Cull Obsidian might be the first champ who got nerfed in the past and now getting a buff lol...Please reverse namor's nerf 🥀
Or ... dr strange....
or scarlett witch and og thor
Scarlet witch is still amazing even after her nerf. What does that tell you? Og thor is also amazing in the right conditions. Their nerfs were needed as they were completely busted. Dr Strange was also needing to be nerfed but they went far overboard on his.
so onslaught and serpant arent completly busted same as deathles thanos
That wans't even a buff but a Bug fix and extra seconds on his furies,even at that time it was soo insignificant that people don't even consider It happend
It was a buff regardless of whether you liked it or not
Who likes 2 extra seconds on fury buffs?
Nobody consider this thing existed for a reason and we still don't know why they changed that in specific
It's objectively a buff and made him way more playable even if he's not absurd.
That wans't even a buff but a Bug fix and extra seconds on his furies,even at that time it was soo insignificant that people don't even consider It happend
It was a buff regardless of whether you liked it or not
Who likes 2 extra seconds on fury buffs?
Nobody consider this thing existed for a reason and we still don't know why they changed that in specific
It was actually 6 seconds and still not make a difference for him,how did they fumble something that was just add numbers
old habits don't change
I played him before the buff and after, he's objectively better. He's very close to being great
GORR - I don’t know what they were thinking with this guy. He has the damage but so little utility. He takes more bleed poison and shock damage that he can heal from and he doesn’t even remove the regen modification that poison has . If bastion can ignore that so can he. Give him something else rather than mostly sp3 damage and make him more versatile. Make him resistance to bleed poison damage for each buff on him and give him back willpower. His regen isn’t even that good unless he’s almost dead so there is no need tor remove willpower, he’s really not that guy. Make intercepts a way to give him shadow magic buffs. And give him something cool like nullify immunity most cosmics have something like that nowadays. Let him power steal or have resistance to degen or something unique to make him stand out. He’s more of a trap defender nowadays so make him a decent dual threat
The debuff healing is for defense not offense
It's very clutch on offense depending or opponent or node,it can easily be a live saver
Hang on, first you complained that his regen wasn't good enough and now you're saying it's actually good?
GORR - I don’t know what they were thinking with this guy. He has the damage but so little utility. He takes more bleed poison and shock damage that he can heal from and he doesn’t even remove the regen modification that poison has . If bastion can ignore that so can he. Give him something else rather than mostly sp3 damage and make him more versatile. Make him resistance to bleed poison damage for each buff on him and give him back willpower. His regen isn’t even that good unless he’s almost dead so there is no need tor remove willpower, he’s really not that guy. Make intercepts a way to give him shadow magic buffs. And give him something cool like nullify immunity most cosmics have something like that nowadays. Let him power steal or have resistance to degen or something unique to make him stand out. He’s more of a trap defender nowadays so make him a decent dual threat
The debuff healing is for defense not offense
It's very clutch on offense depending or opponent or node,it can easily be a live saver
Hang on, first you complained that his regen wasn't good enough and now you're saying it's actually good?
I said to boost because is mostly based on missing health and thats why i said it was very clutch and depeding on the node because some hazard shifts can give you a lot of Regen,but you can still get outdamaged because he doesn't gain resistence by those debuffs,thats also why i mentioned he could get resistence based on dark buffs
"I played him before the buff and after, he's objectively better. He's very close to being great"
And that Close was damage that they din't change they only add more duration to his Damage source that was already 14 seconds and long enough for you to do your gimmick, nobody was asking to increase it's duration because it was easy to keep up people were asking for damage that they din't boost
"He got better" You add 0 to 0 it won't result in a 1, it changed nothing significant or important to him and thats why people simply disregard this change
GORR - I don’t know what they were thinking with this guy. He has the damage but so little utility. He takes more bleed poison and shock damage that he can heal from and he doesn’t even remove the regen modification that poison has . If bastion can ignore that so can he. Give him something else rather than mostly sp3 damage and make him more versatile. Make him resistance to bleed poison damage for each buff on him and give him back willpower. His regen isn’t even that good unless he’s almost dead so there is no need tor remove willpower, he’s really not that guy. Make intercepts a way to give him shadow magic buffs. And give him something cool like nullify immunity most cosmics have something like that nowadays. Let him power steal or have resistance to degen or something unique to make him stand out. He’s more of a trap defender nowadays so make him a decent dual threat
The debuff healing is for defense not offense
It's very clutch on offense depending or opponent or node,it can easily be a live saver
Hang on, first you complained that his regen wasn't good enough and now you're saying it's actually good?
