player, and it would still choose its actions randomly, but the odds of the AI choosing to block or choosing to attack would shift over time.
Now, if these "meters" were themselves *exclusively* affected by circumstance alone, say if the player holds block then the "heavy counter meter" rises to try to break that block (a known AI behavior), then everyone still sees the same thing: it is just stochastics layered on more stochastics, but the overall behavior is reactionary and deterministic. But I have a suspicion its not, that there are random elements that affect this in at least some parts of the AI. I can't prove it, but if that is the case, then that is at least in theory a way in which random chance has an asymmetric effect on a BG match.
As I said, this gets deep into the weeds, and honestly MCOC AI is a subject I don't discuss a ton, precisely because it quickly gets into the weeds and the effort it would take to reverse engineer the AI system well enough to speak authoritatively about it is probably not worth it, especially given the extremely polarizing nature of the subject.
I get it. I am just baffled at what OP calls RNG. The only way to make it the way he likes is everyone having the same deck and doing mirror matches. Even then you can't ensure the same AI. I appreciate the ammount of time you take to explain things; but basically OP is asking every golfer to play on the same course with the same set of golf clubs, the same weather temperature and wind speed.
I really don't want to be rude but you are just babbling with no reason whatsoever.
I did not bring up the idea of playing with the exact same decks or only playing mirror matches. That is your assumption which has no relevance.
1. What I am saying regarding removing AI rng interaction, is having them set back champs set values. In other words, have champs AI act like they properly should in this game. Nothing more.
2. I am asking for players to be able to strategize willingly with their decks eliminating the draft process which will ensure no player gets out drafted and can encounter every match without depending on rng factors.
I have absolutely no clue as to how or why you come up with all those irrelevant comments.
Its non sensical because the this is what you call a reaction game. Even changing a combo would affect the defender differently. Doing 2 or 3 intercepts before the 1st bar of power would make a fight different. You can't just blame the AI for a different fight or result.
Keep in mind I have not directly seen nor worked on the AI in MCOC, so much of what I understand comes from having seen AI implementations in other games, and my fundamental understanding of how systems like it work in general. Its good enough for me to converse with the devs without sounding like a complete idiot and I generally understand what they are talking about when it comes to the AI, but there's a lot of specifics I don't know.
Having said that, what you're referring to is AI dynamic state: the notion that if the AI sees this, it is more likely to do that: to "react" to the player. Which is a thing the AI definitely does. However, the AI cannot *only* do that. The AI exhibits "tendencies" that persist longer than random reactions could explain, like some forms of turtling (not that the AI turtles, but the fact that it doesn't *always* turtle under the exact same circumstances). The only way to explain the observed behavior is to assume the AI has at least two levels of random behavior. When it sees you do this, it randomly selects a response based on a weighted reaction table. 50% chance it blocks, 20% chance it tries to intercept, etc. The same way crystals work, with weighted random tables.
But the weights can't be identical all the time, or at least *statistically* the AI would always react in the same ways in the same circumstances. Those probabilities would be consistent, even if the individual actions were not. But that is not what I observe. So the weights themselves must have a random component to them. Just to make something up, imagine if the AI had an "aggression meter" and every eight seconds the AI randomly chose to become more aggressive or more passive, to increment or decrement the meter. The AI would still react to the player, and it would still choose its actions randomly, but the odds of the AI choosing to block or choosing to attack would shift over time.
Now, if these "meters" were themselves *exclusively* affected by circumstance alone, say if the player holds block then the "heavy counter meter" rises to try to break that block (a known AI behavior), then everyone still sees the same thing: it is just stochastics layered on more stochastics, but the overall behavior is reactionary and deterministic. But I have a suspicion its not, that there are random elements that affect this in at least some parts of the AI. I can't prove it, but if that is the case, then that is at least in theory a way in which random chance has an asymmetric effect on a BG match.
As I said, this gets deep into the weeds, and honestly MCOC AI is a subject I don't discuss a ton, precisely because it quickly gets into the weeds and the effort it would take to reverse engineer the AI system well enough to speak authoritatively about it is probably not worth it, especially given the extremely polarizing nature of the subject.
I get it. I am just baffled at what OP calls RNG. The only way to make it the way he likes is everyone having the same deck and doing mirror matches. Even then you can't ensure the same AI. I appreciate the ammount of time you take to explain things; but basically OP is asking every golfer to play on the same course with the same set of golf clubs, the same weather temperature and wind speed.
I really don't want to be rude but you are just babbling with no reason whatsoever.
I did not bring up the idea of playing with the exact same decks or only playing mirror matches. That is your assumption which has no relevance.
1. What I am saying regarding removing AI rng interaction, is having them set back champs set values. In other words, have champs AI act like they properly should in this game. Nothing more.
2. I am asking for players to be able to strategize willingly with their decks eliminating the draft process which will ensure no player gets out drafted and can encounter every match without depending on rng factors.
I have absolutely no clue as to how or why you come up with all those irrelevant comments.
Really? You are going to question me about something irrelevant? One of your points was removing the decline match button rofl. Good luck, for someone taking a break you seem to be very invested. So tell me at the highest ranks of the competition is the pause button and force closing a fight to reset used a lot? 🤣
Its non sensical because the this is what you call a reaction game. Even changing a combo would affect the defender differently. Doing 2 or 3 intercepts before the 1st bar of power would make a fight different. You can't just blame the AI for a different fight or result.
Keep in mind I have not directly seen nor worked on the AI in MCOC, so much of what I understand comes from having seen AI implementations in other games, and my fundamental understanding of how systems like it work in general. Its good enough for me to converse with the devs without sounding like a complete idiot and I generally understand what they are talking about when it comes to the AI, but there's a lot of specifics I don't know.
Having said that, what you're referring to is AI dynamic state: the notion that if the AI sees this, it is more likely to do that: to "react" to the player. Which is a thing the AI definitely does. However, the AI cannot *only* do that. The AI exhibits "tendencies" that persist longer than random reactions could explain, like some forms of turtling (not that the AI turtles, but the fact that it doesn't *always* turtle under the exact same circumstances). The only way to explain the observed behavior is to assume the AI has at least two levels of random behavior. When it sees you do this, it randomly selects a response based on a weighted reaction table. 50% chance it blocks, 20% chance it tries to intercept, etc. The same way crystals work, with weighted random tables.
But the weights can't be identical all the time, or at least *statistically* the AI would always react in the same ways in the same circumstances. Those probabilities would be consistent, even if the individual actions were not. But that is not what I observe. So the weights themselves must have a random component to them. Just to make something up, imagine if the AI had an "aggression meter" and every eight seconds the AI randomly chose to become more aggressive or more passive, to increment or decrement the meter. The AI would still react to the player, and it would still choose its actions randomly, but the odds of the AI choosing to block or choosing to attack would shift over time.
Now, if these "meters" were themselves *exclusively* affected by circumstance alone, say if the player holds block then the "heavy counter meter" rises to try to break that block (a known AI behavior), then everyone still sees the same thing: it is just stochastics layered on more stochastics, but the overall behavior is reactionary and deterministic. But I have a suspicion its not, that there are random elements that affect this in at least some parts of the AI. I can't prove it, but if that is the case, then that is at least in theory a way in which random chance has an asymmetric effect on a BG match.
As I said, this gets deep into the weeds, and honestly MCOC AI is a subject I don't discuss a ton, precisely because it quickly gets into the weeds and the effort it would take to reverse engineer the AI system well enough to speak authoritatively about it is probably not worth it, especially given the extremely polarizing nature of the subject.
I get it. I am just baffled at what OP calls RNG. The only way to make it the way he likes is everyone having the same deck and doing mirror matches. Even then you can't ensure the same AI. I appreciate the ammount of time you take to explain things; but basically OP is asking every golfer to play on the same course with the same set of golf clubs, the same weather temperature and wind speed.
I really don't want to be rude but you are just babbling with no reason whatsoever.
I did not bring up the idea of playing with the exact same decks or only playing mirror matches. That is your assumption which has no relevance.
1. What I am saying regarding removing AI rng interaction, is having them set back champs set values. In other words, have champs AI act like they properly should in this game. Nothing more.
2. I am asking for players to be able to strategize willingly with their decks eliminating the draft process which will ensure no player gets out drafted and can encounter every match without depending on rng factors.
I have absolutely no clue as to how or why you come up with all those irrelevant comments.
Really? You are going to question me about something irrelevant? One of your points was removing the decline match button rofl. Good luck, for someone taking a break you seem to be very invested. So tell me at the highest ranks of the competition is the pause button and force closing a fight to reset used a lot? 🤣
Are you even aware that by declining matches in the highest tiers of Bgs you can actually match fix and "decide" who you want to face as long as that person is within the same matchmaking rank during the last days of every season do to so many people parking? Players can decide to sell or simply hand over match points to an alliance mate or friend in order for him to reach next tier rank rewards or place podium. This is possible because the higher you score there's less players you can be matched with.
All it takes is for two players to be within the same limited matching rank to agree the exact time they will be finding a match, if they don't match each other, the player who did find a match can simply DECLINE and repeat this process until they are matched.
Its non sensical because the this is what you call a reaction game. Even changing a combo would affect the defender differently. Doing 2 or 3 intercepts before the 1st bar of power would make a fight different. You can't just blame the AI for a different fight or result.
