Carnage Buff/Adjustments
These are just some additions/improvements to make carnage be what he's suppose to be. (these abilities are eqivalent to a 4* 5/50 sig 99 Carnage)
- Heavy attacks cannot be interrupted
- Once carnage uses a heavy attack on his opponent, he places a "deep wounds" passive on the opponent.
- Deep wounds allow critical hits to become a stack of bleed, each dealing 400 damage over 5 seconds. Bleed is capped at 8 stacks.
- If a debuff is applied to carnage, he has a 50% chance to remove it. This is affected by class relationships.
- Carnage uses his symbiote stealth, granting him a 40% chance to ignore evade.
- New Signature Ability: If the opponent is already bleeding, he gains a fury buff increasing attack by X% for each stack of bleed on his opponent. Each fury buff reduces his opponent's ability accuracy by 6%
What do you think about it?