Thoughts on Uncollected Difficulty
So, after seeing the first iteration of it, I had some thoughts.
1 - It seems silly that Master Mode is locked when Uncollected Mode isn't. I don't know how this impacts the Legends race, but it just seems like an antiquated system restriction that needs to be re-thought. Maybe that's ANOTHER bonus of being Uncollected, is that Master Mode is available immediately?
2 - The Beginner, Normal, and Heroic difficulties share a Title. Shouldn't Uncollected mode grant the same Title as Master Mode? It's harder, after all.
3 - The map lane item and chest rewards are just way too weak. I'm fighting through 12k 6* enemies and all I'm getting are 75 and 125 ISOs? They should be bumped to the 525 and 1300 ISOs, surely? Level 1 Health pods? I mean, come on... The map Exploration and Completion rewards are amazing, I just wish the lane rewards were a little better to match.
Anyone else have anything they've found while going through the new mode?