Options

Season 27 looks like a absolute banger!

Dr_Phant0mDr_Phant0m Member Posts: 27
Probably before you even clicked onto this discussion you could smell the obvious sarcasm oozing out like a Komodo dragon smells blood from its victims.

With the season 27 details being announced there’s something I can’t help but chuckle about and share my thoughts on.

Overall I’m not surprised there’s no big changes as the announcement Dork made clearly suggested it would take time to implement so I already set my expectations low for season 27. But somehow even though I expected absolutely nothing, I’ve somehow still been letdown which is quite the achievement.

It was announced that the time duration will now award a maximum of 15000 from the old 10000 points, in Kabams words;

“For this season, we tweaked scoring to award more points to those who can take down opponents fastest”

Personally, if it was up to me to write this part for Kabam I would word it more like this;

“For this season, we tweaked scoring to award more points to those who can take down opponents fastest and whoever has the less lag loading into the fight”

So instead of Kabam fixing the known issue of your loading time being a factor of your overall fight time. They have decided the best thing to do is increase the value of how important it is to finish faster just making the lag even more punishing.

Personally I’d say I get roughly a 9 second lag on average each fight which causes me to lose 800 or so points right from the start, but thanks to our new and ‘improved’ system this will more look like 1200 points thanks to lag. With all the problems this game mode has its actually an amazing achievement that they decide to change something which no one wanted/had a problem with and ultimately end up making a known issue just that much worse than it already was.

Just to emphasise the problem in question I have attached photos of a lovely match below which happened to me last season. Also if you can find someone who thinks this current system works correctly, then I’ll show you a certified looney.





Comments

  • Dr_Phant0mDr_Phant0m Member Posts: 27
    edited March 20


    I was happy when they made it 10k because it gave more importance to actually playing into the matchups instead of nuking while losing half your health .

    As for lag, apart from the occasional disconnects, it is a device issue. When I switched to my new phone, I started getting 5 extra second with the same wifi.

    100% agree with with all of this, when they made it 10k it more rewarded skilled gameplay. Also correct with the lag being affected by your device, what I find the most frustrating part is there’s such a easy fix to this issue. In the photos above you can see when I press the i button for more in depth fight details it labels the correct fight time, so all that needs to be done is to measure the final fight duration off what the i button says for more accuracy.
  • SquidopusSquidopus Member Posts: 1,030 ★★★★★


    I was happy when they made it 10k because it gave more importance to actually playing into the matchups instead of nuking while losing half your health .

    As for lag, apart from the occasional disconnects, it is a device issue. When I switched to my new phone, I started getting 5 extra second with the same wifi.

    100% agree, not really a fan of reverting the scoring changes back. My personal preference for slower but safer champs aside, I’m just not a big fan of encouraging quick and dirty fights instead of methodical play. I also think it’s just gonna exacerbate drafting RNG importance; there’s quite a lot of tougher defenders these days where nuking just isn’t feasible without a good counter showing up in the draft, Serpent chief among them but champs like Arcade and Maestro as well. Failing to hit a decent counter is almost definitely gonna feel a lot worse now that your slower time matters more.
  • JESUSCHRISTJESUSCHRIST Member Posts: 2,289 ★★★★

    Probably before you even clicked onto this discussion you could smell the obvious sarcasm oozing out like a Komodo dragon smells blood from its victims.

    With the season 27 details being announced there’s something I can’t help but chuckle about and share my thoughts on.

    Overall I’m not surprised there’s no big changes as the announcement Dork made clearly suggested it would take time to implement so I already set my expectations low for season 27. But somehow even though I expected absolutely nothing, I’ve somehow still been letdown which is quite the achievement.

    It was announced that the time duration will now award a maximum of 15000 from the old 10000 points, in Kabams words;

    “For this season, we tweaked scoring to award more points to those who can take down opponents fastest”

    Personally, if it was up to me to write this part for Kabam I would word it more like this;

    “For this season, we tweaked scoring to award more points to those who can take down opponents fastest and whoever has the less lag loading into the fight”

    So instead of Kabam fixing the known issue of your loading time being a factor of your overall fight time. They have decided the best thing to do is increase the value of how important it is to finish faster just making the lag even more punishing.

