You are not the first, nor will you be the last to complain about the game putting too much demands on your busy life, a life supposedly filled with a job, family, and responsibilities. But people with jobs and families and responsibilities should also have some perspective. If you have so little free time that you cannot devote much of it to a video game, why are you so invested in what happens in it? Didn't you know, before you picked it up, that you would need to deprioritize it relative to all the other things in your life? Didn't you set the right expectations from the start?
This has nothing to do with time for many players.
It has everything to do with time. Many times in the past players have said that their problem was not that they didn't take the time to do it, it was that they were not ready at the time, or they were not even playing the game at the time.
But that's also about time. When a time limited objective comes out, not everyone will be ready for it. I was not ready for the Maze when that came out. But the difference between me and the players who were ready were that the players who were ready started playing earlier, or advanced faster. Players were being rewarded for being longer playing or more committed players. That's entirely fair.
There are advantages for being around longer. Those advantages are entirely fair. Over time, many players who start playing later can catch up to the players who started earlier. But the inherent advantage veteran players have is a reasonable one. The idea that if you come along later it is unfair if you don't have the exact same opportunities that the players who started before you get is itself unreasonable. If this was unreasonable, there would be no point in doing anything in the game at any time, because it could always be done later at no loss or penalty.
Some parts of the game are ephemeral. They're here, and then they are gone. If you want to see them, you have to be here to see them. If you want to do something that requires you to be at a certain point in the game, you have to get there before it is necessary.
Eventually most things come around again. But if you miss it the first time around, it may be a while before you get another shot at it. And if that's what you mean by being "shut out" then I'm sorry, but the idea that this is something that should never happen is frankly absurd to me. Any game that followed that principle is one I would find pointless to play. Why play today, when tomorrow will be literally no different.
People who have Deathless Thanos should be careful not to let their pride lead to snideness and arrogance in lording their trophy over those who are less fortunate. These people are often not less hard-working, simply less fortunate. Many of them simply didn't discover the game until later than other people. And no "economy," in a video game or otherwise, should ever erect barriers to entry that shut people out from achieving what others did solely because they got a later start than other people.
Depends on what you mean by "shut out." No one is being shut out of the Deathless champs. Kabam has already stated that there will be more paths to acquiring Deathless pieces down the road, probably later this year. However, in the sense that once you lose an opportunity you don't get it back, no, your idea that no game should ever do that is, well I wouldn't say it is false, because that's a value judgment. It is just a value judgment that I have yet to meet a game designer that believes it. That's far lower down the scale than Bigfoot, because I've met people who believe Bigfoot exists.
As an aside, this trend of people mocking the word "economy" is getting kind of annoying. It is part and parcel of people disregarding anything they a) don't agree with and b) don't understand well enough to dispute, disprove, or discuss. So it is just "economy." This game has an "economy" in the same sense this forum has "words."
15 mins a day in the toilet for 30 days gives you 7.5 hours of gameplay. Which was more than enough to get the pieces. This excludes the 2nd toilet break which adds to 15 hours and if you had an upset stomach... Thats 22.5 hours of gameplay!
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But that's also about time. When a time limited objective comes out, not everyone will be ready for it. I was not ready for the Maze when that came out. But the difference between me and the players who were ready were that the players who were ready started playing earlier, or advanced faster. Players were being rewarded for being longer playing or more committed players. That's entirely fair.
There are advantages for being around longer. Those advantages are entirely fair. Over time, many players who start playing later can catch up to the players who started earlier. But the inherent advantage veteran players have is a reasonable one. The idea that if you come along later it is unfair if you don't have the exact same opportunities that the players who started before you get is itself unreasonable. If this was unreasonable, there would be no point in doing anything in the game at any time, because it could always be done later at no loss or penalty.
Some parts of the game are ephemeral. They're here, and then they are gone. If you want to see them, you have to be here to see them. If you want to do something that requires you to be at a certain point in the game, you have to get there before it is necessary.
Eventually most things come around again. But if you miss it the first time around, it may be a while before you get another shot at it. And if that's what you mean by being "shut out" then I'm sorry, but the idea that this is something that should never happen is frankly absurd to me. Any game that followed that principle is one I would find pointless to play. Why play today, when tomorrow will be literally no different.
Depends on what you mean by "shut out." No one is being shut out of the Deathless champs. Kabam has already stated that there will be more paths to acquiring Deathless pieces down the road, probably later this year. However, in the sense that once you lose an opportunity you don't get it back, no, your idea that no game should ever do that is, well I wouldn't say it is false, because that's a value judgment. It is just a value judgment that I have yet to meet a game designer that believes it. That's far lower down the scale than Bigfoot, because I've met people who believe Bigfoot exists.
As an aside, this trend of people mocking the word "economy" is getting kind of annoying. It is part and parcel of people disregarding anything they a) don't agree with and b) don't understand well enough to dispute, disprove, or discuss. So it is just "economy." This game has an "economy" in the same sense this forum has "words."
Kabam's target market audience is the whales