Why Iceman/Magic not caped at 5/5 . Curse scaling of bonus HP
Kabam . You said that you wanted to implement flat values that stay at max rank 5/5 .
Scaling abilities Prevented you from Creating Content you said. You said it will benefit us in a long run .
How is ok to have Iceman that takes half of your hp away . You put him blocking the end of the level . Hero with next to no counters (um groot?) that scales like a ******* on a node . Why is Iceman , regular hero harder than most bosses .
Why do you have Bane Curse that scales of bonus node health for enemy . Should it not be of enemy max rank heath since we do not gey extra healing from buffs anymore .
Why do you have Heros like Magic that keeps scaling?
Where are those ****** flat values that are caped at maximum rank .