AW Diversity

Can we change the name from Alliance Wars to "Contest of Diversity"?

Comments

  • DemonzfyreDemonzfyre Member Posts: 21,988 ★★★★★
    Why would it matter what you changed it too? Before, matches weren't close before. Now they are close matches. If they change it to something else that keeps the score close then everyone will complain about it. It's fin how it is.
  • GroundedWisdomGroundedWisdom Member Posts: 36,557 ★★★★★
    The higher up you go, the more it will play a factor. That's inevitable because stronger Allies will have an easier time getting the Map 100% with Full Bonus. Which means it all comes down to something. That's pretty much the intended purpose of Diversity. It tips the scale.
  • raffsterraffster Member Posts: 1,071 ★★★
    The higher up you go, the more it will play a factor. That's inevitable because stronger Allies will have an easier time getting the Map 100% with Full Bonus. Which means it all comes down to something. That's pretty much the intended purpose of Diversity. It tips the scale.

    What should tip the scale is the number of attempts on the attack. If it takes a player 10 times to KO a defender champ then that alliance's attack bonus should have an appropriate deduction. The problem right now is that after 3 tries, you can try to revive until you've used up all your items and won't be penalized severely for it.
  • raffsterraffster Member Posts: 1,071 ★★★
    Rule_62 wrote: »
    Can we change the name from Alliance Wars to "Contest of Diversity"?

    Or better, "Contest of Spending resources whether glory units or $$$ to Revive and Heal," like for real.
  • GroundedWisdomGroundedWisdom Member Posts: 36,557 ★★★★★
    raffster wrote: »
    The higher up you go, the more it will play a factor. That's inevitable because stronger Allies will have an easier time getting the Map 100% with Full Bonus. Which means it all comes down to something. That's pretty much the intended purpose of Diversity. It tips the scale.

    What should tip the scale is the number of attempts on the attack. If it takes a player 10 times to KO a defender champ then that alliance's attack bonus should have an appropriate deduction. The problem right now is that after 3 tries, you can try to revive until you've used up all your items and won't be penalized severely for it.

    There shouldn't be penalty for using Revives. That's why we have them.
  • DaMunkDaMunk Member Posts: 1,883 ★★★★
    raffster wrote: »
    The higher up you go, the more it will play a factor. That's inevitable because stronger Allies will have an easier time getting the Map 100% with Full Bonus. Which means it all comes down to something. That's pretty much the intended purpose of Diversity. It tips the scale.

    What should tip the scale is the number of attempts on the attack. If it takes a player 10 times to KO a defender champ then that alliance's attack bonus should have an appropriate deduction. The problem right now is that after 3 tries, you can try to revive until you've used up all your items and won't be penalized severely for it.

    Absolutely. Defender kills needs to come back. I've seen some crazy numbers pop up because they know it doesn't matter.
  • GroundedWisdomGroundedWisdom Member Posts: 36,557 ★★★★★
    DaMunk wrote: »
    raffster wrote: »
    The higher up you go, the more it will play a factor. That's inevitable because stronger Allies will have an easier time getting the Map 100% with Full Bonus. Which means it all comes down to something. That's pretty much the intended purpose of Diversity. It tips the scale.

    What should tip the scale is the number of attempts on the attack. If it takes a player 10 times to KO a defender champ then that alliance's attack bonus should have an appropriate deduction. The problem right now is that after 3 tries, you can try to revive until you've used up all your items and won't be penalized severely for it.

    Absolutely. Defender kills needs to come back. I've seen some crazy numbers pop up because they know it doesn't matter.

    There's a reason for that. Lol. It doesn't matter. Outside of Attack Bonus, all it does is indicate how efficient a Defender is.
  • DemonicStalkerDemonicStalker Member Posts: 328 ★★
    And then we have this..

    https://mbch.guide/en/champions/samyj-luchshij-zashhitnik-na-vojnax/

    that tells us only 1/3 or 33% of the champs are actually good defenders..
  • GroundedWisdomGroundedWisdom Member Posts: 36,557 ★★★★★
    I try not to stick to Guides completely. Some are useful for ideas, but people get into the habit of using the same Champs all the time. You have to be able to think outside the box and examine Nodes, thinking of who may be useful. I'm not opposed to trying ideas with Defenders.
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