I said to boost because is mostly based on missing health and thats why i said it was very clutch and depeding on the node because some hazard shifts can give you a lot of Regen,but you can still get outdamaged because he doesn't gain resistence by those debuffs,thats also why i mentioned he could get resistence based on dark buffs
"I played him before the buff and after, he's objectively better. He's very close to being great"
And that Close was damage that they din't change they only add more duration to his Damage source that was already 14 seconds and long enough for you to do your gimmick, nobody was asking to increase it's duration because it was easy to keep up people were asking for damage that they din't boost
"He got better" You add 0 to 0 it won't result in a 1, it changed nothing significant or important to him and thats why people simply disregard this change
But that's my point, the regen isn't supposed to be a key part of his offensive kit, it's purely to make him harder on defense. Buffing it on offense would go against the point of it being a defensive ability.
OK so you just never played him. It was not easy to keep up and the extra duration helped a ton. The only real thing he's missing is a way to cycle out of his block stance safely, adding potency to his Fury wouldn't suddenly make him a god tier champion. He's designed to focus on ai manipulation and he does it arguably too well given that it's really hard to get out of his block stance while hitting into block, but to say that his Fury becoming longer doesn't help us rotation is just inaccurate.
Maybe if you played the champions you're suggesting changes to you'd have more of an understanding of their issues
GORR - I don’t know what they were thinking with this guy. He has the damage but so little utility. He takes more bleed poison and shock damage that he can heal from and he doesn’t even remove the regen modification that poison has . If bastion can ignore that so can he. Give him something else rather than mostly sp3 damage and make him more versatile. Make him resistance to bleed poison damage for each buff on him and give him back willpower. His regen isn’t even that good unless he’s almost dead so there is no need tor remove willpower, he’s really not that guy. Make intercepts a way to give him shadow magic buffs. And give him something cool like nullify immunity most cosmics have something like that nowadays. Let him power steal or have resistance to degen or something unique to make him stand out. He’s more of a trap defender nowadays so make him a decent dual threat
The debuff healing is for defense not offense
It's very clutch on offense depending or opponent or node,it can easily be a live saver
Hang on, first you complained that his regen wasn't good enough and now you're saying it's actually good?
I said to boost because is mostly based on missing health and thats why i said it was very clutch and depeding on the node because some hazard shifts can give you a lot of Regen,but you can still get outdamaged because he doesn't gain resistence by those debuffs,thats also why i mentioned he could get resistence based on dark buffs
"I played him before the buff and after, he's objectively better. He's very close to being great"
And that Close was damage that they din't change they only add more duration to his Damage source that was already 14 seconds and long enough for you to do your gimmick, nobody was asking to increase it's duration because it was easy to keep up people were asking for damage that they din't boost
"He got better" You add 0 to 0 it won't result in a 1, it changed nothing significant or important to him and thats why people simply disregard this change
But that's my point, the regen isn't supposed to be a key part of his offensive kit, it's purely to make him harder on defense. Buffing it on offense would go against the point of it being a defensive ability.
OK so you just never played him. It was not easy to keep up and the extra duration helped a ton. The only real thing he's missing is a way to cycle out of his block stance safely, adding potency to his Fury wouldn't suddenly make him a god tier champion. He's designed to focus on ai manipulation and he does it arguably too well given that it's really hard to get out of his block stance while hitting into block, but to say that his Fury becoming longer doesn't help us rotation is just inaccurate.
Maybe if you played the champions you're suggesting changes to you'd have more of an understanding of their issues
"But that's my point, the regen isn't supposed to be a key part of his offensive kit, it's purely to make him harder on defense. Buffing it on offense would go against the point of it being a defensive ability."
Nobody,absolutely nobody has problems with Gorr on defense besides when they don't have a certain Immunity in BGs attack and thats situational ,the regen and his other buffs are the main reason he gets easily eaten by older mystics and some science champions who can just reverse his heal and kill him without much trouble besides hits in the block
His Regen getting a boost and Immunity to regen modification would only affect science attackers because they wouldn't be able to reverse him and he would still he target by common mystics,not even new ones like Kushala or Shatra
"OK so you just never played him. It was not easy to keep up and the extra duration helped a ton. The only real thing he's missing is a way to cycle out of his block stance safely, adding potency to his Fury wouldn't suddenly make him a god tier champion. He's designed to focus on ai manipulation and he does it arguably too well given that it's really hard to get out of his block stance while hitting into block, but to say that his Fury becoming longer doesn't help us rotation is just inaccurate."