Keep in mind I have not directly seen nor worked on the AI in MCOC, so much of what I understand comes from having seen AI implementations in other games, and my fundamental understanding of how systems like it work in general. Its good enough for me to converse with the devs without sounding like a complete idiot and I generally understand what they are talking about when it comes to the AI, but there's a lot of specifics I don't know.
Having said that, what you're referring to is AI dynamic state: the notion that if the AI sees this, it is more likely to do that: to "react" to the player. Which is a thing the AI definitely does. However, the AI cannot *only* do that. The AI exhibits "tendencies" that persist longer than random reactions could explain, like some forms of turtling (not that the AI turtles, but the fact that it doesn't *always* turtle under the exact same circumstances). The only way to explain the observed behavior is to assume the AI has at least two levels of random behavior. When it sees you do this, it randomly selects a response based on a weighted reaction table. 50% chance it blocks, 20% chance it tries to intercept, etc. The same way crystals work, with weighted random tables.
But the weights can't be identical all the time, or at least *statistically* the AI would always react in the same ways in the same circumstances. Those probabilities would be consistent, even if the individual actions were not. But that is not what I observe. So the weights themselves must have a random component to them. Just to make something up, imagine if the AI had an "aggression meter" and every eight seconds the AI randomly chose to become more aggressive or more passive, to increment or decrement the meter. The AI would still react to the player, and it would still choose its actions randomly, but the odds of the AI choosing to block or choosing to attack would shift over time.
Now, if these "meters" were themselves *exclusively* affected by circumstance alone, say if the player holds block then the "heavy counter meter" rises to try to break that block (a known AI behavior), then everyone still sees the same thing: it is just stochastics layered on more stochastics, but the overall behavior is reactionary and deterministic. But I have a suspicion its not, that there are random elements that affect this in at least some parts of the AI. I can't prove it, but if that is the case, then that is at least in theory a way in which random chance has an asymmetric effect on a BG match.
As I said, this gets deep into the weeds, and honestly MCOC AI is a subject I don't discuss a ton, precisely because it quickly gets into the weeds and the effort it would take to reverse engineer the AI system well enough to speak authoritatively about it is probably not worth it, especially given the extremely polarizing nature of the subject.
I get it. I am just baffled at what OP calls RNG. The only way to make it the way he likes is everyone having the same deck and doing mirror matches. Even then you can't ensure the same AI. I appreciate the ammount of time you take to explain things; but basically OP is asking every golfer to play on the same course with the same set of golf clubs, the same weather temperature and wind speed.
I really don't want to be rude but you are just babbling with no reason whatsoever.
I did not bring up the idea of playing with the exact same decks or only playing mirror matches. That is your assumption which has no relevance.
1. What I am saying regarding removing AI rng interaction, is having them set back champs set values. In other words, have champs AI act like they properly should in this game. Nothing more.
2. I am asking for players to be able to strategize willingly with their decks eliminating the draft process which will ensure no player gets out drafted and can encounter every match without depending on rng factors.
I have absolutely no clue as to how or why you come up with all those irrelevant comments.
Really? You are going to question me about something irrelevant? One of your points was removing the decline match button rofl. Good luck, for someone taking a break you seem to be very invested. So tell me at the highest ranks of the competition is the pause button and force closing a fight to reset used a lot? 🤣
Are you even aware that by declining matches in the highest tiers of Bgs you can actually match fix and "decide" who you want to face as long as that person is within the same matchmaking rank during the last days of every season do to so many people parking? Players can decide to sell or simply hand over match points to an alliance mate or friend in order for him to reach next tier rank rewards or place podium. This is possible because the higher you score there's less players you can be matched with.
All it takes is for two players to be within the same limited matching rank to agree the exact time they will be finding a match, if they don't match each other, the player who did find a match can simply DECLINE and repeat this process until they are matched.
So tell me, is this not reason enough for you?
Considering win trading has been punished before, and they did monitor excessive declining of matches. No is not.
I'm not quite sure everyone knows or understands many of these implications because their perspective of things are narrowed by their own game experience.
There's still people thinking max points you can get in a match while pausing is 15k.
Its non sensical because the this is what you call a reaction game. Even changing a combo would affect the defender differently. Doing 2 or 3 intercepts before the 1st bar of power would make a fight different. You can't just blame the AI for a different fight or result.
Keep in mind I have not directly seen nor worked on the AI in MCOC, so much of what I understand comes from having seen AI implementations in other games, and my fundamental understanding of how systems like it work in general. Its good enough for me to converse with the devs without sounding like a complete idiot and I generally understand what they are talking about when it comes to the AI, but there's a lot of specifics I don't know.
Having said that, what you're referring to is AI dynamic state: the notion that if the AI sees this, it is more likely to do that: to "react" to the player. Which is a thing the AI definitely does. However, the AI cannot *only* do that. The AI exhibits "tendencies" that persist longer than random reactions could explain, like some forms of turtling (not that the AI turtles, but the fact that it doesn't *always* turtle under the exact same circumstances). The only way to explain the observed behavior is to assume the AI has at least two levels of random behavior. When it sees you do this, it randomly selects a response based on a weighted reaction table. 50% chance it blocks, 20% chance it tries to intercept, etc. The same way crystals work, with weighted random tables.
But the weights can't be identical all the time, or at least *statistically* the AI would always react in the same ways in the same circumstances. Those probabilities would be consistent, even if the individual actions were not. But that is not what I observe. So the weights themselves must have a random component to them. Just to make something up, imagine if the AI had an "aggression meter" and every eight seconds the AI randomly chose to become more aggressive or more passive, to increment or decrement the meter. The AI would still react to the player, and it would still choose its actions randomly, but the odds of the AI choosing to block or choosing to attack would shift over time.
Now, if these "meters" were themselves *exclusively* affected by circumstance alone, say if the player holds block then the "heavy counter meter" rises to try to break that block (a known AI behavior), then everyone still sees the same thing: it is just stochastics layered on more stochastics, but the overall behavior is reactionary and deterministic. But I have a suspicion its not, that there are random elements that affect this in at least some parts of the AI. I can't prove it, but if that is the case, then that is at least in theory a way in which random chance has an asymmetric effect on a BG match.
As I said, this gets deep into the weeds, and honestly MCOC AI is a subject I don't discuss a ton, precisely because it quickly gets into the weeds and the effort it would take to reverse engineer the AI system well enough to speak authoritatively about it is probably not worth it, especially given the extremely polarizing nature of the subject.
I get it. I am just baffled at what OP calls RNG. The only way to make it the way he likes is everyone having the same deck and doing mirror matches. Even then you can't ensure the same AI. I appreciate the ammount of time you take to explain things; but basically OP is asking every golfer to play on the same course with the same set of golf clubs, the same weather temperature and wind speed.
I really don't want to be rude but you are just babbling with no reason whatsoever.
I did not bring up the idea of playing with the exact same decks or only playing mirror matches. That is your assumption which has no relevance.
1. What I am saying regarding removing AI rng interaction, is having them set back champs set values. In other words, have champs AI act like they properly should in this game. Nothing more.
2. I am asking for players to be able to strategize willingly with their decks eliminating the draft process which will ensure no player gets out drafted and can encounter every match without depending on rng factors.
I have absolutely no clue as to how or why you come up with all those irrelevant comments.
Really? You are going to question me about something irrelevant? One of your points was removing the decline match button rofl. Good luck, for someone taking a break you seem to be very invested. So tell me at the highest ranks of the competition is the pause button and force closing a fight to reset used a lot? 🤣
Are you even aware that by declining matches in the highest tiers of Bgs you can actually match fix and "decide" who you want to face as long as that person is within the same matchmaking rank during the last days of every season do to so many people parking? Players can decide to sell or simply hand over match points to an alliance mate or friend in order for him to reach next tier rank rewards or place podium. This is possible because the higher you score there's less players you can be matched with.
All it takes is for two players to be within the same limited matching rank to agree the exact time they will be finding a match, if they don't match each other, the player who did find a match can simply DECLINE and repeat this process until they are matched.
So tell me, is this not reason enough for you?
Considering win trading has been punished before, and they did monitor excessive declining of matches. No is not.
Its non sensical because the this is what you call a reaction game. Even changing a combo would affect the defender differently. Doing 2 or 3 intercepts before the 1st bar of power would make a fight different. You can't just blame the AI for a different fight or result.
Keep in mind I have not directly seen nor worked on the AI in MCOC, so much of what I understand comes from having seen AI implementations in other games, and my fundamental understanding of how systems like it work in general. Its good enough for me to converse with the devs without sounding like a complete idiot and I generally understand what they are talking about when it comes to the AI, but there's a lot of specifics I don't know.
Having said that, what you're referring to is AI dynamic state: the notion that if the AI sees this, it is more likely to do that: to "react" to the player. Which is a thing the AI definitely does. However, the AI cannot *only* do that. The AI exhibits "tendencies" that persist longer than random reactions could explain, like some forms of turtling (not that the AI turtles, but the fact that it doesn't *always* turtle under the exact same circumstances). The only way to explain the observed behavior is to assume the AI has at least two levels of random behavior. When it sees you do this, it randomly selects a response based on a weighted reaction table. 50% chance it blocks, 20% chance it tries to intercept, etc. The same way crystals work, with weighted random tables.
