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WOF shows how MCOC is losing the Core Aspects of Video Games

If I had to consolidate all of the criticisms of WOF, and more generally, the evolution of MCOC to this point, I think it all falls under a feeling that MCOC is slowly losing all of the aspects that provide an enjoyable gaming experience.
Specifically, I would identify the core aspects that make a game good as creativity and the freedom to play in your own unique way. Obviously, these things have been very stripped from MCOC recently. WOF is the best example of this, as the counters needed are so specific that it completely diminishes the players ability to be creative and have fun discovering new ways of doing content.
I think it all kind of originated with Battlegrounds (which I do believe has done some good things for the game), when they started creating defenders that only had a few counters. To have a good battlegrounds deck, you can't really just rank champs you like, you have to focus on very specific counters and defenders. The idea is the same with WOF, where the specificity is just so intense. Unless you want to remain a mid-game player forever, you have to mostly stop playing the game the way you want to, which is literally the biggest way that games die.
I just hate, and I think most of you can agree with me, that we have been forced to play this game exactly how Kabam wants us to, and not how we--the players--want to. This problem is not new, but WOF has clearly pushed it to a point that literally everyone can see it, and nobody likes it. Just let me rank the champs I want and make content where no matter how you play the game, you can enjoy it--WOF is not that at all.
I love this game, please stop killing it Kabam, just let us be innovative again!
Specifically, I would identify the core aspects that make a game good as creativity and the freedom to play in your own unique way. Obviously, these things have been very stripped from MCOC recently. WOF is the best example of this, as the counters needed are so specific that it completely diminishes the players ability to be creative and have fun discovering new ways of doing content.
I think it all kind of originated with Battlegrounds (which I do believe has done some good things for the game), when they started creating defenders that only had a few counters. To have a good battlegrounds deck, you can't really just rank champs you like, you have to focus on very specific counters and defenders. The idea is the same with WOF, where the specificity is just so intense. Unless you want to remain a mid-game player forever, you have to mostly stop playing the game the way you want to, which is literally the biggest way that games die.
I just hate, and I think most of you can agree with me, that we have been forced to play this game exactly how Kabam wants us to, and not how we--the players--want to. This problem is not new, but WOF has clearly pushed it to a point that literally everyone can see it, and nobody likes it. Just let me rank the champs I want and make content where no matter how you play the game, you can enjoy it--WOF is not that at all.
I love this game, please stop killing it Kabam, just let us be innovative again!
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Comments
Assessing Kabam’s game design based on super-hard aspirational endgame content that they SAID would be restrictive is unfair. Why not make this judgement of Ordeal, Epoch, and 9.2? Those were all fine pieces of content for what difficulty and rewards they had.
It does raise a point there is an increasing separation in the community with those who spend big, those who spend occasional and free to play. But it disadvantages those who do spend big in war, battlegrounds etc. I am not a fan of this tactic personally I think there are other ways to keep kabams coffers high yet instill some equity.
Overall some changes including the new eq for valiant and introduction of Radiance (again biasing those who spend thousands) has been a good choice and a long time coming.
But RNG when it comes to opening 7* crystals
You get 3 red hulk from opening 3 Titan crystals
"that we have been forced to play this game exactly how Kabam wants us to"
Nobody is forcing you to play wheel of fate. Criticize it if you want but don't act like it's mandatory or even meta relevant content.
the problem is that by the time players catch up with their rosters, the rewards will be very outdated, so i don't see how players can meaningfully grow into this.
Second, you can still in large part play how you want. MCOC has never tampered with the core progression and content of the game. The vast majority of players can play the game without having to engage in restrictive play. The pinnacle of restrictive core play was probably Act 6, and Kabam veered away from that towards much less punitive mechanics in Act 7+. Meanwhile the other game modes outside of the core stuff are all optional. Arena is optional. Battlegrounds is optional. AQ and AW is optional. Alliances themselves are optional - you can make your own solo alliance and still earn significant amounts of glory if you never want to play with another player ever.
Yes, if you don't do Incursions, if you don't do Battlegrounds, if you don't do arena or side quests, you won't get those rewards. The game gives you options, but it doesn't let you decide how much rewards you get. If you have patience, you can advance in this game and eventually do almost everything you want to do, it will just take more time.
The freedom to do whatever you want, for whatever rewards you dictate, in whatever time you have available, is not something MCOC has ever really presented nor strived for. Nor is it something the devs currently have any interest in making. Anyone who thinks the game was ever like that, or trying to be that, are mistaken. If you thought the game was actually allowing you to do whatever you wanted however you wanted, that was purely coincidental. You just happened to want to do what the game was currently focused on then.
And while you might think the majority of players agree with you, I personally doubt it. People might ask for stuff like that, but in practice games where that's the goal are a niche. Most people don't actually like playing them. If people actually wanted to play such games and wanted to support such games, they'd be everywhere. Because a game without rules and structure is so much easier to make than one that has that structure. Kabam could eliminate all those rules and limits you don't like practically instantly. They could make a game where everyone could do whatever they wanted and still get to "enjoy" the content and the rewards. It would take far less effort. But the game would be dead soon afterwards, because people like to ask for it, but don't actually enjoy playing it.
It's not that ominous. It's one piece of content. The majority of other End-Game pieces that have been released have gone over well. So I don't agree that this is some leaf on a pile. It's just a piece of content, and we can take it or leave it.
Criticize the content. Give the feedback but dial back the drama.