Apple tells developers to disclose loot box drop odds in their games
Pepdog
Member Posts: 30
With Apple announcing that, and I quote, "Apps offering 'loot boxes' or other mechanisms that provide randomized virtual items for purchase must clearly disclose the odds of receiving each type of item to customers prior to purchase," how and when does Kabam plan on implementing this new rule and how do you think it may affect gameplay? I have not seen any clear disclosure of odds prior to purchasing any of the most recent deals. Thanks guys!
5
Comments
"cracks" knuckles
does it really matter?
i went 2/2 blade
example i seen someone else go
0/6 blade
0/7 iceman (LOOK up anonymous2k)
0/3 modok
Even people claim of having as bad as 0/12 (how many wasted shards?)
they all had more chances than me and didnt get them?
let say its 20%(this is what community thinks), u would think at 5 at 20% chances multiply .20 x 5 =1 for = 100% right?
then again i freakin lv 23 with 5* iceman..like seriously how does it effect gameplay? IT LITERALLY made the game easy mode for that lv 23.
I was simply giving the total % it would it would take for 100% a round number where YOU should get the champion
u can pull it 20 times and go 0/20
You ever see anonymous2k go for 7 iceman crystal to not get him? that's over 100k to get 7 pulls that DIDNT improve his roster at all
then what would u do? go here and complain?
like I said I seen someone go 0-12
You're actually both incorrect, but I can't be bothered explaining why, and neither of you would believe me anyway.
2/2 blade
2/3 stark
1/1 modok
that's
5/6
what are are possibilities of having that "luck"
to someone who
goes 0/6 or even 0/12
but hey im not gona complain about my RNG,
Hi
Except your chances of pulling 1 featured champ out of 100 crystals is greater than pulling 1 champ out of 50 crystals. assuming the probability for pulling a champ out of each individual crystal is constant. Now if you look at the crystals individually you only have a 20% chance, no one crystal has more of a chance then the other. So someone who opens 2 crystals and pulls 2 featured is incredibly lucky, where as someone who opens 7 crystals and doesn't pull any featured is unlucky.
This is event formula probability similar to dice rolling.
1/5 * 1/5 = 1/25 or 4% chance out of pulling 2 featured in 2 crystals.
4/5 *4/5*4/5*4/5 *4/5*4/5*4/5= 0.209 or 21% chance to not pull a featured in 7 crystals, not as rare as you think.
Case in point, don't open featured, it is a shard draining scam.
1/5*1/5*1/5*1/5*1/5*4/5=0.000256 or 0.0256% chance.
When I see that, it leads me to believe there are odds manipulation behind the scenes, which is what their patent was on in the past.. But who knows, you may just be the guy who has the best luck in MCOC.
0 for 12
(4/5)^12 = 0.0687 or 6.87% chance so actually someone going 0 for 12 is 268 times more likely then your 5 of 6.
of course this assumes 20% pull rate is constant, which I personally am highly suspicious of