But the weights can't be identical all the time, or at least *statistically* the AI would always react in the same ways in the same circumstances. Those probabilities would be consistent, even if the individual actions were not. But that is not what I observe. So the weights themselves must have a random component to them. Just to make something up, imagine if the AI had an "aggression meter" and every eight seconds the AI randomly chose to become more aggressive or more passive, to increment or decrement the meter. The AI would still react to the player, and it would still choose its actions randomly, but the odds of the AI choosing to block or choosing to attack would shift over time.
Now, if these "meters" were themselves *exclusively* affected by circumstance alone, say if the player holds block then the "heavy counter meter" rises to try to break that block (a known AI behavior), then everyone still sees the same thing: it is just stochastics layered on more stochastics, but the overall behavior is reactionary and deterministic. But I have a suspicion its not, that there are random elements that affect this in at least some parts of the AI. I can't prove it, but if that is the case, then that is at least in theory a way in which random chance has an asymmetric effect on a BG match.
As I said, this gets deep into the weeds, and honestly MCOC AI is a subject I don't discuss a ton, precisely because it quickly gets into the weeds and the effort it would take to reverse engineer the AI system well enough to speak authoritatively about it is probably not worth it, especially given the extremely polarizing nature of the subject.
I get it. I am just baffled at what OP calls RNG. The only way to make it the way he likes is everyone having the same deck and doing mirror matches. Even then you can't ensure the same AI. I appreciate the ammount of time you take to explain things; but basically OP is asking every golfer to play on the same course with the same set of golf clubs, the same weather temperature and wind speed.
I really don't want to be rude but you are just babbling with no reason whatsoever.
I did not bring up the idea of playing with the exact same decks or only playing mirror matches. That is your assumption which has no relevance.
1. What I am saying regarding removing AI rng interaction, is having them set back champs set values. In other words, have champs AI act like they properly should in this game. Nothing more.
2. I am asking for players to be able to strategize willingly with their decks eliminating the draft process which will ensure no player gets out drafted and can encounter every match without depending on rng factors.
I have absolutely no clue as to how or why you come up with all those irrelevant comments.
Really? You are going to question me about something irrelevant? One of your points was removing the decline match button rofl. Good luck, for someone taking a break you seem to be very invested. So tell me at the highest ranks of the competition is the pause button and force closing a fight to reset used a lot? 🤣
Are you even aware that by declining matches in the highest tiers of Bgs you can actually match fix and "decide" who you want to face as long as that person is within the same matchmaking rank during the last days of every season do to so many people parking? Players can decide to sell or simply hand over match points to an alliance mate or friend in order for him to reach next tier rank rewards or place podium. This is possible because the higher you score there's less players you can be matched with.
All it takes is for two players to be within the same limited matching rank to agree the exact time they will be finding a match, if they don't match each other, the player who did find a match can simply DECLINE and repeat this process until they are matched.
So tell me, is this not reason enough for you?
Considering win trading has been punished before, and they did monitor excessive declining of matches. No is not.
You're Naive
You don't like the answer and call me naive? I guess I can call you a paranoid... I guess everything in BGs is just made to work against you, its all a conspiracy rofl.. Lets disable a function in the game just because CesarSV7 has some paranoia.
Its non sensical because the this is what you call a reaction game. Even changing a combo would affect the defender differently. Doing 2 or 3 intercepts before the 1st bar of power would make a fight different. You can't just blame the AI for a different fight or result.
Keep in mind I have not directly seen nor worked on the AI in MCOC, so much of what I understand comes from having seen AI implementations in other games, and my fundamental understanding of how systems like it work in general. Its good enough for me to converse with the devs without sounding like a complete idiot and I generally understand what they are talking about when it comes to the AI, but there's a lot of specifics I don't know.
Having said that, what you're referring to is AI dynamic state: the notion that if the AI sees this, it is more likely to do that: to "react" to the player. Which is a thing the AI definitely does. However, the AI cannot *only* do that. The AI exhibits "tendencies" that persist longer than random reactions could explain, like some forms of turtling (not that the AI turtles, but the fact that it doesn't *always* turtle under the exact same circumstances). The only way to explain the observed behavior is to assume the AI has at least two levels of random behavior. When it sees you do this, it randomly selects a response based on a weighted reaction table. 50% chance it blocks, 20% chance it tries to intercept, etc. The same way crystals work, with weighted random tables.
But the weights can't be identical all the time, or at least *statistically* the AI would always react in the same ways in the same circumstances. Those probabilities would be consistent, even if the individual actions were not. But that is not what I observe. So the weights themselves must have a random component to them. Just to make something up, imagine if the AI had an "aggression meter" and every eight seconds the AI randomly chose to become more aggressive or more passive, to increment or decrement the meter. The AI would still react to the player, and it would still choose its actions randomly, but the odds of the AI choosing to block or choosing to attack would shift over time.
Now, if these "meters" were themselves *exclusively* affected by circumstance alone, say if the player holds block then the "heavy counter meter" rises to try to break that block (a known AI behavior), then everyone still sees the same thing: it is just stochastics layered on more stochastics, but the overall behavior is reactionary and deterministic. But I have a suspicion its not, that there are random elements that affect this in at least some parts of the AI. I can't prove it, but if that is the case, then that is at least in theory a way in which random chance has an asymmetric effect on a BG match.
As I said, this gets deep into the weeds, and honestly MCOC AI is a subject I don't discuss a ton, precisely because it quickly gets into the weeds and the effort it would take to reverse engineer the AI system well enough to speak authoritatively about it is probably not worth it, especially given the extremely polarizing nature of the subject.
I get it. I am just baffled at what OP calls RNG. The only way to make it the way he likes is everyone having the same deck and doing mirror matches. Even then you can't ensure the same AI. I appreciate the ammount of time you take to explain things; but basically OP is asking every golfer to play on the same course with the same set of golf clubs, the same weather temperature and wind speed.
I really don't want to be rude but you are just babbling with no reason whatsoever.
I did not bring up the idea of playing with the exact same decks or only playing mirror matches. That is your assumption which has no relevance.
1. What I am saying regarding removing AI rng interaction, is having them set back champs set values. In other words, have champs AI act like they properly should in this game. Nothing more.
2. I am asking for players to be able to strategize willingly with their decks eliminating the draft process which will ensure no player gets out drafted and can encounter every match without depending on rng factors.
I have absolutely no clue as to how or why you come up with all those irrelevant comments.
Really? You are going to question me about something irrelevant? One of your points was removing the decline match button rofl. Good luck, for someone taking a break you seem to be very invested. So tell me at the highest ranks of the competition is the pause button and force closing a fight to reset used a lot? 🤣
Are you even aware that by declining matches in the highest tiers of Bgs you can actually match fix and "decide" who you want to face as long as that person is within the same matchmaking rank during the last days of every season do to so many people parking? Players can decide to sell or simply hand over match points to an alliance mate or friend in order for him to reach next tier rank rewards or place podium. This is possible because the higher you score there's less players you can be matched with.
All it takes is for two players to be within the same limited matching rank to agree the exact time they will be finding a match, if they don't match each other, the player who did find a match can simply DECLINE and repeat this process until they are matched.
So tell me, is this not reason enough for you?
Considering win trading has been punished before, and they did monitor excessive declining of matches. No is not.
You're Naive
You don't like the answer and call me naive? I guess I can call you a paranoid... I guess everything in BGs is just made to work against you, its all a conspiracy rofl.. Lets disable a function in the game just because CesarSV7 has some paranoia.
Lool you're acting like a child now.
It's not that I don't like your answer it's simply based on a misbelief, a very naive one for that matter. Arguing that previous punishements have taken care of win trading is like saying mercs and modders don't exist anymore because they've banned accounts.
The only way they can stop win trading is by removing the decline button. Will they do it? Of course not because it's not worth their time and money, it only affects the 1% of the playerbase and Kabam is not loosing any profit from that so it's not a priority by any means even though they do impact COMPETITVE players in a negative way. I know for a fact non of my listed points will be considered in the slightest, not because they wouldn't improve the game experience but because it would take more effort, time and resources to implement those changes than what they are for and by this I mean money. If these points were affecting profit like revive farming and gifting, believe me, they would have already gotten taken care of.
So despite all your brightful attempts to prove me wrong, you have failed on each and every one of them do to the simple fact of having a very narrowed perspective of how the game actually works.
@Asher1_1 Who is even talking about VT?!?! I am talking about problematics taking place in top 400 ranks in GC, top 10 alliance ranks in BGs.
Good night, I'm done here.
Ok let's just entertain your (rather asinine) points. You say this is geared towards top 400 solo players in GC and top 10 alliances. So, why do you care so much, you're neither, dude you're in diamond 3 this season if you made GC last season you start diamond 1 so not even good enough for that. If your roster was even as good as you're acting you are (man you didn't even realize you can't do multiple quests until a week ago) you wouldn't be complaining so much.
The suggestions would honestly hurt you so much more than you're acting because for example getting rid of bg drafting means you're gonna get steamed as people will just pick their top 10 champs and just roll you. No top player wants anything of what you suggested besides better store and rank rewards and the loading time, so why do you, someone who frankly isn't a good bgs player (you would have no problem getting out of VT if you were semi competent) think they know best for them?
Like others have said, get off your high horse because your attitude is annoying a lot of people. You are a casual player because you do nothing besides bg, which if you had a good roster sure whatever but even end game players do end game rosters to you know keep improving and not fall behind in the constant arms race that is this game. Problem is you're not an end game player so you can't afford to just pass off all of the games other content especially not end game content.