    Personally I’d say I get roughly a 9 second lag on average each fight which causes me to lose 800 or so points right from the start, but thanks to our new and ‘improved’ system this will more look like 1200 points thanks to lag. With all the problems this game mode has its actually an amazing achievement that they decide to change something which no one wanted/had a problem with and ultimately end up making a known issue just that much worse than it already was.

    Just to emphasise the problem in question I have attached photos of a lovely match below which happened to me last season. Also if you can find someone who thinks this current system works correctly, then I’ll show you a certified looney.





    What device you using that gives you 9 seconds lag?

    9 seconds is an eternity for modern mobile processing power
  • Dr_Phant0mDr_Phant0m Member Posts: 27
    Yeah should of worded that better it’s not lag it’s loading time
  • captain_rogerscaptain_rogers Member Posts: 13,462 ★★★★★
    If they focus more on the time, then people will only ranknip those generic nukes and use them on bgs, providing no variety in rankups.
  • CesarSV7CesarSV7 Member Posts: 303 ★★
    They are simply unwilling to invest into solving actual game mode problems that it feels as if they are trying to somehow fix those issues without properly getting rid of them.

    Players pause... maybe if we revert back time scoring to what it was before, we might incentivize players to stop pausing and using that feature as an advantage in the game mode.

    I really hope this is not the case, cause if so, just like OP said, another one of the problems magnifies which is the loading time factor in a match. If this were the case it wouldn't be very well thought out. The best solution is to get rid of all those problems at its base, even if they take time and money to accomplish.

    I'm really looking forward to seeing how many people MATCH RESTART with the "new" time scoring system because time will be a huge winning factor again. And still, I have people telling me that Pause, Decline and Match Restart aren't a problem.
  • JESUSCHRISTJESUSCHRIST Member Posts: 2,289 ★★★★

    Probably before you even clicked onto this discussion you could smell the obvious sarcasm oozing out like a Komodo dragon smells blood from its victims.

    With the season 27 details being announced there’s something I can’t help but chuckle about and share my thoughts on.

    Overall I’m not surprised there’s no big changes as the announcement Dork made clearly suggested it would take time to implement so I already set my expectations low for season 27. But somehow even though I expected absolutely nothing, I’ve somehow still been letdown which is quite the achievement.

    It was announced that the time duration will now award a maximum of 15000 from the old 10000 points, in Kabams words;

    “For this season, we tweaked scoring to award more points to those who can take down opponents fastest”

    Personally, if it was up to me to write this part for Kabam I would word it more like this;

    “For this season, we tweaked scoring to award more points to those who can take down opponents fastest and whoever has the less lag loading into the fight”

    So instead of Kabam fixing the known issue of your loading time being a factor of your overall fight time. They have decided the best thing to do is increase the value of how important it is to finish faster just making the lag even more punishing.

    Personally I’d say I get roughly a 9 second lag on average each fight which causes me to lose 800 or so points right from the start, but thanks to our new and ‘improved’ system this will more look like 1200 points thanks to lag. With all the problems this game mode has its actually an amazing achievement that they decide to change something which no one wanted/had a problem with and ultimately end up making a known issue just that much worse than it already was.

    Just to emphasise the problem in question I have attached photos of a lovely match below which happened to me last season. Also if you can find someone who thinks this current system works correctly, then I’ll show you a certified looney.





    What device you using that gives you 9 seconds lag?

    9 seconds is an eternity for modern mobile processing power
    Loading not lagging .
    OP loads for 12 seconds

    While the opponent loads for 5 seconds

    That's lagging by 7 seconds for OP
  • JESUSCHRISTJESUSCHRIST Member Posts: 2,289 ★★★★

    Probably before you even clicked onto this discussion you could smell the obvious sarcasm oozing out like a Komodo dragon smells blood from its victims.

    With the season 27 details being announced there’s something I can’t help but chuckle about and share my thoughts on.

    Overall I’m not surprised there’s no big changes as the announcement Dork made clearly suggested it would take time to implement so I already set my expectations low for season 27. But somehow even though I expected absolutely nothing, I’ve somehow still been letdown which is quite the achievement.

