Dev Diary: Battlegrounds in Focus

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Comments

  • Chilling421Chilling421 Member Posts: 49

    Bla bla bla, all empty words to me. Keep herding the sheeps.

    You are here... Playing the same game, engaging in the same forums.. you are also a sheep.
    Nope, I've never spent a penny on this game.

    Sheep's spend money, while I play for free 😄 🤣
  • startropicsstartropics Member Posts: 1,258 ★★★★★
    GoingBack said:

    The first would be the current one that is highly competitive with high end rewards. The other would be a casual/fun focused one that had themes that make it accessible to more players. You could gate it to 3*, 4*, or 5* only champs or have Avengers only or Avengers vs X-Men only (still gated by either 3*, 4*, or 5*). Something more light and fun with themed rewards, maybe a unique champ not available currently.

    this would go against their core monetization model of pushing the latest rarity. it sounds cool but it wouldn't work.
  • BringPopcornBringPopcorn Member Posts: 7,579 ★★★★★

    Bla bla bla, all empty words to me. Keep herding the sheeps.

    You are here... Playing the same game, engaging in the same forums.. you are also a sheep.
    Nope, I've never spent a penny on this game.

    Sheep's spend money, while I play for free 😄 🤣
    Same here, bro, I never spend any money on the game, sheep do that.
    And not just the game.
    Sheep drive cars, I sneak onto the bus for free.
    Sheep eat at restaurants, I eat leftovers from the trash for free.
    Sheep buy clothes, I dress in cardboard for free.
    Stupid sheep, lol. :D:D:D
    Yeah what he said.

  • MagrailothosMagrailothos Member Posts: 6,236 ★★★★★
    @kabam cras

    Let's try to keep it on topic crowd. I intend to read every comment in this thread and I'd prefer not to sift through 100 pages of people arguing about something else.

    Dude, if you make it this far, congrats on your fortitude.

    I got to page five before giving up, and hitting the 'Last' page...

    Personally, I'm one of those casual players you've kept engaged, so congrats on that, from me. My experience was finding that I actually enjoyed the super-long 'chase' approach to Deathless through multiple game modes and challenges such as SoS/EoP really worked for me, when I thought it wouldn't at the outset: I literally just got Deathless Thanos to Sig 200 yesterday 🎉
    (Unsolicited feedback: Whoever designed the the Out of this World challenge: don't ever let them design anything, ever again 😉😋)

    Anyhow, it's interesting to read that you're thinking about potentially developing a new shared currency to cover AQ, War, BGs...maybe Incursions and Arena, too?

    Currently, someone who wants to be competitive in War can pretty much ignore BGs, Incursions, Arena and EQ if they want to; and develop their champion roster accordingly.

    Or someone who doesn't like War can ignore it, and not be penalised (that's me, btw...)

    One of the important things you say is: There are so many reward channels that we don’t want players to feel like they have to do it all...We don’t want players to feel like the Contest has to be a full-time job to keep up...

    I wonder, is that actually a reason supporting the continued separation of currencies? Or at least, not putting all the best resources behind a single currency.

    Or to put it another way: if a new, single currency across multiple game modes (Radiance) becomes the primary reward to move accounts forward, and you can get it from multiple game modes, does that not strongly incentivise competitive players to compete in everything, to maximise their rewards, or get left behind?

    That sounds like the result you're not looking for: making MCOC a full-time job where you have to grind through everything. I hope you'll look at ways to avoid that (a monthly Radiance cap, for example?)

    But on the whole: keep it up. I think your work in engagement has worked really well for a lot of us. So please try to sustain some of that work, whilst also giving BGs some necessary attention for a bit.

    Thanks!
  • GroundedWisdomGroundedWisdom Member Posts: 37,074 ★★★★★

    Bla bla bla, all empty words to me. Keep herding the sheeps.

    You are here... Playing the same game, engaging in the same forums.. you are also a sheep.
    Nope, I've never spent a penny on this game.

    Sheep's spend money, while I play for free 😄 🤣
    In that case the sheep are leading the shepherd, because the game is made possible in part by the spending the rest of us do.
    Baaaaaaaaah.
  • Chilling421Chilling421 Member Posts: 49

    Bla bla bla, all empty words to me. Keep herding the sheeps.