So despite all your brightful attempts to prove me wrong, you have failed on each and every one of them do to the simple fact of having a very narrowed perspective of how the game actually works.
This is what everyone is saying. You've been proven wrong multiple times here by so many different players yet you still try to save face by acting like you're right and everyone else is wrong. You have zero idea what you are talking about and have ended up wasting everyone's time with your pointless babbling.
Like legitimately you don't get how this game works but no it's all just a big conspiracy theory to give you alone bad rng. This game is built on rng. So let's say let's eliminate all the "rng" points you made, ok what about crystals? Gacha pulls is literally rng its the poster child of it lmao. Some people will get some meta champs and others don't, but in your eyes we should get rid of rng so how about we give everyone the same champs then? Everyone gets a serpent, enchanteress, Onslaught and bullseye as 7 stars! Ok but how about resources, for f2p players can only have 2 r4s rn, one through a class gem and one through a generic rank up with the 3 t7b we have been given. But that class gem is also rng! Oh no! Rng bad to you! How about instead of a class gem they're now all generic!
Do you not see how childish and idiotic you sound? This game is all rng based, battling is not even close to the rng you're complaining about.
To eliminate all the "rng" you are complaining about you want the game to run like a program which you can repeat the same exact steps for every different matchup and get the same results. Which besides being again ridiculous makes zero sense because different champs need the ai to do different things, shathra needs your opponent to rarely throw specials, prowler needs them to constantly throw specials. So having this "perfect ai play for each interaction" is impossible for any game, there's 300 champs, each of which can be played offensively and defensively that's over 45k different possible fights you can have, that's not even factoring nodes that again change how you want to approach a fight, to script everything to fit what you want would be logistically impossible for even the best software we currently have. That's why there's an ai, when you're fighting a bullseye as say sinister, you have a general idea on how you approach the fight, parry heavy to get bleeds throw sp1 and pause with heavy and repeat. That's always the general idea, how you get there always changes because of node and how the defender acts because the defender cant act one way 100% for one champ and act differently 100% for another champ, because again too much data your phone, heck even a laptop would struggle to contain. And again factor nodes, do you want the bullseye ai to always do the same thing against sinister, for every single node combo? Absolutely not. Kabam has some characters ai to act a bit differently (mysterio notoriously heavy happy and bullseye sp1 happy to get rid of killer instinct) but usually that's to make them either stronger (mysterio) or more manageable (bullseye).
Youre complaining about the ai in fights because that's not rng, rng is crystals and acquiring resources. Even then complaining about ai is dumb too because again that's literally how this game is supposed to run. Unless you have an edge case of where you're in a mirror (say Chavez vs deathless thanos) and the ai is sporadically acting differently between the two games (which you can't prove because no replay and even then it is definitely more a skill issue based because the ai reacts to what you're doing) there's zero need because again those edge cases rarely happen. Again, you don't want the ai acting the same exact way when you're in a round where you have Chavez vs deathless thanos and your opponent has nefaria vs wbn because both defenders and attackers have different tools and rotation needs.
So tldr, stop acting like you're better than everyone, stop acting like you're right on this, and please stop acting like you know how to fix everything because your ideas are again asinine and have zero thought put in on how anything works
Its non sensical because the this is what you call a reaction game. Even changing a combo would affect the defender differently. Doing 2 or 3 intercepts before the 1st bar of power would make a fight different. You can't just blame the AI for a different fight or result.
Keep in mind I have not directly seen nor worked on the AI in MCOC, so much of what I understand comes from having seen AI implementations in other games, and my fundamental understanding of how systems like it work in general. Its good enough for me to converse with the devs without sounding like a complete idiot and I generally understand what they are talking about when it comes to the AI, but there's a lot of specifics I don't know.
Having said that, what you're referring to is AI dynamic state: the notion that if the AI sees this, it is more likely to do that: to "react" to the player. Which is a thing the AI definitely does. However, the AI cannot *only* do that. The AI exhibits "tendencies" that persist longer than random reactions could explain, like some forms of turtling (not that the AI turtles, but the fact that it doesn't *always* turtle under the exact same circumstances). The only way to explain the observed behavior is to assume the AI has at least two levels of random behavior. When it sees you do this, it randomly selects a response based on a weighted reaction table. 50% chance it blocks, 20% chance it tries to intercept, etc. The same way crystals work, with weighted random tables.
But the weights can't be identical all the time, or at least *statistically* the AI would always react in the same ways in the same circumstances. Those probabilities would be consistent, even if the individual actions were not. But that is not what I observe. So the weights themselves must have a random component to them. Just to make something up, imagine if the AI had an "aggression meter" and every eight seconds the AI randomly chose to become more aggressive or more passive, to increment or decrement the meter. The AI would still react to the player, and it would still choose its actions randomly, but the odds of the AI choosing to block or choosing to attack would shift over time.
Now, if these "meters" were themselves *exclusively* affected by circumstance alone, say if the player holds block then the "heavy counter meter" rises to try to break that block (a known AI behavior), then everyone still sees the same thing: it is just stochastics layered on more stochastics, but the overall behavior is reactionary and deterministic. But I have a suspicion its not, that there are random elements that affect this in at least some parts of the AI. I can't prove it, but if that is the case, then that is at least in theory a way in which random chance has an asymmetric effect on a BG match.
As I said, this gets deep into the weeds, and honestly MCOC AI is a subject I don't discuss a ton, precisely because it quickly gets into the weeds and the effort it would take to reverse engineer the AI system well enough to speak authoritatively about it is probably not worth it, especially given the extremely polarizing nature of the subject.
I get it. I am just baffled at what OP calls RNG. The only way to make it the way he likes is everyone having the same deck and doing mirror matches. Even then you can't ensure the same AI. I appreciate the ammount of time you take to explain things; but basically OP is asking every golfer to play on the same course with the same set of golf clubs, the same weather temperature and wind speed.
I really don't want to be rude but you are just babbling with no reason whatsoever.
I did not bring up the idea of playing with the exact same decks or only playing mirror matches. That is your assumption which has no relevance.
1. What I am saying regarding removing AI rng interaction, is having them set back champs set values. In other words, have champs AI act like they properly should in this game. Nothing more.
2. I am asking for players to be able to strategize willingly with their decks eliminating the draft process which will ensure no player gets out drafted and can encounter every match without depending on rng factors.
I have absolutely no clue as to how or why you come up with all those irrelevant comments.
Really? You are going to question me about something irrelevant? One of your points was removing the decline match button rofl. Good luck, for someone taking a break you seem to be very invested. So tell me at the highest ranks of the competition is the pause button and force closing a fight to reset used a lot? 🤣
Are you even aware that by declining matches in the highest tiers of Bgs you can actually match fix and "decide" who you want to face as long as that person is within the same matchmaking rank during the last days of every season do to so many people parking? Players can decide to sell or simply hand over match points to an alliance mate or friend in order for him to reach next tier rank rewards or place podium. This is possible because the higher you score there's less players you can be matched with.
All it takes is for two players to be within the same limited matching rank to agree the exact time they will be finding a match, if they don't match each other, the player who did find a match can simply DECLINE and repeat this process until they are matched.
So tell me, is this not reason enough for you?
Considering win trading has been punished before, and they did monitor excessive declining of matches. No is not.
You're Naive
You don't like the answer and call me naive? I guess I can call you a paranoid... I guess everything in BGs is just made to work against you, its all a conspiracy rofl.. Lets disable a function in the game just because CesarSV7 has some paranoia.
Lool you're acting like a child now.
It's not that I don't like your answer it's simply based on a misbelief, a very naive one for that matter. Arguing that previous punishements have taken care of win trading is like saying mercs and modders don't exist anymore because they've banned accounts.
The only way they can stop win trading is by removing the decline button. Will they do it? Of course not because it's not worth their time and money, it only affects the 1% of the playerbase and Kabam is not loosing any profit from that so it's not a priority by any means even though they do impact COMPETITVE players in a negative way. I know for a fact non of my listed points will be considered in the slightest, not because they wouldn't improve the game experience but because it would take more effort, time and resources to implement those changes than what they are for and by this I mean money. If these points were affecting profit like revive farming and gifting, believe me, they would have already gotten taken care of.
So despite all your brightful attempts to prove me wrong, you have failed on each and every one of them do to the simple fact of having a very narrowed perspective of how the game actually works.
400-500 top players, 26 seasons past. The only one asking for all this nonsense is you.
@Asher1_1 Who is even talking about VT?!?! I am talking about problematics taking place in top 400 ranks in GC, top 10 alliance ranks in BGs.
Good night, I'm done here.
Ok let's just entertain your (rather asinine) points. You say this is geared towards top 400 solo players in GC and top 10 alliances. So, why do you care so much, you're neither, dude you're in diamond 3 this season if you made GC last season you start diamond 1 so not even good enough for that. If your roster was even as good as you're acting you are (man you didn't even realize you can't do multiple quests until a week ago) you wouldn't be complaining so much.
The suggestions would honestly hurt you so much more than you're acting because for example getting rid of bg drafting means you're gonna get steamed as people will just pick their top 10 champs and just roll you. No top player wants anything of what you suggested besides better store and rank rewards and the loading time, so why do you, someone who frankly isn't a good bgs player (you would have no problem getting out of VT if you were semi competent) think they know best for them?