    It was announced that the time duration will now award a maximum of 15000 from the old 10000 points, in Kabams words;

    “For this season, we tweaked scoring to award more points to those who can take down opponents fastest”

    Personally, if it was up to me to write this part for Kabam I would word it more like this;

    “For this season, we tweaked scoring to award more points to those who can take down opponents fastest and whoever has the less lag loading into the fight”

    So instead of Kabam fixing the known issue of your loading time being a factor of your overall fight time. They have decided the best thing to do is increase the value of how important it is to finish faster just making the lag even more punishing.

    Personally I’d say I get roughly a 9 second lag on average each fight which causes me to lose 800 or so points right from the start, but thanks to our new and ‘improved’ system this will more look like 1200 points thanks to lag. With all the problems this game mode has its actually an amazing achievement that they decide to change something which no one wanted/had a problem with and ultimately end up making a known issue just that much worse than it already was.

    Just to emphasise the problem in question I have attached photos of a lovely match below which happened to me last season. Also if you can find someone who thinks this current system works correctly, then I’ll show you a certified looney.





    What device you using that gives you 9 seconds lag?

    9 seconds is an eternity for modern mobile processing power
    Loading not lagging .
    OP loads for 12 seconds

    While the opponent loads for 5 seconds

    That's lagging by 7 seconds for OP
    7 seconds is really an eternity for real time competitive gameplay
  • JESUSCHRISTJESUSCHRIST Member Posts: 2,289 ★★★★
    My 7* rank 3 medusa ends the fight in 22 seconds
    Loading time adds 4 seconds
    For a grand total of 26 seconds

    52,557 points

    Just for perspective
  • Smoky4ii20Smoky4ii20 Member Posts: 327 ★★★

    Probably before you even clicked onto this discussion you could smell the obvious sarcasm oozing out like a Komodo dragon smells blood from its victims.

    With the season 27 details being announced there’s something I can’t help but chuckle about and share my thoughts on.

    Overall I’m not surprised there’s no big changes as the announcement Dork made clearly suggested it would take time to implement so I already set my expectations low for season 27. But somehow even though I expected absolutely nothing, I’ve somehow still been letdown which is quite the achievement.

    It was announced that the time duration will now award a maximum of 15000 from the old 10000 points, in Kabams words;

    “For this season, we tweaked scoring to award more points to those who can take down opponents fastest”

    Personally, if it was up to me to write this part for Kabam I would word it more like this;

    “For this season, we tweaked scoring to award more points to those who can take down opponents fastest and whoever has the less lag loading into the fight”

    So instead of Kabam fixing the known issue of your loading time being a factor of your overall fight time. They have decided the best thing to do is increase the value of how important it is to finish faster just making the lag even more punishing.

    Personally I’d say I get roughly a 9 second lag on average each fight which causes me to lose 800 or so points right from the start, but thanks to our new and ‘improved’ system this will more look like 1200 points thanks to lag. With all the problems this game mode has its actually an amazing achievement that they decide to change something which no one wanted/had a problem with and ultimately end up making a known issue just that much worse than it already was.

    Just to emphasise the problem in question I have attached photos of a lovely match below which happened to me last season. Also if you can find someone who thinks this current system works correctly, then I’ll show you a certified looney.





    What device you using that gives you 9 seconds lag?

    9 seconds is an eternity for modern mobile processing power
    Loading not lagging .
    OP loads for 12 seconds

    While the opponent loads for 5 seconds

    That's lagging by 7 seconds for OP
    Yup something with the game server , that's why loading time shouldn't count towards points.
  • Herbal_TaxmanHerbal_Taxman Member Posts: 2,609 ★★★★★

    If they focus more on the time, then people will only ranknip those generic nukes and use them on bgs, providing no variety in rankups.

    As it stands there’s no variety anyway. Regardless of the meta, everyone is using the same 15 or 20 champs every season.

    Setting aside the scoring changes, I was actually kind of glad to see the extreme mutant-friendly meta for season 27. It should at least bring some attackers back to viability that have fallen off in recent seasons.
  • CesarSV7CesarSV7 Member Posts: 303 ★★
    @DNA3000 There's people here worried about loading times, rng exacerbation, who recall there's no variety anyways (optimized matches).