    You are here... Playing the same game, engaging in the same forums.. you are also a sheep.
    Nope, I've never spent a penny on this game.

    Sheep's spend money, while I play for free 😄 🤣
    Then you should have said so, we are money spending sheeps and you are a broke human being. How are we supposed to know sheep meant money spending 🙄
    Got it
    Wrong again chump. I spend my money on my family and going on vacation while you sheeps spend on a video game.

    Great life choices. Go spend money so i can keep playing a free game
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  • Giantwalrus56Giantwalrus56 Member Posts: 1,271 ★★★★
    edited March 24

    Buying Bastion on vacation w/ Family - Yup🤪
  • Chilling421Chilling421 Member Posts: 49

    Bla bla bla, all empty words to me. Keep herding the sheeps.

    You are here... Playing the same game, engaging in the same forums.. you are also a sheep.
    Nope, I've never spent a penny on this game.

    Sheep's spend money, while I play for free 😄 🤣
    Then you should have said so, we are money spending sheeps and you are a broke human being. How are we supposed to know sheep meant money spending 🙄
    Got it
    Wrong again chump. I spend my money on my family and going on vacation while you sheeps spend on a video game.

    Great life choices. Go spend money so i can keep playing a free game
    Damn bro, how cheap are your family vacations if it's between that and a $30 platinum pass?
    Here comes the other sheeps to join the crowd
  • AvacadoAvacado Member Posts: 15
    Yaa-hooo! YAC (Yet Another Currency). Let's see:
    1. * Gold
    2. * ISO * 7 (6 class +basic)
    3. * Catalyst * I don't know 20?
    4. * Units
    5. * Mysterium
    6. * Sigils?
    7. * Battle Chips
    8. * Alloy
    9. * Ember
    10. * and now Radiance

    "Technically" ISO, Catalyst, Alloy, and Ember are "materials", but really, it's just currency to buy a level or rank for your champs. Except that in game, you can't trade in reverse. Except probably in some rare cases.

    Of course the list excluded any special "currency", like keys, passes, flames, deathless tokens or what not -- I know, "technically" it is also not currency but, really, in the end, it is. Because it allows you trade for something which in turns gives you something that in turns turns into something. For example: "trading" a Key gives you access to a path, that gives you Mysterium, that you trade in to get Gold, which you then traded (along with ISO or Catalyst) for level or rank. But I understand the need for this category of currency.


    [sarcasm] Please, may we have more currency? [/sarcasm]

    Seriously.
    Why does it take Gold, ISO, and Catalyst? To level or rank? Just have one. (I know, progression, so change it!)
    Why have Alloy and Ember just for Relics? Just use the same one as above.
    Why have Battle Chips, Mysterium, and Radiance? Either have one or give out units.

    [rant]

    On the topics of Units. IMHO, It is TOTALLY an unfair system. A Proven player's 100$USD, is worth WAY LESS than a Valiant player's 100$USD. When you convert real money into Units, you can't buy the same amount of "things". Let's say 100$US = 3500 units (we won't use the rate, so it doesn't matter if it's correct or not). For example, if one "Tier 1 Alpha" (T1A) cost a Valiant player 5 units, that same T1A would cost a Proven 20-100x more, IF they have have access to buy it. So, if Proven could buy T1A, it would cost them 100-500 units. For a Cavalier to buy, T1A, the cost is probably cost 15-20 units. So depending Progression the player is at, their real world $$$ is worth differently in game.

    A fairer system would be that T1A (all "materials") cost the same for all player progressions. I understand that the intention is to limit a lower progression player from ranking higher champs.. then you need to implement a different system to limit the ranking like... I don't know... level?