Like others have said, get off your high horse because your attitude is annoying a lot of people. You are a casual player because you do nothing besides bg, which if you had a good roster sure whatever but even end game players do end game rosters to you know keep improving and not fall behind in the constant arms race that is this game. Problem is you're not an end game player so you can't afford to just pass off all of the games other content especially not end game content.
Lol you're not the first person to not understand that if I'm in Diamond 4 it's because I decided not to play the game mode period. There is no reason to do so, rewards and game mode are in a very bad shape (not to mention AI issues, dropped inputs, constant bugs, etc).
1) Once you reach GC you start in Diamond 4 the next season, not Diamond 1. So why was I in D4? Because there's no point in playing the game mode atm.
2) My roster is miles away from being a top one but I can pretty much guarantee you I could even make GC just by having opponents forfeit on me throughout VT.
3) I didn't realize I couldn't do multiple quests until a week ago? That was a sarcastic post my friend, exposing my unwill to do any sort of content either. What's funny is you not understanding that, like many other people for that matter. You really believed I was trying to autofight Epoch? Lol 🤣
4) Myself complaining about game mode flaws has absolutely nothing to do with my ability or not to reach GC which is also another thing people don't understand. I'm complaing because the game mode has gone stale, there's nothing worth playing Bgs atm.
5) Suggestions hurting me or not is irrelevant. Because I am not making these suggestions so I can have a delusional chance at C1. I am making these suggestions because they impact competitive playerbase in a negative way period (which I am part of). If I didn't have a competitive focus I wouldn't be playing this game in the first place so no, I am not a casual player, that is not how I have fun playing games.
So just to wrap things up for you, my decision of playing neither BGs or End game is the way I decide to make a stand proving it's meaningless and irrelevant under the actual games conditions. End game is permanent content which I can tackle all in a BG off season tops when ever I want, if I want.
So despite all your brightful attempts to prove me wrong, you have failed on each and every one of them do to the simple fact of having a very narrowed perspective of how the game actually works.
This is what everyone is saying. You've been proven wrong multiple times here by so many different players yet you still try to save face by acting like you're right and everyone else is wrong. You have zero idea what you are talking about and have ended up wasting everyone's time with your pointless babbling.
Like legitimately you don't get how this game works but no it's all just a big conspiracy theory to give you alone bad rng. This game is built on rng. So let's say let's eliminate all the "rng" points you made, ok what about crystals? Gacha pulls is literally rng its the poster child of it lmao. Some people will get some meta champs and others don't, but in your eyes we should get rid of rng so how about we give everyone the same champs then? Everyone gets a serpent, enchanteress, Onslaught and bullseye as 7 stars! Ok but how about resources, for f2p players can only have 2 r4s rn, one through a class gem and one through a generic rank up with the 3 t7b we have been given. But that class gem is also rng! Oh no! Rng bad to you! How about instead of a class gem they're now all generic!
Do you not see how childish and idiotic you sound? This game is all rng based, battling is not even close to the rng you're complaining about.
To eliminate all the "rng" you are complaining about you want the game to run like a program which you can repeat the same exact steps for every different matchup and get the same results. Which besides being again ridiculous makes zero sense because different champs need the ai to do different things, shathra needs your opponent to rarely throw specials, prowler needs them to constantly throw specials. So having this "perfect ai play for each interaction" is impossible for any game, there's 300 champs, each of which can be played offensively and defensively that's over 45k different possible fights you can have, that's not even factoring nodes that again change how you want to approach a fight, to script everything to fit what you want would be logistically impossible for even the best software we currently have. That's why there's an ai, when you're fighting a bullseye as say sinister, you have a general idea on how you approach the fight, parry heavy to get bleeds throw sp1 and pause with heavy and repeat. That's always the general idea, how you get there always changes because of node and how the defender acts because the defender cant act one way 100% for one champ and act differently 100% for another champ, because again too much data your phone, heck even a laptop would struggle to contain. And again factor nodes, do you want the bullseye ai to always do the same thing against sinister, for every single node combo? Absolutely not. Kabam has some characters ai to act a bit differently (mysterio notoriously heavy happy and bullseye sp1 happy to get rid of killer instinct) but usually that's to make them either stronger (mysterio) or more manageable (bullseye).
Youre complaining about the ai in fights because that's not rng, rng is crystals and acquiring resources. Even then complaining about ai is dumb too because again that's literally how this game is supposed to run. Unless you have an edge case of where you're in a mirror (say Chavez vs deathless thanos) and the ai is sporadically acting differently between the two games (which you can't prove because no replay and even then it is definitely more a skill issue based because the ai reacts to what you're doing) there's zero need because again those edge cases rarely happen. Again, you don't want the ai acting the same exact way when you're in a round where you have Chavez vs deathless thanos and your opponent has nefaria vs wbn because both defenders and attackers have different tools and rotation needs.
So tldr, stop acting like you're better than everyone, stop acting like you're right on this, and please stop acting like you know how to fix everything because your ideas are again asinine and have zero thought put in on how anything works
They've proven me absolutely nothing because they keep arguing nonsense (just like yourself) while making ridiculous assumptions that I am unable to get out of D4, thinking suggestions would hurt me more or trying to say I am a casual player.
You all are trying to prove something that is not even part of the equation... This is what you all are trying to prove: 2 + 2 = bread. You didn't understand when I said I was talking science and you all were responding magic, maybe with a simple math problem you can understand.
I am NOT asking for all game rng to be removed like crystals and champs abilities that's simply stupid. I am asking for all GAME MODE RNG to be removed which is completely different. Is it possible in a gacha game, specifically Mcoc? Yes, AW and AQ are clear examples of that.
And all your champs need this and need that explanation you took two whole paragraphs to write are again meaningless and absurd because I am not asking for AI to be removed, I am asking for AI rng to be removed to it's set values which is a completely different thing.
So despite all your brightful attempts to prove me wrong, you have failed on each and every one of them do to the simple fact of having a very narrowed perspective of how the game actually works.
This is what everyone is saying. You've been proven wrong multiple times here by so many different players yet you still try to save face by acting like you're right and everyone else is wrong. You have zero idea what you are talking about and have ended up wasting everyone's time with your pointless babbling.
Like legitimately you don't get how this game works but no it's all just a big conspiracy theory to give you alone bad rng. This game is built on rng. So let's say let's eliminate all the "rng" points you made, ok what about crystals? Gacha pulls is literally rng its the poster child of it lmao. Some people will get some meta champs and others don't, but in your eyes we should get rid of rng so how about we give everyone the same champs then? Everyone gets a serpent, enchanteress, Onslaught and bullseye as 7 stars! Ok but how about resources, for f2p players can only have 2 r4s rn, one through a class gem and one through a generic rank up with the 3 t7b we have been given. But that class gem is also rng! Oh no! Rng bad to you! How about instead of a class gem they're now all generic!
Do you not see how childish and idiotic you sound? This game is all rng based, battling is not even close to the rng you're complaining about.
To eliminate all the "rng" you are complaining about you want the game to run like a program which you can repeat the same exact steps for every different matchup and get the same results. Which besides being again ridiculous makes zero sense because different champs need the ai to do different things, shathra needs your opponent to rarely throw specials, prowler needs them to constantly throw specials. So having this "perfect ai play for each interaction" is impossible for any game, there's 300 champs, each of which can be played offensively and defensively that's over 45k different possible fights you can have, that's not even factoring nodes that again change how you want to approach a fight, to script everything to fit what you want would be logistically impossible for even the best software we currently have. That's why there's an ai, when you're fighting a bullseye as say sinister, you have a general idea on how you approach the fight, parry heavy to get bleeds throw sp1 and pause with heavy and repeat. That's always the general idea, how you get there always changes because of node and how the defender acts because the defender cant act one way 100% for one champ and act differently 100% for another champ, because again too much data your phone, heck even a laptop would struggle to contain. And again factor nodes, do you want the bullseye ai to always do the same thing against sinister, for every single node combo? Absolutely not. Kabam has some characters ai to act a bit differently (mysterio notoriously heavy happy and bullseye sp1 happy to get rid of killer instinct) but usually that's to make them either stronger (mysterio) or more manageable (bullseye).
Youre complaining about the ai in fights because that's not rng, rng is crystals and acquiring resources. Even then complaining about ai is dumb too because again that's literally how this game is supposed to run. Unless you have an edge case of where you're in a mirror (say Chavez vs deathless thanos) and the ai is sporadically acting differently between the two games (which you can't prove because no replay and even then it is definitely more a skill issue based because the ai reacts to what you're doing) there's zero need because again those edge cases rarely happen. Again, you don't want the ai acting the same exact way when you're in a round where you have Chavez vs deathless thanos and your opponent has nefaria vs wbn because both defenders and attackers have different tools and rotation needs.
So tldr, stop acting like you're better than everyone, stop acting like you're right on this, and please stop acting like you know how to fix everything because your ideas are again asinine and have zero thought put in on how anything works
They've proven me absolutely nothing because they keep arguing nonsense (just like yourself) while making ridiculous assumptions that I am unable to get out of D4, thinking suggestions would hurt me more or trying to say I am a casual player.
You all are trying to prove something that is not even part of the equation... This is what you all are trying to prove: 2 + 2 = bread. You didn't understand when I said I was talking science and you all were responding magic, maybe with a simple math problem you can understand.
