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Satisfaction

Simple question: how satisfied are you with the state of the game currently? Consider whatever metrics you deem
important—mechanics, inputs, forums, graphics, metas, issue resolution, communication, etc.
important—mechanics, inputs, forums, graphics, metas, issue resolution, communication, etc.
Satisfaction 70 votes
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Imo the game is in the worst state it's been since 2020. For example the side quest/new content having bugs every month iirc. hell, even old content like in necro, the nova fight, EoP, ect. Not to mention the champion bugs that take months to fix. Then the ai randomness sometimes they turtle up, and other times they are aggressive, or when you get hit they ALWAYS do a 5 hit combo whereas in the past it was random.
What bothers me the most is the constant monetization. like, I get it the game has to make money to continue, but this is too much. We've got the poolie/Spring cleaning event then the HoF/Omega days, the 3 month passes, J4 &CW and Banquet. I probably missed something. Also that, spending a bit doesn't get you anything worthwhile, like spending 30-50$ or in units 12k doesn't give you anything either, no you have to go all in to get something worthwhile.
And to me it seems like kabam/netmarble is getting greedier by the month while not bothering to put some of that money they earn into the game (playtesting, making sure that not everything/every new content comes out in a bugged state). The way the game is going has stopped me from spending since 2022, and i will continue to do so until the course changes, which we all know it won't.
Looking beyond money, Rivals gets 10x the views Mcoc does because people want to see the best mechanically skilled player compete against each other, not who spends the most. Console and PC player's aren't brainwashed like mobile players, they don't like P2W mechanics.
Replayability. Mcoc has zero replayability outside of incursions and arena. Once you complete every quest and every challenge, there is nothing to do except wait for the next Everest content or monthly update. It also doesn't help that everything costs energy so you are forced to grind away at arena if you want to refill it.
The only reason why Mcoc has lasted so long is because it has 0 competition. No other mobile fighting game comes close to mcoc in terms of smoothness and gameplay. The game is too old and suffers from an outdated monetization system to ever become big outside of mobile.
I don't care about you netmarbel or you kabam.
🤏
I have no problem with spenders having an advantage, but that has skyrocketed. But Kabam has seemingly found an offer model that they believe works (until it doesn't).
Pigs get fat. Hogs get slaughtered.
On the flipside, the bugs and horrid management with sales and events are worse than ever. Prices are at an all-time high, every update has a million bugs, and rarely do we get recompense for any of it. Paywalled champs are also appearing much more often than before, and I don't think it's a hot take to say that those suck, especially when they're meta. It really feels like the money they make off the game's big sales doesn't get reinvested into improving the game's stability.
So yeah, some good, some bad, as always. Though if we include the community it's definitely declining, cuz boy is this community bitter these days.
MCOC has a PC version now someone will say, but MCOC s gameplay in his genre for PC games, is a joke.
And also, MCOC cannot have a skins system by default, the whole story behind the game is based on champions from different eras/time periods/universes, that s why we have variations of them. Selling skins is like defying/ignoring completely the basic premise.