    [/rant]
  • Omega6Omega6 Member Posts: 29
    A very weak response, Kabam wants to talk once players start shutting down the wallets. This is nothing but a damage control response, this isn’t done out of doing good by the player base this is done to maintain revenue. All game modes need to be addressed across the board. Less is more and more is less, if they are struggling on staff start condensing down a lot of things in this game. SQ is irrelevant now stop wasting staff resources and players time on that add those rewards into the EQ. For the EQ design condense the paths down to 3 (Kabam did it for story mode to save their team time) apply the same logic here. Also the PG Gauntlet should be available to pg/valiants players openly. It’s great we are getting valiant eq the problem it will be irrelevant very quickly I say year to 2 maybe tops because new title progression is more than likely on the way. Make new title make the new EQ along w/it. Make one store one currency it will keep the resources in one place (problem here is the execution of this and the cost of the resources and how much currency will we get) also there shouldn’t be a cap out or a timer reset on resources. The cost of ranking up 7* ain’t cheap
    The daily,goldpool,revive quest add that into the EQ rewards. You can make the content difficult and fun at the same time, stop making the holy grail of nodes this is a fighting game it’s supposed be quick and fast paced not a slugfest of time consuming fights. Theres alot more things can be done, it’s up to you Kabam to do right you guys play the game as well you see the flaws the problems no more excuses fix them.I really enjoy the game and especially because I play the game w/my daughter but we are to that point.
  • RaganatorRaganator Member Posts: 2,597 ★★★★★
    Coming up on my 10th year of playing the game. It's easy to see how bloat can happen - new game modes to engage players - but it's all just too much at this point.

    I don't think you fix this problem by working on yet another game mode. Fix the ones you have, or get rid of some (AQ is the biggest forced engagement that NOBODY even wants to do). Monthly EQ plus side quest? Get rid of one or the other. I have little to no confidence that the beta for Valiant monthly will hit the mark.

    Incursions - do people do these outside of saga incursions? And what is the incentive now if the champs in the incursions crystal are now being offered in different crystals? Then, once you get all the champs in the crystal, there is literally zero incentive to do incursions.

    You can't both complain about spreading rewards across the contest, but also just dilute rewards so much that people just stop engaging. How is that a solution?

    Now, my perspective on BGs. I fully understand that Kabam is a company and needs to make money, but monetizing BGs from the outset in the manner the company decided made it EXTREMELY clear that it was never about a skill competition. It was all about monetization. If you take out the monetization aspect - BGs would be 3* or 4* locked. Everyone can get those versions of champs easily. Then it is a true deck building and skill competition. There is zero reason to play out a match where there is an obvious deck advantage. Matches take (at minimum) 5 minutes - no reason to sit through a sure loss. But again, monetization is required - so why not have two different BG modes - the current one that does rely on deck size (with better rewards) and then a lower star limited "competitive" BG mode.

    My first statement was that I have been playing for almost 10 years, so the game may have just run its course for me. I'm not sure how you fix 10 years of bloat, but I have my doubts that Kabam is able to solve a problem of its own creation.
  • Omega6Omega6 Member Posts: 29
    Raganator said:

    Coming up on my 10th year of playing the game. It's easy to see how bloat can happen - new game modes to engage players - but it's all just too much at this point.

    I don't think you fix this problem by working on yet another game mode. Fix the ones you have, or get rid of some (AQ is the biggest forced engagement that NOBODY even wants to do). Monthly EQ plus side quest? Get rid of one or the other. I have little to no confidence that the beta for Valiant monthly will hit the mark.

    Incursions - do people do these outside of saga incursions? And what is the incentive now if the champs in the incursions crystal are now being offered in different crystals? Then, once you get all the champs in the crystal, there is literally zero incentive to do incursions.

    You can't both complain about spreading rewards across the contest, but also just dilute rewards so much that people just stop engaging. How is that a solution?

    Now, my perspective on BGs. I fully understand that Kabam is a company and needs to make money, but monetizing BGs from the outset in the manner the company decided made it EXTREMELY clear that it was never about a skill competition. It was all about monetization. If you take out the monetization aspect - BGs would be 3* or 4* locked. Everyone can get those versions of champs easily. Then it is a true deck building and skill competition. There is zero reason to play out a match where there is an obvious deck advantage. Matches take (at minimum) 5 minutes - no reason to sit through a sure loss. But again, monetization is required - so why not have two different BG modes - the current one that does rely on deck size (with better rewards) and then a lower star limited "competitive" BG mode.