I am NOT asking for all game rng to be removed like crystals and champs abilities that's simply stupid. I am asking for all GAME MODE RNG to be removed which is completely different. Is it possible in a gacha game, specifically Mcoc? Yes, AW and AQ are clear examples of that.
And all your champs need this and need that explanation you took two whole paragraphs to write are again meaningless and absurd because I am not asking for AI to be removed, I am asking for AI rng to be removed to it's set values which is a completely different thing.
Alot of words to say skill issue. Notice how not one other single person in the top 500 have asked for any sort of rng removal? Because they have skills. You, do not.
So despite all your brightful attempts to prove me wrong, you have failed on each and every one of them do to the simple fact of having a very narrowed perspective of how the game actually works.
This is what everyone is saying. You've been proven wrong multiple times here by so many different players yet you still try to save face by acting like you're right and everyone else is wrong. You have zero idea what you are talking about and have ended up wasting everyone's time with your pointless babbling.
Like legitimately you don't get how this game works but no it's all just a big conspiracy theory to give you alone bad rng. This game is built on rng. So let's say let's eliminate all the "rng" points you made, ok what about crystals? Gacha pulls is literally rng its the poster child of it lmao. Some people will get some meta champs and others don't, but in your eyes we should get rid of rng so how about we give everyone the same champs then? Everyone gets a serpent, enchanteress, Onslaught and bullseye as 7 stars! Ok but how about resources, for f2p players can only have 2 r4s rn, one through a class gem and one through a generic rank up with the 3 t7b we have been given. But that class gem is also rng! Oh no! Rng bad to you! How about instead of a class gem they're now all generic!
Do you not see how childish and idiotic you sound? This game is all rng based, battling is not even close to the rng you're complaining about.
To eliminate all the "rng" you are complaining about you want the game to run like a program which you can repeat the same exact steps for every different matchup and get the same results. Which besides being again ridiculous makes zero sense because different champs need the ai to do different things, shathra needs your opponent to rarely throw specials, prowler needs them to constantly throw specials. So having this "perfect ai play for each interaction" is impossible for any game, there's 300 champs, each of which can be played offensively and defensively that's over 45k different possible fights you can have, that's not even factoring nodes that again change how you want to approach a fight, to script everything to fit what you want would be logistically impossible for even the best software we currently have. That's why there's an ai, when you're fighting a bullseye as say sinister, you have a general idea on how you approach the fight, parry heavy to get bleeds throw sp1 and pause with heavy and repeat. That's always the general idea, how you get there always changes because of node and how the defender acts because the defender cant act one way 100% for one champ and act differently 100% for another champ, because again too much data your phone, heck even a laptop would struggle to contain. And again factor nodes, do you want the bullseye ai to always do the same thing against sinister, for every single node combo? Absolutely not. Kabam has some characters ai to act a bit differently (mysterio notoriously heavy happy and bullseye sp1 happy to get rid of killer instinct) but usually that's to make them either stronger (mysterio) or more manageable (bullseye).
Youre complaining about the ai in fights because that's not rng, rng is crystals and acquiring resources. Even then complaining about ai is dumb too because again that's literally how this game is supposed to run. Unless you have an edge case of where you're in a mirror (say Chavez vs deathless thanos) and the ai is sporadically acting differently between the two games (which you can't prove because no replay and even then it is definitely more a skill issue based because the ai reacts to what you're doing) there's zero need because again those edge cases rarely happen. Again, you don't want the ai acting the same exact way when you're in a round where you have Chavez vs deathless thanos and your opponent has nefaria vs wbn because both defenders and attackers have different tools and rotation needs.
So tldr, stop acting like you're better than everyone, stop acting like you're right on this, and please stop acting like you know how to fix everything because your ideas are again asinine and have zero thought put in on how anything works
They've proven me absolutely nothing because they keep arguing nonsense (just like yourself) while making ridiculous assumptions that I am unable to get out of D4, thinking suggestions would hurt me more or trying to say I am a casual player.
You all are trying to prove something that is not even part of the equation... This is what you all are trying to prove: 2 + 2 = bread. You didn't understand when I said I was talking science and you all were responding magic, maybe with a simple math problem you can understand.
I am NOT asking for all game rng to be removed like crystals and champs abilities that's simply stupid. I am asking for all GAME MODE RNG to be removed which is completely different. Is it possible in a gacha game, specifically Mcoc? Yes, AW and AQ are clear examples of that.
And all your champs need this and need that explanation you took two whole paragraphs to write are again meaningless and absurd because I am not asking for AI to be removed, I am asking for AI rng to be removed to it's set values which is a completely different thing.
Alot of words to say skill issue. Notice how not one other single person in the top 500 have asked for any sort of rng removal? Because they have skills. You, do not.
Lool are top 500 players complaining about not being able to draft a counter? Are they complaining about playing a draft dependant game mode?
So despite all your brightful attempts to prove me wrong, you have failed on each and every one of them do to the simple fact of having a very narrowed perspective of how the game actually works.
This is what everyone is saying. You've been proven wrong multiple times here by so many different players yet you still try to save face by acting like you're right and everyone else is wrong. You have zero idea what you are talking about and have ended up wasting everyone's time with your pointless babbling.
Like legitimately you don't get how this game works but no it's all just a big conspiracy theory to give you alone bad rng. This game is built on rng. So let's say let's eliminate all the "rng" points you made, ok what about crystals? Gacha pulls is literally rng its the poster child of it lmao. Some people will get some meta champs and others don't, but in your eyes we should get rid of rng so how about we give everyone the same champs then? Everyone gets a serpent, enchanteress, Onslaught and bullseye as 7 stars! Ok but how about resources, for f2p players can only have 2 r4s rn, one through a class gem and one through a generic rank up with the 3 t7b we have been given. But that class gem is also rng! Oh no! Rng bad to you! How about instead of a class gem they're now all generic!
Do you not see how childish and idiotic you sound? This game is all rng based, battling is not even close to the rng you're complaining about.
To eliminate all the "rng" you are complaining about you want the game to run like a program which you can repeat the same exact steps for every different matchup and get the same results. Which besides being again ridiculous makes zero sense because different champs need the ai to do different things, shathra needs your opponent to rarely throw specials, prowler needs them to constantly throw specials. So having this "perfect ai play for each interaction" is impossible for any game, there's 300 champs, each of which can be played offensively and defensively that's over 45k different possible fights you can have, that's not even factoring nodes that again change how you want to approach a fight, to script everything to fit what you want would be logistically impossible for even the best software we currently have. That's why there's an ai, when you're fighting a bullseye as say sinister, you have a general idea on how you approach the fight, parry heavy to get bleeds throw sp1 and pause with heavy and repeat. That's always the general idea, how you get there always changes because of node and how the defender acts because the defender cant act one way 100% for one champ and act differently 100% for another champ, because again too much data your phone, heck even a laptop would struggle to contain. And again factor nodes, do you want the bullseye ai to always do the same thing against sinister, for every single node combo? Absolutely not. Kabam has some characters ai to act a bit differently (mysterio notoriously heavy happy and bullseye sp1 happy to get rid of killer instinct) but usually that's to make them either stronger (mysterio) or more manageable (bullseye).
Youre complaining about the ai in fights because that's not rng, rng is crystals and acquiring resources. Even then complaining about ai is dumb too because again that's literally how this game is supposed to run. Unless you have an edge case of where you're in a mirror (say Chavez vs deathless thanos) and the ai is sporadically acting differently between the two games (which you can't prove because no replay and even then it is definitely more a skill issue based because the ai reacts to what you're doing) there's zero need because again those edge cases rarely happen. Again, you don't want the ai acting the same exact way when you're in a round where you have Chavez vs deathless thanos and your opponent has nefaria vs wbn because both defenders and attackers have different tools and rotation needs.
So tldr, stop acting like you're better than everyone, stop acting like you're right on this, and please stop acting like you know how to fix everything because your ideas are again asinine and have zero thought put in on how anything works
They've proven me absolutely nothing because they keep arguing nonsense (just like yourself) while making ridiculous assumptions that I am unable to get out of D4, thinking suggestions would hurt me more or trying to say I am a casual player.
You all are trying to prove something that is not even part of the equation... This is what you all are trying to prove: 2 + 2 = bread. You didn't understand when I said I was talking science and you all were responding magic, maybe with a simple math problem you can understand.
I am NOT asking for all game rng to be removed like crystals and champs abilities that's simply stupid. I am asking for all GAME MODE RNG to be removed which is completely different. Is it possible in a gacha game, specifically Mcoc? Yes, AW and AQ are clear examples of that.
And all your champs need this and need that explanation you took two whole paragraphs to write are again meaningless and absurd because I am not asking for AI to be removed, I am asking for AI rng to be removed to it's set values which is a completely different thing.
Alot of words to say skill issue. Notice how not one other single person in the top 500 have asked for any sort of rng removal? Because they have skills. You, do not.
Lool are top 500 players complaining about not being able to draft a counter? Are they complaining about playing a draft dependant game mode?
YES!!!! Draft is RNG!!!
No. They aren't complaining about RNG at all. Wanna know why? They have the skills to get around it. Unlike you.
So despite all your brightful attempts to prove me wrong, you have failed on each and every one of them do to the simple fact of having a very narrowed perspective of how the game actually works.
This is what everyone is saying. You've been proven wrong multiple times here by so many different players yet you still try to save face by acting like you're right and everyone else is wrong. You have zero idea what you are talking about and have ended up wasting everyone's time with your pointless babbling.