My fifth ascended champion was him, if we were to talk about all his issues that would be another conversation but we were talking about his extra 6 seconds, they were already 14 seconds and thats a good duration and nobody was complaining just about his damage, solely his damage the rest people would hardly mention like changing the 4 hits in the block to change
His furies duration werent not even close to be a problem as his lack of damage and as you already mentioned yourself, changing from block to heavy, his furies were never a big issue and nobody was asking that much for a change
"but to say that his Fury becoming longer doesn't help us rotation is just inaccurate" it din't because nobody asked for it,it wans't even close to be a problem and his performance still the same as years ago because they din't changed what people actually asked and what he actually needed that was damage
Adding 0 to 0 still 0 and he won't get out of there anytime soon, doing 5 hit combo takes less than 2 seconds for him and those 6 seconds changed nothing
Doesn't matter what you or i say Psycho-Man getting 6 seconds on already good duration effects changed nothing at the time and doesn't change anything today, he still have the same issues changing modes and he still has no acess to damage without spending 4 bars of power or Mangog synergy, that buff was completly irrelevant and till this day it's proven true
I'm not even the first person to say that I'm just the one wasting time with you
Doesn't matter what you or i say Psycho-Man getting 6 seconds on already good duration effects changed nothing at the time and doesn't change anything today, he still have the same issues changing modes and he still has no acess to damage without spending 4 bars of power or Mangog synergy, that buff was completly irrelevant and till this day it's proven true
I'm not even the first person to say that I'm just the one wasting time with you
Psycho Man should've been buffed instead but oh well
Doesn't matter what you or i say Psycho-Man getting 6 seconds on already good duration effects changed nothing at the time and doesn't change anything today, he still have the same issues changing modes and he still has no acess to damage without spending 4 bars of power or Mangog synergy, that buff was completly irrelevant and till this day it's proven true
I'm not even the first person to say that I'm just the one wasting time with you
Psycho Man should've been buffed instead but oh well
I wish he was but they fumbled years ago buffing something that almost nobody had a problem with,nowdays the best we can do is wait more time for another tune up and change that actually makes a difference
Guillotine. She was a summoner choice buff and she turned out to be, absolutely useless. I mean she has a unique kit but literally nowhere she's useful, she definitely needs another buff and possible 7* release.
She’s actually pretty fun with good damage. I have her r4a.
I was thinking about a buff for him the other day. Miles has pretty decent damage but I feel like the only utility he really has going for him is his Miss against Unblockable and his Taunt. He has a blocking challenge but has really low block proficiency and a good chunk of his damage is locked behind his sig.
He feels a little like Ronan to me. A champion used to cheese certain matchups and that’s basically it. I guess he’s got some defensive value as well. He’s definitely far from the worst champ and I like where they were going with his buff. It just feels like it falls short a bit.
I was thinking about a buff for him the other day. Miles has pretty decent damage but I feel like the only utility he really has going for him is his Miss against Unblockable and his Taunt. He has a blocking challenge but has really low block proficiency and a good chunk of his damage is locked behind his sig.
He feels a little like Ronan to me. A champion used to cheese certain matchups and that’s basically it. I guess he’s got some defensive value as well. He’s definitely far from the worst champ and I like where they were going with his buff. It just feels like it falls short a bit.
So, with a slightly longer bit of thinking time, some reconfigured suggested changes for... War Machine
Armour: War Machine starts the fight with an indefinite Armour Up buff granting +4597 Armour. If nullified or stolen, this buff is replaced with an indefinite Armour Up passive with +25% Potency. (This will be great against Mystics. No, he still can't gain his armour back if it's broken. It's a deliberate weakness, and you'll be grateful when he's on defense. But before you panic, check out the Fortify pre-fight...)
Special Attacks: Advanced Auto-Targeting generates a Vigilance passive lasting 8s when activating any Special Attack. Because countering Miss is better than countering Evade. SP1 - Suppression debuffs are increased to 15% Potency. Additionally, Mutant opponents cannot gain Prowess whilst under the effects of Suppression. SP2 - Opponents who are immune to Armour Break instead suffer a 60% Trauma debuff lasting 15s. Max stacks two. SP3 - Additional Furies are gained for Trauma debuffs as well as Armour Breaks.
Enhanced Armoury Prefights
Support: Start the fight with three indefinite Cleanse charges, and generate one Cleanse charge each time a Special Attack is activated. Max stacks three
Fortify: Champions gain Energy Resistance equal to their Armour rating, and immunity to Armour Break against non-cosmic opponents
Skirmish: Gain up to +1277 Attack based on current Armour, and Personal debuffs gain +33% duration
Expedite: Start the match with a 40% Energise buff lasting 25s (to speed up his ridiculously long SP2-SP2-SP3 ramp-up)
Doesn't matter what you or i say Psycho-Man getting 6 seconds on already good duration effects changed nothing at the time and doesn't change anything today, he still have the same issues changing modes and he still has no acess to damage without spending 4 bars of power or Mangog synergy, that buff was completly irrelevant and till this day it's proven true
I'm not even the first person to say that I'm just the one wasting time with you
As much as I hate to say it, iceman. 2 improvements they could give him:
1) I wish he could pause his active frost bites on his specials. Especially for his SP2, where the more active frost bites the more damage he deals from the detonation.