    My first statement was that I have been playing for almost 10 years, so the game may have just run its course for me. I'm not sure how you fix 10 years of bloat, but I have my doubts that Kabam is able to solve a problem of its own creation.

    I never said to dilute the rewards for players to stop engaging or one game mode to fix everything I just put some examples of a clean up.The game needs to be fixed overall and they are so called struggling w/staff they have the capability to condense the game down and better manage it. I get that they have to make money I’m not saying make everything free. The game is stale and it is recycled content and what players are paying isn’t adding to the value of what they are spending. It’s only ideas they can see if they can get better time management to make sure that the. game can be maintained better. Taking away AQ/AW that’s taking player engagement away a lot of players enjoy AW and AQ is needed for raid it’s unfortunate but it helps getting tickets. They need to better manage the game overall.
  • summerdeersummerdeer Member Posts: 315
    what will happen to the class nexus selectors
  • RaganatorRaganator Member Posts: 2,597 ★★★★★
    Omega6 said:


    Raganator said:

    Coming up on my 10th year of playing the game. It's easy to see how bloat can happen - new game modes to engage players - but it's all just too much at this point.

    I don't think you fix this problem by working on yet another game mode. Fix the ones you have, or get rid of some (AQ is the biggest forced engagement that NOBODY even wants to do). Monthly EQ plus side quest? Get rid of one or the other. I have little to no confidence that the beta for Valiant monthly will hit the mark.

    Incursions - do people do these outside of saga incursions? And what is the incentive now if the champs in the incursions crystal are now being offered in different crystals? Then, once you get all the champs in the crystal, there is literally zero incentive to do incursions.

    You can't both complain about spreading rewards across the contest, but also just dilute rewards so much that people just stop engaging. How is that a solution?

    Now, my perspective on BGs. I fully understand that Kabam is a company and needs to make money, but monetizing BGs from the outset in the manner the company decided made it EXTREMELY clear that it was never about a skill competition. It was all about monetization. If you take out the monetization aspect - BGs would be 3* or 4* locked. Everyone can get those versions of champs easily. Then it is a true deck building and skill competition. There is zero reason to play out a match where there is an obvious deck advantage. Matches take (at minimum) 5 minutes - no reason to sit through a sure loss. But again, monetization is required - so why not have two different BG modes - the current one that does rely on deck size (with better rewards) and then a lower star limited "competitive" BG mode.

    My first statement was that I have been playing for almost 10 years, so the game may have just run its course for me. I'm not sure how you fix 10 years of bloat, but I have my doubts that Kabam is able to solve a problem of its own creation.

    I never said to dilute the rewards for players to stop engaging or one game mode to fix everything I just put some examples of a clean up.The game needs to be fixed overall and they are so called struggling w/staff they have the capability to condense the game down and better manage it. I get that they have to make money I’m not saying make everything free. The game is stale and it is recycled content and what players are paying isn’t adding to the value of what they are spending. It’s only ideas they can see if they can get better time management to make sure that the. game can be maintained better. Taking away AQ/AW that’s taking player engagement away a lot of players enjoy AW and AQ is needed for raid it’s unfortunate but it helps getting tickets. They need to better manage the game overall.
    Why would you think I as responding directly to you?
  • DicedicedicediceDicedicedicedice Member Posts: 152 ★★
    Read through the whole post and while there r some solid insights and great intent, my personal opinion is that we would further end up complicating an already extremely complicated game.
    In fact in my opinion, and this might sound counterintuitive, the key to get interest back will be to start simplifying the structure.
    We have 9-10 diff game modes, 10s of different currencies (adding 1 more now it seems), 100s of different buffs/debuffs, several hundred weird node combinations n 300+ champions with additions coming every month.
    Who in right minds, (except of course the OG loyal players and career gamers) can keep track of all of these without feeling overwhelmed?
    Most of us open this game after being overwhelmed the whole day by real life and desperately needing a break. Lately this game itself feels like SO MUCH WORK. It has simply ceased to be fun.
    This is what the process for most of us looks like in a reasonably hard game mode
    Step 1. Read the ridiculously long list of absolutely ridiculous node combinations full of mind bending buff, debuffs, immunity etc
    Step 2. Go to Google and start researching what they mean. Look for wiki entries, infographics, YouTube videos
    Step 3. After this 15-20 mins of research go and do a fight.
    Step 4. Open some crystals with generally disappointing RNG and then come to forum and whine about the reward/effort ratio

    Why would the game team think this is entertainment?