Like legitimately you don't get how this game works but no it's all just a big conspiracy theory to give you alone bad rng. This game is built on rng. So let's say let's eliminate all the "rng" points you made, ok what about crystals? Gacha pulls is literally rng its the poster child of it lmao. Some people will get some meta champs and others don't, but in your eyes we should get rid of rng so how about we give everyone the same champs then? Everyone gets a serpent, enchanteress, Onslaught and bullseye as 7 stars! Ok but how about resources, for f2p players can only have 2 r4s rn, one through a class gem and one through a generic rank up with the 3 t7b we have been given. But that class gem is also rng! Oh no! Rng bad to you! How about instead of a class gem they're now all generic!
Do you not see how childish and idiotic you sound? This game is all rng based, battling is not even close to the rng you're complaining about.
To eliminate all the "rng" you are complaining about you want the game to run like a program which you can repeat the same exact steps for every different matchup and get the same results. Which besides being again ridiculous makes zero sense because different champs need the ai to do different things, shathra needs your opponent to rarely throw specials, prowler needs them to constantly throw specials. So having this "perfect ai play for each interaction" is impossible for any game, there's 300 champs, each of which can be played offensively and defensively that's over 45k different possible fights you can have, that's not even factoring nodes that again change how you want to approach a fight, to script everything to fit what you want would be logistically impossible for even the best software we currently have. That's why there's an ai, when you're fighting a bullseye as say sinister, you have a general idea on how you approach the fight, parry heavy to get bleeds throw sp1 and pause with heavy and repeat. That's always the general idea, how you get there always changes because of node and how the defender acts because the defender cant act one way 100% for one champ and act differently 100% for another champ, because again too much data your phone, heck even a laptop would struggle to contain. And again factor nodes, do you want the bullseye ai to always do the same thing against sinister, for every single node combo? Absolutely not. Kabam has some characters ai to act a bit differently (mysterio notoriously heavy happy and bullseye sp1 happy to get rid of killer instinct) but usually that's to make them either stronger (mysterio) or more manageable (bullseye).
Youre complaining about the ai in fights because that's not rng, rng is crystals and acquiring resources. Even then complaining about ai is dumb too because again that's literally how this game is supposed to run. Unless you have an edge case of where you're in a mirror (say Chavez vs deathless thanos) and the ai is sporadically acting differently between the two games (which you can't prove because no replay and even then it is definitely more a skill issue based because the ai reacts to what you're doing) there's zero need because again those edge cases rarely happen. Again, you don't want the ai acting the same exact way when you're in a round where you have Chavez vs deathless thanos and your opponent has nefaria vs wbn because both defenders and attackers have different tools and rotation needs.
So tldr, stop acting like you're better than everyone, stop acting like you're right on this, and please stop acting like you know how to fix everything because your ideas are again asinine and have zero thought put in on how anything works
They've proven me absolutely nothing because they keep arguing nonsense (just like yourself) while making ridiculous assumptions that I am unable to get out of D4, thinking suggestions would hurt me more or trying to say I am a casual player.
You all are trying to prove something that is not even part of the equation... This is what you all are trying to prove: 2 + 2 = bread. You didn't understand when I said I was talking science and you all were responding magic, maybe with a simple math problem you can understand.
I am NOT asking for all game rng to be removed like crystals and champs abilities that's simply stupid. I am asking for all GAME MODE RNG to be removed which is completely different. Is it possible in a gacha game, specifically Mcoc? Yes, AW and AQ are clear examples of that.
And all your champs need this and need that explanation you took two whole paragraphs to write are again meaningless and absurd because I am not asking for AI to be removed, I am asking for AI rng to be removed to it's set values which is a completely different thing.
Alot of words to say skill issue. Notice how not one other single person in the top 500 have asked for any sort of rng removal? Because they have skills. You, do not.
Lool are top 500 players complaining about not being able to draft a counter? Are they complaining about playing a draft dependant game mode?
YES!!!! Draft is RNG!!!
I have not seen a single one other than a "Ah **** I got nothing for that X champ" on streams or vids... Kinda like a kid opening a pouch of Pokemon cards and getting trash.
So despite all your brightful attempts to prove me wrong, you have failed on each and every one of them do to the simple fact of having a very narrowed perspective of how the game actually works.
This is what everyone is saying. You've been proven wrong multiple times here by so many different players yet you still try to save face by acting like you're right and everyone else is wrong. You have zero idea what you are talking about and have ended up wasting everyone's time with your pointless babbling.
Like legitimately you don't get how this game works but no it's all just a big conspiracy theory to give you alone bad rng. This game is built on rng. So let's say let's eliminate all the "rng" points you made, ok what about crystals? Gacha pulls is literally rng its the poster child of it lmao. Some people will get some meta champs and others don't, but in your eyes we should get rid of rng so how about we give everyone the same champs then? Everyone gets a serpent, enchanteress, Onslaught and bullseye as 7 stars! Ok but how about resources, for f2p players can only have 2 r4s rn, one through a class gem and one through a generic rank up with the 3 t7b we have been given. But that class gem is also rng! Oh no! Rng bad to you! How about instead of a class gem they're now all generic!
Do you not see how childish and idiotic you sound? This game is all rng based, battling is not even close to the rng you're complaining about.
To eliminate all the "rng" you are complaining about you want the game to run like a program which you can repeat the same exact steps for every different matchup and get the same results. Which besides being again ridiculous makes zero sense because different champs need the ai to do different things, shathra needs your opponent to rarely throw specials, prowler needs them to constantly throw specials. So having this "perfect ai play for each interaction" is impossible for any game, there's 300 champs, each of which can be played offensively and defensively that's over 45k different possible fights you can have, that's not even factoring nodes that again change how you want to approach a fight, to script everything to fit what you want would be logistically impossible for even the best software we currently have. That's why there's an ai, when you're fighting a bullseye as say sinister, you have a general idea on how you approach the fight, parry heavy to get bleeds throw sp1 and pause with heavy and repeat. That's always the general idea, how you get there always changes because of node and how the defender acts because the defender cant act one way 100% for one champ and act differently 100% for another champ, because again too much data your phone, heck even a laptop would struggle to contain. And again factor nodes, do you want the bullseye ai to always do the same thing against sinister, for every single node combo? Absolutely not. Kabam has some characters ai to act a bit differently (mysterio notoriously heavy happy and bullseye sp1 happy to get rid of killer instinct) but usually that's to make them either stronger (mysterio) or more manageable (bullseye).
Youre complaining about the ai in fights because that's not rng, rng is crystals and acquiring resources. Even then complaining about ai is dumb too because again that's literally how this game is supposed to run. Unless you have an edge case of where you're in a mirror (say Chavez vs deathless thanos) and the ai is sporadically acting differently between the two games (which you can't prove because no replay and even then it is definitely more a skill issue based because the ai reacts to what you're doing) there's zero need because again those edge cases rarely happen. Again, you don't want the ai acting the same exact way when you're in a round where you have Chavez vs deathless thanos and your opponent has nefaria vs wbn because both defenders and attackers have different tools and rotation needs.
So tldr, stop acting like you're better than everyone, stop acting like you're right on this, and please stop acting like you know how to fix everything because your ideas are again asinine and have zero thought put in on how anything works
They've proven me absolutely nothing because they keep arguing nonsense (just like yourself) while making ridiculous assumptions that I am unable to get out of D4, thinking suggestions would hurt me more or trying to say I am a casual player.
You all are trying to prove something that is not even part of the equation... This is what you all are trying to prove: 2 + 2 = bread. You didn't understand when I said I was talking science and you all were responding magic, maybe with a simple math problem you can understand.
I am NOT asking for all game rng to be removed like crystals and champs abilities that's simply stupid. I am asking for all GAME MODE RNG to be removed which is completely different. Is it possible in a gacha game, specifically Mcoc? Yes, AW and AQ are clear examples of that.
And all your champs need this and need that explanation you took two whole paragraphs to write are again meaningless and absurd because I am not asking for AI to be removed, I am asking for AI rng to be removed to it's set values which is a completely different thing.
Alot of words to say skill issue. Notice how not one other single person in the top 500 have asked for any sort of rng removal? Because they have skills. You, do not.
Lool are top 500 players complaining about not being able to draft a counter? Are they complaining about playing a draft dependant game mode?
YES!!!! Draft is RNG!!!
I have not seen a single one other than a "Ah **** I got nothing for that X champ" on streams or vids... Kinda like a kid opening a pouch of Pokemon cards and getting trash.
Remember, these are comments from someone who hasn't spent in 8 months nor has played in at least 3 or more. Couldn't spell casual any other way.
Gonna close this thread as its devolved into personal attacks. While we may have differing opinions please keep the rules in mind and avoid attacking others for their skill level, opinions, etc etc.
Comments
I expressed my undesire to continue playing battlegrounds awknowledging the lack of reward improvements while stating that what I'm more interested in is seeing an improvement to the game mode.
I exposed many of the flaws that partake while playing the game mode giving the playerbase an overall bad experience and asked for them to be removed.
>Recognize a problem
>Acknowledge the importance of it needing to be solved
>Settle on/Propose the worst solutions ever
Therefore I am striving for other flaws to be changed or at the very least be looked on.
However I constantly have people like you not understanding a thing about this thread making nonsense comments that have absolutely no relevance.
