It's big brain time,what are you guys expecting for Modok buff?

For his defense i don't care, i'm expecting the same they did to Civil War Black Panther that his stun reflection is more punishing, Modok Auto Block and he crits straight at your face

For his offensive i realy Hope they focus on this synergy and make him a science Omega Sentinel but more agressive, give his guareented crit a counter and change effects, every crit hit is a random type of damage over time debuff and apply Vulnerabilities on Auto Block, mix between Omega and Scream to keep his debuffs going
A pre fight that gives the next champion more ability accuracy and debuff duration
Not a huge thing but would be realy funny you have I don't know how many damage over time,some that aren't even from you class like Voodoo Poison or Havok plasma

For his offensive i realy Hope they focus on this synergy and make him a science Omega Sentinel but more agressive, give his guareented crit a counter and change effects, every crit hit is a random type of damage over time debuff and apply Vulnerabilities on Auto Block, mix between Omega and Scream to keep his debuffs going
A pre fight that gives the next champion more ability accuracy and debuff duration
Not a huge thing but would be realy funny you have I don't know how many damage over time,some that aren't even from you class like Voodoo Poison or Havok plasma
-2
Comments
Vai Corinthians!
The unique ability is in the basic kit, flow also passively reduces the opponent's damage and critical damage by 15%(doubled against mistyc), the heavy attack suspends personal debuffs for 6 seconds and puts 4 guaranteed incinerates (max 4), the special 1 reduces the power gain and regeneration not only for those hits but for 6 seconds, the special 2 inflicts 3 bleed debuffs for each hit or ruptures in case of immunity, reset the duration of all is debuff on the opponent, the duration increases up to 150% based on the flow, the special 3 inflicts 10 random debuffs for 60 seconds(poison, incenerate, shock, decelerate, disorient, suppression, vulnerability, taunt) for each consecutive activation however it suffers a 40% duration penalty, the new unique ability inflicts instant physical damage with each hit based on how many debuffs the opponent has, personal debuffs increase the effectiveness by 60%.
Whenever he autoblocks, He reflects all incoming damage back😈.
TL:DR - MODOK's Sig means that he gains the power his opponent loses during his SP1, giving him a fantastic SP1-spam ability against Power Gain opponents. Also, he gets a few more debuffs, like Trauma on his SP3; a more powerful (and visible) Flux ability, and his Forcefield removes the opponent's Pierce effects, and reduces offensive ability accuracy when blocking.