2) give him a stun when he charges a heavy attack at the end of his combos like doom, wasp, enchantress, silk, etc. this would be great for when he can hit his opponent with a heavy attack and they have active frostbites that detonate to deal some large damage.
Hopefully some future synergies allow him to do those things.
1) I wish he could pause his active frost bites on his specials. Especially for his SP2, where the more active frost bites the more damage he deals from the detonation.
Pausing frostbites during specials would barely do anything. His sp1 is pretty snappy so you aren’t saving much frostbite duration there, and pausing during sp2 is literally meaningless; he gets the attack bonus throughout the entire special as long as he has ice armor, so any frostbites that naturally expire mid-sp2 still receive the increased burst.
Comments
"I played him before the buff and after, he's objectively better. He's very close to being great"
And that Close was damage that they din't change they only add more duration to his Damage source that was already 14 seconds and long enough for you to do your gimmick, nobody was asking to increase it's duration because it was easy to keep up people were asking for damage that they din't boost
"He got better" You add 0 to 0 it won't result in a 1, it changed nothing significant or important to him and thats why people simply disregard this change
OK so you just never played him. It was not easy to keep up and the extra duration helped a ton. The only real thing he's missing is a way to cycle out of his block stance safely, adding potency to his Fury wouldn't suddenly make him a god tier champion. He's designed to focus on ai manipulation and he does it arguably too well given that it's really hard to get out of his block stance while hitting into block, but to say that his Fury becoming longer doesn't help us rotation is just inaccurate.
Maybe if you played the champions you're suggesting changes to you'd have more of an understanding of their issues
Nobody,absolutely nobody has problems with Gorr on defense besides when they don't have a certain Immunity in BGs attack and thats situational ,the regen and his other buffs are the main reason he gets easily eaten by older mystics and some science champions who can just reverse his heal and kill him without much trouble besides hits in the block
His Regen getting a boost and Immunity to regen modification would only affect science attackers because they wouldn't be able to reverse him and he would still he target by common mystics,not even new ones like Kushala or Shatra
"OK so you just never played him. It was not easy to keep up and the extra duration helped a ton. The only real thing he's missing is a way to cycle out of his block stance safely, adding potency to his Fury wouldn't suddenly make him a god tier champion. He's designed to focus on ai manipulation and he does it arguably too well given that it's really hard to get out of his block stance while hitting into block, but to say that his Fury becoming longer doesn't help us rotation is just inaccurate."
My fifth ascended champion was him, if we were to talk about all his issues that would be another conversation but we were talking about his extra 6 seconds, they were already 14 seconds and thats a good duration and nobody was complaining just about his damage, solely his damage the rest people would hardly mention like changing the 4 hits in the block to change
His furies duration werent not even close to be a problem as his lack of damage and as you already mentioned yourself, changing from block to heavy, his furies were never a big issue and nobody was asking that much for a change
"but to say that his Fury becoming longer doesn't help us rotation is just inaccurate" it din't because nobody asked for it,it wans't even close to be a problem and his performance still the same as years ago because they din't changed what people actually asked and what he actually needed that was damage
Adding 0 to 0 still 0 and he won't get out of there anytime soon, doing 5 hit combo takes less than 2 seconds for him and those 6 seconds changed nothing
I'm not even the first person to say that I'm just the one wasting time with you
He has so much more potential
Where is his use actually?
He feels a little like Ronan to me. A champion used to cheese certain matchups and that’s basically it. I guess he’s got some defensive value as well. He’s definitely far from the worst champ and I like where they were going with his buff. It just feels like it falls short a bit.
Armour: War Machine starts the fight with an indefinite Armour Up buff granting +4597 Armour. If nullified or stolen, this buff is replaced with an indefinite Armour Up passive with +25% Potency.
(This will be great against Mystics. No, he still can't gain his armour back if it's broken. It's a deliberate weakness, and you'll be grateful when he's on defense. But before you panic, check out the Fortify pre-fight...)
Special Attacks:
Advanced Auto-Targeting generates a Vigilance passive lasting 8s when activating any Special Attack.
Because countering Miss is better than countering Evade.
SP1 - Suppression debuffs are increased to 15% Potency. Additionally, Mutant opponents cannot gain Prowess whilst under the effects of Suppression.
SP2 - Opponents who are immune to Armour Break instead suffer a 60% Trauma debuff lasting 15s. Max stacks two.
SP3 - Additional Furies are gained for Trauma debuffs as well as Armour Breaks.
Enhanced Armoury Prefights
1) I wish he could pause his active frost bites on his specials. Especially for his SP2, where the more active frost bites the more damage he deals from the detonation.
2) give him a stun when he charges a heavy attack at the end of his combos like doom, wasp, enchantress, silk, etc. this would be great for when he can hit his opponent with a heavy attack and they have active frostbites that detonate to deal some large damage.
Hopefully some future synergies allow him to do those things.