**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Honestly , what you are saying is the reflex that happened when u hit or get hit which is understandable and acceptable. Parry on the other hand , while you are blocking and timed it right opponent get stun , now if you have stay on the ground mastery,even if you block heavy hit, you don't move much, that means game provide you the feature that you can stay and fight without getting any reflex, I have seen that in most instances opponent first hit wasn't a heavy or medium hit ,and the chances of parry your opponent are at max at the starting of the fight. My point is when u parry your opponent, he is not using any heavy or medium hit, even if you uses that you have certain mastery to mitigate that.
The bug I am talking is about inconsistency of the push back, try parry Drax , u won't get any push back, same thing if you do with symbiotic in AQ , you will be pushed back with an significant amount of gap. It should be the same with every champ. Either we get push back or not while parry. Also the distance should not be more than a dash back.
@Kabam Miike - Hi mike,can you take a look , to us it seams like a problem but still, need your inputs.
If you get a big attacker like Venom or Hulk dash across the screen (medium attack), you'll get pushed back quite a bit (further if they dash from further away). If you Parry them from up close (light attack), you won't get pushed at all. If you parry a heavy, you'll get pushed back too.
This has always been a thing while fighting select champs. Get stupefy mastery maxed and forget about it
Thanks for the suggestion but everyone is doing the same playing around, but i am trying to get opinions so that we all know the way I feel it should be fixed and considerable push back is acceptable but the way I have seen it's inconsistent and some times u get pushed away to far from opponent almost double dash distance, that is the problem.