Having said that, what you're referring to is AI dynamic state: the notion that if the AI sees this, it is more likely to do that: to "react" to the player. Which is a thing the AI definitely does. However, the AI cannot *only* do that. The AI exhibits "tendencies" that persist longer than random reactions could explain, like some forms of turtling (not that the AI turtles, but the fact that it doesn't *always* turtle under the exact same circumstances). The only way to explain the observed behavior is to assume the AI has at least two levels of random behavior. When it sees you do this, it randomly selects a response based on a weighted reaction table. 50% chance it blocks, 20% chance it tries to intercept, etc. The same way crystals work, with weighted random tables.
But the weights can't be identical all the time, or at least *statistically* the AI would always react in the same ways in the same circumstances. Those probabilities would be consistent, even if the individual actions were not. But that is not what I observe. So the weights themselves must have a random component to them. Just to make something up, imagine if the AI had an "aggression meter" and every eight seconds the AI randomly chose to become more aggressive or more passive, to increment or decrement the meter. The AI would still react to the player, and it would still choose its actions randomly, but the odds of the AI choosing to block or choosing to attack would shift over time.
Now, if these "meters" were themselves *exclusively* affected by circumstance alone, say if the player holds block then the "heavy counter meter" rises to try to break that block (a known AI behavior), then everyone still sees the same thing: it is just stochastics layered on more stochastics, but the overall behavior is reactionary and deterministic. But I have a suspicion its not, that there are random elements that affect this in at least some parts of the AI. I can't prove it, but if that is the case, then that is at least in theory a way in which random chance has an asymmetric effect on a BG match.
As I said, this gets deep into the weeds, and honestly MCOC AI is a subject I don't discuss a ton, precisely because it quickly gets into the weeds and the effort it would take to reverse engineer the AI system well enough to speak authoritatively about it is probably not worth it, especially given the extremely polarizing nature of the subject.
I appreciate the ammount of time you take to explain things; but basically OP is asking every golfer to play on the same course with the same set of golf clubs, the same weather temperature and wind speed.
I did not bring up the idea of playing with the exact same decks or only playing mirror matches. That is your assumption which has no relevance.
1. What I am saying regarding removing AI rng interaction, is having them set back champs set values. In other words, have champs AI act like they properly should in this game. Nothing more.
2. I am asking for players to be able to strategize willingly with their decks eliminating the draft process which will ensure no player gets out drafted and can encounter every match without depending on rng factors.
I have absolutely no clue as to how or why you come up with all those irrelevant comments.
Good luck, for someone taking a break you seem to be very invested.
So tell me at the highest ranks of the competition is the pause button and force closing a fight to reset used a lot? 🤣
All it takes is for two players to be within the same limited matching rank to agree the exact time they will be finding a match, if they don't match each other, the player who did find a match can simply DECLINE and repeat this process until they are matched.
So tell me, is this not reason enough for you?
There's still people thinking max points you can get in a match while pausing is 15k.
work against you, its all a conspiracy rofl..
Lets disable a function in the game just because CesarSV7 has some paranoia.
It's not that I don't like your answer it's simply based on a misbelief, a very naive one for that matter. Arguing that previous punishements have taken care of win trading is like saying mercs and modders don't exist anymore because they've banned accounts.
The only way they can stop win trading is by removing the decline button. Will they do it? Of course not because it's not worth their time and money, it only affects the 1% of the playerbase and Kabam is not loosing any profit from that so it's not a priority by any means even though they do impact COMPETITVE players in a negative way. I know for a fact non of my listed points will be considered in the slightest, not because they wouldn't improve the game experience but because it would take more effort, time and resources to implement those changes than what they are for and by this I mean money. If these points were affecting profit like revive farming and gifting, believe me, they would have already gotten taken care of.
So despite all your brightful attempts to prove me wrong, you have failed on each and every one of them do to the simple fact of having a very narrowed perspective of how the game actually works.
The suggestions would honestly hurt you so much more than you're acting because for example getting rid of bg drafting means you're gonna get steamed as people will just pick their top 10 champs and just roll you. No top player wants anything of what you suggested besides better store and rank rewards and the loading time, so why do you, someone who frankly isn't a good bgs player (you would have no problem getting out of VT if you were semi competent) think they know best for them?
Like others have said, get off your high horse because your attitude is annoying a lot of people. You are a casual player because you do nothing besides bg, which if you had a good roster sure whatever but even end game players do end game rosters to you know keep improving and not fall behind in the constant arms race that is this game. Problem is you're not an end game player so you can't afford to just pass off all of the games other content especially not end game content.
You have zero idea what you are talking about and have ended up wasting everyone's time with your pointless babbling.
Like legitimately you don't get how this game works but no it's all just a big conspiracy theory to give you alone bad rng. This game is built on rng. So let's say let's eliminate all the "rng" points you made, ok what about crystals? Gacha pulls is literally rng its the poster child of it lmao. Some people will get some meta champs and others don't, but in your eyes we should get rid of rng so how about we give everyone the same champs then? Everyone gets a serpent, enchanteress, Onslaught and bullseye as 7 stars! Ok but how about resources, for f2p players can only have 2 r4s rn, one through a class gem and one through a generic rank up with the 3 t7b we have been given. But that class gem is also rng! Oh no! Rng bad to you! How about instead of a class gem they're now all generic!
Do you not see how childish and idiotic you sound? This game is all rng based, battling is not even close to the rng you're complaining about.
To eliminate all the "rng" you are complaining about you want the game to run like a program which you can repeat the same exact steps for every different matchup and get the same results. Which besides being again ridiculous makes zero sense because different champs need the ai to do different things, shathra needs your opponent to rarely throw specials, prowler needs them to constantly throw specials. So having this "perfect ai play for each interaction" is impossible for any game, there's 300 champs, each of which can be played offensively and defensively that's over 45k different possible fights you can have, that's not even factoring nodes that again change how you want to approach a fight, to script everything to fit what you want would be logistically impossible for even the best software we currently have. That's why there's an ai, when you're fighting a bullseye as say sinister, you have a general idea on how you approach the fight, parry heavy to get bleeds throw sp1 and pause with heavy and repeat. That's always the general idea, how you get there always changes because of node and how the defender acts because the defender cant act one way 100% for one champ and act differently 100% for another champ, because again too much data your phone, heck even a laptop would struggle to contain. And again factor nodes, do you want the bullseye ai to always do the same thing against sinister, for every single node combo? Absolutely not. Kabam has some characters ai to act a bit differently (mysterio notoriously heavy happy and bullseye sp1 happy to get rid of killer instinct) but usually that's to make them either stronger (mysterio) or more manageable (bullseye).
Youre complaining about the ai in fights because that's not rng, rng is crystals and acquiring resources.
Even then complaining about ai is dumb too because again that's literally how this game is supposed to run. Unless you have an edge case of where you're in a mirror (say Chavez vs deathless thanos) and the ai is sporadically acting differently between the two games (which you can't prove because no replay and even then it is definitely more a skill issue based because the ai reacts to what you're doing) there's zero need because again those edge cases rarely happen. Again, you don't want the ai acting the same exact way when you're in a round where you have Chavez vs deathless thanos and your opponent has nefaria vs wbn because both defenders and attackers have different tools and rotation needs.
So tldr, stop acting like you're better than everyone, stop acting like you're right on this, and please stop acting like you know how to fix everything because your ideas are again asinine and have zero thought put in on how anything works
1) Once you reach GC you start in Diamond 4 the next season, not Diamond 1. So why was I in D4? Because there's no point in playing the game mode atm.
2) My roster is miles away from being a top one but I can pretty much guarantee you I could even make GC just by having opponents forfeit on me throughout VT.
3) I didn't realize I couldn't do multiple quests until a week ago? That was a sarcastic post my friend, exposing my unwill to do any sort of content either. What's funny is you not understanding that, like many other people for that matter. You really believed I was trying to autofight Epoch? Lol 🤣
4) Myself complaining about game mode flaws has absolutely nothing to do with my ability or not to reach GC which is also another thing people don't understand. I'm complaing because the game mode has gone stale, there's nothing worth playing Bgs atm.
5) Suggestions hurting me or not is irrelevant. Because I am not making these suggestions so I can have a delusional chance at C1. I am making these suggestions because they impact competitive playerbase in a negative way period (which I am part of). If I didn't have a competitive focus I wouldn't be playing this game in the first place so no, I am not a casual player, that is not how I have fun playing games.
So just to wrap things up for you, my decision of playing neither BGs or End game is the way I decide to make a stand proving it's meaningless and irrelevant under the actual games conditions. End game is permanent content which I can tackle all in a BG off season tops when ever I want, if I want.
You all are trying to prove something that is not even part of the equation... This is what you all are trying to prove: 2 + 2 = bread. You didn't understand when I said I was talking science and you all were responding magic, maybe with a simple math problem you can understand.
I am NOT asking for all game rng to be removed like crystals and champs abilities that's simply stupid. I am asking for all GAME MODE RNG to be removed which is completely different. Is it possible in a gacha game, specifically Mcoc? Yes, AW and AQ are clear examples of that.
And all your champs need this and need that explanation you took two whole paragraphs to write are again meaningless and absurd because I am not asking for AI to be removed, I am asking for AI rng to be removed to it's set values which is a completely different thing.
YES!!!! Draft is RNG!!!