    U know what I like the most? Arena grind. Bcos I can just mindlessly beat the **** out of some people without bothering about all of these above. And tbh it is the most productive modes with the whole bunch of units I secure(1000/week). BUT I DIGRESS.

    I wouldn’t want to guess the strain all these complications put on the game team but my sense is that it must be a ridiculous amount. We haven’t had a single bug free release in the last 2 years. I appreciate all of your hard work and dedication but I also sincerely feel the direction is not correct.

    Anyways I wish the very best of luck to the whole game team and hope it makes things more interesting.

    PS: I have some inputs about the approach. Plz DM if u want to hear them.
  • UsagicassidyUsagicassidy Member Posts: 1,916 ★★★★★
    Welcome to Monday morning.

    The infighting got to be SO BAD over the weekend that I wish I could just take a machete to entire swaths of meaningless and often off-topic bickering.

    Like for example, Crashed, you can literally skip nearly the ENTIRETY of Page 8, besides two single constructive posts by @startropics and @JediJones77 the rest a whole lot of aggravating nothing.


    It seems like from the actual meaningful conversations, our most pressing concerns and biggest questions deal with:

    • Decay-idle punishment, we need a lot more clarity
    • 48hr rewards (are they disappearing/moving since many people *do* delay BGs because of them)
    • Complete Burnout due to having to constantly play BG mode now
    • Addressing how BGs is a "niche mode" and also stating how the 'rewards can't be bad if people are progressing' which completely misinterprets the data because you have Big Spenders involved in that progression, plus the conclusion of a big Holiday event bump, plus End Game content, which leads to:
    • A complete stagnation of rewards and progression for those of us that aren't playing every single piece of Everest Content - you say the rewards are good enough without acknowledging that almost all of that progression is coming from the people who've completed the Everest content, and not taking other players and modes into consideration, which is why BG rewards feel completely underwhelming and not worth the grind

    Crashed, I think no level-headed person expects you to have read everything, formed your thoughts, and responded any time in the immediate future. But I think if you're able to provide even an inkling of *when* we might get an answer to some of these boiling questions, that will absolve *some* of the complaints.
  • Samanyu_8Samanyu_8 Member Posts: 117
    Ok So, I appreciate a first step but i mean
    1. This isnt enough
    2. Only gonna believe when i see all you said in action
    And honestly i mean the ENDGAM content isnt THAT ENDGAMING nowadays. I mean im not even Paragon, currently doing Act 7, and like, being an F2P player poses alot of problems, like seriously. And I mean After Grandmaster, you feel the level of difficulty will increase and ive been completing quests without revive.
    Also i mean, whats the point of even giving away a 7 star reworked cyclops or a Phoenix if you cant get them until you are either a fully devoted player or a huge spender.
    I mean it has taken all the fun out of the game. Plus the BG matchmaking, i mean buddy i just have a ton of r4 6*s 1 r5 maxed Aegon which honestly isnt a BG champ.
    So i mean idk if you see it or not but the most uninterested players, ones who ARE leaving the game are mostly folks like me who cant invest enough. I mean the BG rewards are like in what? 2020s?
    The initial story content is way way easier. I remember when i joined being Uncollected was so tough, I myself did it with 4*s and now the new players get a ton of 5*s just by logging in initially, good to keep them hooked but not good on the long run since always having an overpowered wont make them even interested in understanding the essence of the game.
    Plus the sheer knowledge one has to put up with when playing is another problem.
    And not to mention the whole 10th anniversary Greater Crystals were a big big L.
    I mean i see these as the primary stuff you must put your efforts in solving! Sure, appreciate the initiative but it needs to be done faster I hope it becomes the better in the way we want it to be.
  • Samanyu_8Samanyu_8 Member Posts: 117

    Welcome to Monday morning.