    Am I dreaming or is this real cause I thought it was a me problem?
  • captain_rogerscaptain_rogers Member Posts: 13,462 ★★★★★

    If they focus more on the time, then people will only ranknip those generic nukes and use them on bgs, providing no variety in rankups.

    As it stands there’s no variety anyway. Regardless of the meta, everyone is using the same 15 or 20 champs every season.

    Setting aside the scoring changes, I was actually kind of glad to see the extreme mutant-friendly meta for season 27. It should at least bring some attackers back to viability that have fallen off in recent seasons.
    Nah peeps are going to use the same old meta muties like sinistet dpx sunny and bishop who are also insane this meta.
  • DNA3000DNA3000 Member, Guardian Posts: 21,034 Guardian
    CesarSV7 said:

    @DNA3000 There's people here worried about loading times, rng exacerbation, who recall there's no variety anyways (optimized matches).

    Am I dreaming or is this real cause I thought it was a me problem?

    There’s lots of people who want fair match ups where they never have to face a stronger opponent in BG, and for that matter still people asking for Kabam to stop rigging crystal drops. We should probably address their problems before yours, because they were here first.
  • Herbal_TaxmanHerbal_Taxman Member Posts: 2,609 ★★★★★

    If they focus more on the time, then people will only ranknip those generic nukes and use them on bgs, providing no variety in rankups.

    As it stands there’s no variety anyway. Regardless of the meta, everyone is using the same 15 or 20 champs every season.

    Setting aside the scoring changes, I was actually kind of glad to see the extreme mutant-friendly meta for season 27. It should at least bring some attackers back to viability that have fallen off in recent seasons.
    Nah peeps are going to use the same old meta muties like sinistet dpx sunny and bishop who are also insane this meta.
    Have you looked at the meta? It’s basically power shield ultra for mutants. I think you’ll see the same usual suspects but also comebacks for Sunspot, Storms, etc.
  • DinoHop05DinoHop05 Member Posts: 113 ★★★
    What I don't understand is why make the change to focus on fight time when the reasoning to change it initially was the opposite (i.e. focus on finishing with 100% health). Is the switch back an implicit concession by Kabam that something wasn't working? If so, what is that something?

    I understand the nominal reason for the change, but Kabam should weigh in with its basis and reasoning because, without a deeper explanation besides "focus on fight time more," the change just seems arbitrary. And maybe that's the answer, which isn't necessarily wrong, but it does seem to be an answer in search of a problem, which makes me ask why make this change now?
  • BigBlueOxBigBlueOx Member Posts: 3,047 ★★★★★
    It’s just another interesting insight in “priorities”
  • ItsClobberinTimeItsClobberinTime Member Posts: 6,581 ★★★★★
    What bothers me even more is that not a single person on these forums or literally anywhere has complained about the scoring system, not ONE.
    Not only did they just make decent champs that required a bit of ramp like Negasonic worse with this change, they continue to make changes nobody asked for. We've been asking for a rewards buff for more than a year and they didn't do anything about it until recently when Trappy and Lagacy started making rant videos about the state of BGs. It's almost like they don't care what anyone says on these forums, goes in one ear and right out the other.
    Sure they've acknowledged it now but by the sound of it whatever changes they're planning are probably in early stages so we likely won't see anything until June or July.
  • CesarSV7CesarSV7 Member Posts: 303 ★★
    DNA3000 said:

    CesarSV7 said:

    @DNA3000 There's people here worried about loading times, rng exacerbation, who recall there's no variety anyways (optimized matches).

    Am I dreaming or is this real cause I thought it was a me problem?

    There’s lots of people who want fair match ups where they never have to face a stronger opponent in BG, and for that matter still people asking for Kabam to stop rigging crystal drops. We should probably address their problems before yours, because they were here first.
    Lol fair enough. Please make sure to add some big juicy sales in the meanwhile, wouldn't want the game to die before that's taken care of.

    Meanwhile I'll have fun catching some mutated bugs for the next couple of years.
Sign In or Register to comment.