    The infighting got to be SO BAD over the weekend that I wish I could just take a machete to entire swaths of meaningless and often off-topic bickering.

    Like for example, Crashed, you can literally skip nearly the ENTIRETY of Page 8, besides two single constructive posts by @startropics and @JediJones77 the rest a whole lot of aggravating nothing.


    It seems like from the actual meaningful conversations, our most pressing concerns and biggest questions deal with:

    • Decay-idle punishment, we need a lot more clarity
    • 48hr rewards (are they disappearing/moving since many people *do* delay BGs because of them)
    • Complete Burnout due to having to constantly play BG mode now
    • Addressing how BGs is a "niche mode" and also stating how the 'rewards can't be bad if people are progressing' which completely misinterprets the data because you have Big Spenders involved in that progression, plus the conclusion of a big Holiday event bump, plus End Game content, which leads to:
    • A complete stagnation of rewards and progression for those of us that aren't playing every single piece of Everest Content - you say the rewards are good enough without acknowledging that almost all of that progression is coming from the people who've completed the Everest content, and not taking other players and modes into consideration, which is why BG rewards feel completely underwhelming and not worth the grind

    Crashed, I think no level-headed person expects you to have read everything, formed your thoughts, and responded any time in the immediate future. But I think if you're able to provide even an inkling of *when* we might get an answer to some of these boiling questions, that will absolve *some* of the complaints.

    couldnt agree more
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  • SearmenisSearmenis Member Posts: 1,772 ★★★★★

    Bla bla bla, all empty words to me. Keep herding the sheeps.

    You are here... Playing the same game, engaging in the same forums.. you are also a sheep.
    Nope, I've never spent a penny on this game.

    Sheep's spend money, while I play for free 😄 🤣
    Then you should have said so, we are money spending sheeps and you are a broke human being. How are we supposed to know sheep meant money spending 🙄
    Got it
    Wrong again chump. I spend my money on my family and going on vacation while you sheeps spend on a video game.

    Great life choices. Go spend money so i can keep playing a free game
    🗣Baaaaaaaaaaaa....🐑🐑...I spent $5 on a daily deal. Oh no! 😵🫣 What have I done?!? Now I have to cancel my 3 week trip to Greece.
    I hope you re not coming to Mykonos isle, you ll need around ten Bastions in euros for a week :p
  • RoyalRose1510RoyalRose1510 Member Posts: 55
    Appreciate that we started talking about Bg rewards update now but what about other contents of game ?

    Why aq rewards still not got update yet bosses updates ?
    Why aq still needs to play 4 days same thing to play again & repeat
    why glory store is still giving trash rewards weekly

    Why monthly Eq still stuck on Tb difficulty ? why we need to explore tb difficulty to play paragon gauntlet which giving trash outdated rewards again

    Why Sidequest trader outpost store got never update since it is released years ago
    Why the format of sidequest lack new ideas ?

    Why War season rewards always feel like its not worth the whole month stress or planning even after updates
    Why winning or losing Wars still rewards feels so outdated in game ?

    Why normal incursion rewards cant be updated to saga incursions rewards

    Why arena rewards cant be touch without reducing units ?
    Why express arena mode cant be free to all ?

    Why is it so diificult to put small amount of 7* shards in arena milestones or rank rewards

    Why sunday arena cant give small amount of ranking material which can match & help in ranking up requirements


    Kabam please take a look in all these contents bcuz just like BG their rewards update is long overdue too and your playerbase has different tastes individually

    I hope that rewards of bg got update soon but other modes of game also need some of your love kabam pls
    Unless u guys have intend to talk and update about bg now only bcuz your whales and top youtubers refusing to give u money by boycott


    The modes i mention above should got updates in atleast 6 months interval in order to keep them fresh and enjoyable and worth the time.
  • DONZALOOG1234DONZALOOG1234 Member Posts: 409 ★★
    buff BG rewards or give everybody C1 rewards
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